Game for Arcade
Street Fighter Alpha 3 | Street Fighter Zero 3
Title
CAPCOM®
Developer
CAPCOM®
Publisher
Fighting Video Game
Genre
1999
Release
MagusPC
Author
5.00 / 5
Game Rating
2
Owners Including hidden & invalid profiles
2
… Players
Players
Player Completion Achievements Last Unlock
meleu 0/ 70
zxmega 0/ 70
Achievement Global Unlocks
Reach YoU (Final Fight)
Win a Round using Cody's Knife only (Knife Throw OK) against a Sub-Boss in Stage 5 or 9 in Arcade Mode.
1
Final Judgement
Get 400 Hits, regular Hits count x1, Max Combo (end results) count x5 without losing a Round.
5
Ground Recover
Perform Ground Recoveries for 10 seconds during the same ISM Sub-Level without reaching full ISM Gauge.
1
Caught In The Matrix (V-ISM)
Get 80 Hits across multiple V-ISM instances in 60 seconds (cumulative) while V-ISM is active.
2
Satsui no Hado [Ryu starts with Taunt]
Damage 3 diff ISMs (S-ISM = X-ISM) by 600 HP each using Akuma (X-ISM, 2x DMG) or Ryu (A-ISM, V-ISM) without losing 100 HP.
1
The Man, The Myth, The Legend
Use Dan's 'Mythical Taunt' or 'Legendary Taunt' for 60 seconds (cumulative) to provoke a opponent while his Guard recovering.
1
Air Guard
Perform 12 Air Blocks during the same ISM Sub-Level without reaching full ISM Gauge.
1
Air Recover
Perform 8 Air Recoveries during the same ISM Sub-Level without reaching full ISM Gauge.
1
Arcade Professional
Get a Score of 1.250.000 in Arcade Mode.
4
X-ISM Strike
Win 6 Rounds by finishing opponents with a X-ISM Super Combo.
2
A-ISM Strike
Win 6 Rounds by finishing opponents with a A-ISM Super Combo (V3).
2
...One Can... ...Death
Win a Round by... ...3 seconds... ...against a opponent in Stage 5 in Arcade Mode.
0
All Or Nothing
Win 4 Rounds in 120 seconds (cumulative).
0
Boxing Champion
Reach and defeat the Sub-Boss in Stage 9 only using Punches (No Throws).
3
Chain Combo
Chain 5 Moves together in one instance (No Throw, Super or active V-ISM).
0
Variable Combo (V-ISM)
Get a 15 Hit Combo in one instance while V-ISM is active.
2
Survival Of The Fittest
Get Time-Vital x50 (cumulative) without getting Block damage 10 times, 5 additional blocks (100 max) for each Alpha Counter.
2
Lets Party!
Get 10 First Attacks without losing a Match.
4
Alpha Strike
Finish off 3 different ISM opponents (can include Shadaloo-ISM) with a Alpha Counter and not switching the Character.
1
Back In The Game
Win a Match against a opponent (same first title appearance) without staying to far away for 10 seconds.
2
Deep Impact
Collect 10 Points by crushing Guards, X-ISM (2), A-ISM (1), V-ISM (1), S-ISM (2) 1 extra if V-ISM is active, not losing a Match
1
Skull Crusher
Defeat Balrog (Boxer) in a Round and crush his Guard without losing your Guard in Arcade Mode.
1
Psycho Charge Beta (Juli)
Defeat Juli first and win the Round without her using the ISM Recovery 'Psycho Charge Beta' 3 times in Arcade Mode.
0
Stay Cranked
Get 300 Hits from Combos (see Cranked) in 240 seconds without the opponent recovering. [Falling on ground -3 seconds]
2
Regular Combo
Get a 10 Hit Combo in one instance (No Throws, Super or active V-ISM).
3
Non-Super Hit Deluxe
Hit a opponent 3 times Mid-Air without him touching the ground (No Moves, Super and active V-ISM).
2
Never Guard Down
Win 4 Rounds without getting Block damage 3 times, 3 additional blocks (30 max) for each Alpha Counter.
6
Clash Of The Super Powers
Defeat M.Bison (Dictator) in a Round without getting hit or to much block dmg by his 'Ultimate Psycho Crusher' in Arcade Mode.
2
Alpha Fighters (Arcade)
Defeat the second Sub-Boss in Stage 9 in Arcade Mode. [3 Continues]
5
Final Showdown (Arcade)
Finish Arcade Mode by defeating the Final Boss M.Bison in both Rounds and get to see the good ending. [3 Continues]
3
Hyper Alpha Taunt Turbo
Taunt 6 opponents while their Health and Guard is draining but not yours and win the Match (No Dan).
0
Alpha Score Attack
Get a Score of 2.000.000 in any Mode.
3
Arcade Time Attack
Get a Score of 500.000 in 60 seconds (cumulative) in Arcade Mode.
