Game for Arcade
Street Fighter Alpha 3 | Street Fighter Zero 3 [Subset - Bonus]
Title
Capcom
Developer
Capcom
Publisher
2D Fighting
Genre
August 1, 1998
Release
MagusPC
Author
4.90 / 5
Game Rating
8
Owners Including hidden & invalid profiles
8
… Players
1
… in Progress
31.57%
Completion Average
31.57%
Completion Median
Achievement Global Unlocks
Hyper Alpha Taunt Turbo [Arcade, 2-Normal, 1 Credit]
Taunt 4 different opponents in a row while their Health and Guard is draining but not yours without losing a Match (No Dan).
0
Lets Party! [Arcade, 2-Normal]
Get 10 First Attacks without losing a Match.
45
No... ...Escape... [Arcade, 4-Hard 2]
Win a Round by Block damage (Cheap) against a Sub-Boss in Stage 5 or 9.
19
Ground Recover [Arcade, 4-Hard 2]
Perform Ground Recoveries for 10 seconds during the same ISM Sub-Level without reaching full ISM Gauge.
0
Regular Combo [Arcade, 3-Hard 1]
Get a 10 Hit Combo in one instance (No Throws, Super or active V-ISM).
11
Alpha Strike [Arcade, 3-Hard 1]
Finish off 3 different ISM opponents (can include Shadaloo-ISM) with a Alpha Counter and not switching the Character.
0
Boxing Champion [Arcade, 3-Hard 1]
Reach and defeat the Sub-Boss in Stage 9 only using Punches (No Throws).
9
Air Recover [Arcade, 4-Hard 2]
Perform 8 Air Recoveries during the same ISM Sub-Level without reaching full ISM Gauge.
0
Cranked [Arcade, 3-Hard 1]
Get 100 Hits from Combos, each Hit from 2-3 counts x1, 4-5 x2, 6-7 x3, 8-X x5 without falling on ground.
7
Ancient Berserker [Arcade, 3-Hard 1]
Damage diff ISMs by 2000 HP, a DMG GBlock = Multiplier, 2 extra if V-ISM is active, no 'Danger' or less HP for 20sec per Stage.
8
Vitality Redefined [Arcade, 4-Hard 2]
Get Time-Vital x30 (cumulative) without falling 30 times on the ground or losing a Match (both Rounds).
17
No Time (To Play A Round) [Arcade, 4-Hard 2]
Win a Round by Time-Out against a Sub-Boss in Stage 5 or 9.
4
Chain Combo [Arcade, 3-Hard 1]
Chain 5 Moves together in one instance (No Throw, Super or active V-ISM).
0
Final Showdown [Arcade, 2-Normal, 3 Credits]
Finish Arcade Mode by defeating the Final Boss M.Bison in both Rounds and get to see the good ending.
29
Prepare Yourself [Arcade, 3-Hard 1]
Taunt a opponent 3 seconds before finishing him with a A-ISM (V3) Super Combo (No Dan).
8
Survival Of The Fittest [Arcade, 4-Hard 2]
Get Time-Vital x50 (cumulative) without getting Block damage 10 times, 5 additional blocks (100 max) for each Alpha Counter.
1
High Voltage (X-ISM) [Arcade, 4-Hard 2]
Hit a opponent with 1-3 Health damage (must fall on the ground) 5 seconds after he performed a Air Recovery using X-ISM.
11
Schools Out (Choose Your Path) [Arcade, 2-Normal]
Reach and defeat the Sub-Boss in Stage 5 only using Punches or Kicks (Balrog counts as Punch Only).
8
Quick, Change The Channel! [Arcade, 4-Hard 2]
Win a Round using Throws only against a Sub-Boss in Stage 5 or 9.
2
Back In The Game [Arcade, 4-Hard 2]
Win a Match against a opponent (same first title appearance) without staying to far away for 10 seconds.
6
Meteor Rain [Arcade, 3-Hard 1]
Collect 30 Points by throwing damaged Guards Mid-Air, 1 DMG GBlock = 1 Point, 3 extra if V-ISM is active, not losing a Match.
0
Non-Super Combo [Arcade, 4-Hard 2]
Get a 5 Hit Combo in one instance (No Moves, Super or active V-ISM).
17
Kickboxing Champion [Arcade, 4-Hard 2]
Reach and defeat the Sub-Boss in Stage 9 only using Kicks (No Throws and no Balrog).
2
Animal Instinct (A-ISM) [Arcade, 4-Hard 2]
Collect 80 Hits by taunting after performing a Hit Combo in 120 seconds (cumulative) using A-ISM.
0
Rigged Match [Arcade, 3-Hard 1]
Win 2 Rounds in a row against different opponents with the same Time Counter in 20 seconds.
2
Variable Punch Combo (V-ISM) [Arcade, 2-Normal]
Get a 10 Hit Combo in one instance only using Punches while V-ISM is active (No Moves).
0
No Goal Too High [Arcade, 4-Hard 2]
Win a Round without jumping against a Sub-Boss in Stage 5 or 9.
6
Late To The Party [Arcade, 3-Hard 1]
Get a First Attack after 30 seconds with a Newcomer to the Alpha series (60 for SFA3 vs SFA1) and win the Round.
3
Skull Crusher [Arcade, 3-Hard 1]
Defeat Balrog (Boxer) in a Round and crush his Guard without losing your Guard.
0
Satsui no Hado [Ryu starts with Taunt] [Arcade, 4-Hard 2]
Damage 3 diff ISMs (S-ISM = X-ISM) by 600 HP each using Akuma (X-ISM, 2x DMG) or Ryu (A-ISM, V-ISM) without losing 100 HP.
0
Remember The Name [Arcade, 4-Hard 2]
Win a Match against a opponent (different first title appearance) without staying to close for 30 seconds.
51
Never Give Up [Arcade, 4-Hard 2]
Win a Match without getting damage from a Combo (2 Hits and more) or falling down on the ground 3 times.
93
Reach YoU (Final Fight) [Arcade, 4-Hard 2]
Win a Round using Cody's Knife only (Knife Throw OK) against a Sub-Boss in Stage 5 or 9.
0
Never Guard Down [Arcade, 4-Hard 2]
Win 4 Rounds without getting Block damage 3 times, 3 additional blocks (30 max) for each Alpha Counter.
68
Arcade Time Attack [Arcade, 3-Hard 1]
Get a Score of 500.000 in 60 seconds (cumulative).
2
...One Can... ...Death [Arcade, 4-Hard 2]
Win a Round by... ...3 seconds... ...against a opponent in Stage 5.
0
Deep Impact [Arcade, 3-Hard 1]
Collect 10 Points by crushing Guards, X-ISM (2), A-ISM (1), V-ISM (1), S-ISM (2) 1 extra if V-ISM is active, not losing a Match
0
Wasted (X-ISM) [Arcade, 4-Hard 2]
Stun 3 different ISM opponents (can include Shadaloo-ISM) using X-ISM without switching the Character.
7
Stay Cranked [Arcade, 4-Hard 2]
Get 300 Hits from Combos (see Cranked) in 240 seconds without the opponent recovering. [Falling on ground -3 seconds]
5
Super Combos (A-ISM) [Arcade, 3-Hard 1]
Get 3x 10 Hit (Super) Combos using 3 A-ISM Sub-Levels, can start as Regular Combo.
0
Caught In The Matrix (V-ISM) [Arcade, 4-Hard 2]
Get 80 Hits across multiple V-ISM instances in 60 seconds (cumulative) while V-ISM is active.
1
Fight.Score.Recover.Repeat [Arcade, 4-Hard 2]
Get 300K Score from Vital and Time-Vitals (1 counts as 2K) without getting 1000 damage (block damage 3x) and falling 30 times.
3
Psycho Charge Alpha (Juni) [Arcade, 3-Hard 1]
Defeat Juni in 30 sec and win the Round without her using Health Recovery 'Psycho Charge Alpha' 2 times.
3
Psycho Charge Beta (Juli) [Arcade, 3-Hard 1]
Defeat Juli and win the Round without her using ISM Recovery 'Psycho Charge Beta' to use Shadaloo-ISM 2 times.
4
Street Fighters [Arcade, 2-Normal, 3 Credits]
Defeat the first Sub-Boss in Stage 5.
69
Air Guard [Arcade, 4-Hard 2]
Perform 12 Air Blocks during the same ISM Sub-Level without reaching full ISM Gauge.
3
Clash Of The Super Powers [Arcade, 4-Hard 2]
Defeat M.Bison (Dictator) in a Round without getting hit or to much block dmg by his 'Ultimate Psycho Crusher'.
5
Final Judgement [Arcade, 4-Hard 2]
Get 400 Hits, regular Hits count x1, Max Combo (end results) count x5 without losing a Round.
23
Variable Kick Combo (V-ISM) [Arcade, 2-Normal]
Get a 10 Hit Combo in one instance only using Kicks while V-ISM is active (No Moves) (No Balrog).
0
Beta Blocker [Arcade, 3-Hard 1]
Get 20 Counter Hits each against 3 different ISM opponents (can include Shadaloo-ISM) without losing a Match.
21
Alpha Fighters [Arcade, 2-Normal, 3 Credits]
Defeat the second Sub-Boss in Stage 9.
44
All Or Nothing [Arcade, 3-Hard 1]
Win 4 Rounds in 120 seconds (cumulative). [Taunt restarts Timer]
38
Throw Combo [Arcade, 3-Hard 1]
Get a 7 Hit Throw Combo (must end with a throw) in one instance (No active V-ISM).
3
The Man, The Myth, The Legend [Arcade, 1-Easy, 1 Credit]
Use Dan's 'Mythical Taunt' or 'Legendary Taunt' for 60 seconds (cumulative) to provoke a opponent while his Guard recovering.
2
Non-Super Hit Deluxe [Arcade, 4-Hard 2]
Hit a opponent 3 times Mid-Air without him touching the ground (No Moves, Super and active V-ISM).
7
No Pain, No Gain [Arcade, 4-Hard 2]
Win a Round without blocking against a Sub-Boss in Stage 5 or 9.
52
Non-Super Throw Deluxe [Arcade, 4-Hard 2]
Throw a opponent Mid-Air after hitting him once Mid-Air before (No Moves, Super and active V-ISM).
0