1
X-ISM Style
Get a Score of 750.000 in using X-ISM Fighting Style.
2
V-ISM Style
Get a Score of 750.000 in using V-ISM Fighting Style.
2
V-ISM Strike
Win 6 Rounds by finishing opponents with a V-ISM Super Combo (3 Hit Combo).
2
No Goal Too High
Win a Round without jumping against a Sub-Boss in Stage 5 or 9 in Arcade Mode.
3
No Time (To Play A Round)
Win a Round by Time-Out against a Sub-Boss in Stage 5 or 9 in Arcade Mode.
1
Go For Broke!
Win a Perfect Round (No Time-Out).
6
Rigged Match
Win 2 Rounds in a row against different opponents with the same Time Counter in 20 seconds.
1
Triumph Or Die!
Win a Round in 15 seconds or less.
2
Throw Combo
Get a 7 Hit Throw Combo (must end with a throw) in one instance (No active V-ISM).
1
Kickboxing Champion
Reach and defeat the Sub-Boss in Stage 9 only using Kicks (No Throws and no Balrog).
0
Super Combos (A-ISM)
Get 3x 10 Hit (Super) Combos using 3 A-ISM Sub-Levels, can start as Regular Combo.
1
Non-Super Throw Deluxe
Throw a opponent Mid-Air after hitting him once Mid-Air before (No Moves, Super and active V-ISM).
1
Non-Super Combo
Get a 5 Hit Combo in one instance (No Moves, Super or active V-ISM).
2
Multi Variable Combo (V-ISM)
Get a 30 Hit Combo across multiple instances in one Round while V-ISM is active.
2
Variable Punch Combo (V-ISM)
Get a 10 Hit Combo in one instance only using Punches while V-ISM is active (No Moves).
1
Variable Kick Combo (V-ISM)
Get a 10 Hit Combo in one instance only using Kicks while V-ISM is active (No Moves) (No Balrog).
1
Cranked
Get 100 Hits from Combos, each Hit from 2-3 counts x1, 4-5 x2, 6-7 x3, 8-X x5 without falling on ground.
2
Animal Instinct (A-ISM)
Collect 120 Hits by taunting after performing a Hit Combo in 180 seconds (cumulative) using A-ISM.
0
Vitality Redefined
Get Time-Vital x30 (cumulative) without falling 30 times on the ground or losing a Match (both Rounds).
2
Fight.Score.Recover.Repeat
Get 300K Score from Vital and Time-Vitals (1 counts as 2K) without getting 1000 damage (block damage 3x) and falling 30 times.
2
Beta Blocker
Get 20 Counter Hits each against 3 different ISM opponents (can include Shadaloo-ISM) without losing a Match.
3
Remember The Name
Win a Match against a opponent (different first title appearance) without staying to close for 30 seconds.
5
Wasted (X-ISM)
Stun 3 different ISM opponents (can include Shadaloo-ISM) using X-ISM without switching the Character.
2
High Voltage (X-ISM)
Hit a opponent with 1-3 Health damage (must fall on the ground) 5 seconds after he performed a Air Recovery using X-ISM.
2
Meteor Rain
Collect 30 Points by throwing damaged Guards Mid-Air, 1 DMG GBlock = 1 Point, 3 extra if V-ISM is active, not losing a Match.
1
Psycho Charge Alpha (Juni)
Defeat Juni first and win the Round without her using the Health Recovery 'Psycho Charge Alpha' 3 times in Arcade Mode.
0
Never Give Up
Win a Match without getting damage from a Combo (2 Hits and more) or falling down on the ground 3 times.
9
Ancient Berserker
Damage diff ISMs by 2000 HP, a DMG GBlock = Multiplier, 2 extra if V-ISM is active, no 'Danger' or less HP for 20sec per Stage.
9
Street Fighters (Arcade)
Defeat the first Sub-Boss in Stage 5 in Arcade Mode. [3 Continues]
8
No... ...Escape...
Win a Round by Block damage (Cheap) against a Sub-Boss in Stage 5 or 9 in Arcade Mode.
2
Schools Out (Choose Your Path)
Reach and defeat the Sub-Boss in Stage 5 only using Punches or Kicks (Balrog counts as Punch Only).
3
A-ISM Style
Get a Score of 750.000 in using A-ISM Fighting Style.
6
Late To The Party
Get a First Attack after 30 seconds with a Newcomer to the Alpha series (60 for SFA3 vs SFA1) and win the Round.
1
No Pain, No Gain
Win a Round without blocking against a Sub-Boss in Stage 5 or 9 in Arcade Mode.
7
Quick, Change The Channel!
Win a Round using Throws only against a Sub-Boss in Stage 5 or 9 in Arcade Mode.
1
Final Strike
Win 18 Rounds by finishing opponents with a Super Combo (Any ISM Level). [3 Continues]
1
Prepare Yourself
Taunt a opponent 3 seconds before finishing him with a A-ISM (V3) Super Combo (No Dan).
3