Achievement | Global Unlocks | |
---|---|---|
First Defence [Game 1/2/3/4] Clear wave 1. (Each wave lasts 7 rounds of enemy attacks) |
8 | |
Yellow Shield: Target Control A [Game 1/3] Clear wave 4 - the final wave of yellow ballistic missiles. |
7 | |
The Deadly Purple Pixel: Target Control B [Game 6/8] Clear wave 8 - the final wave of red ballistic missiles and the first wave of cruise missiles. |
4 | |
Green Vengeance [Game 5/6/7/8] Clear wave 10 - the final wave of green ballistic missiles. |
5 | |
Return of the White Menace [Game 5/6/7/8] Clear wave 13 - the wave that loops forever. |
2 | |
Man of the People [Game 5/6/7/8] Reach a score of at least 1500 without ever letting a city get hit. |
4 | |
Green Defeat: Target Control A [Game 9/11] Clear wave 10 - the final wave of green ballistic missiles. |
4 | |
Green Defeat: Target Control B [Game 10/12] Clear wave 10 - the final wave of green ballistic missiles. |
4 | |
Green Defeat: Against the Dumb Missiles [Game 9/10] Clear wave 10 - the final wave of green ballistic missiles. |
4 | |
Green Defeat: Against the Smart Missiles [Game 11/12] Clear wave 10 - the final wave of green ballistic missiles. |
4 | |
Red Revenge: Target Control A [Game 5/7] Clear wave 8 - the final wave of red ballistic missiles and the first wave of cruise missiles. |
5 | |
Red Revolution [Game 1/2/3/4] Clear wave 8 - the final wave of red ballistic missiles and the first wave of cruise missiles. |
7 | |
The Age of Green Missiles is Over... [Game 1/2/3/4] Clear wave 10 - the final wave of green ballistic missiles. |
4 | |
Survival [Game 9/10/11/12] Reach a score of at least 1500. |
4 | |
Defender of Planets: Target Control B [Game 14/16] Clear wave 13 - the wave that loops forever. |
2 | |
Defender of Planets: Against the Smart Missiles [Game 15/16] Clear wave 13 - the wave that loops forever. |
2 | |
Pushed to the Brink [Game 13/14/15/16] Reach a score of at least 1500. |
3 | |
Defender of Planets: Target Control A [Game 13/15] Clear wave 13 - the wave that loops forever. |
2 | |
Defender of Planets: Against the Dumb Missiles [Game 13/14] Clear wave 13 - the wave that loops forever. |
2 | |
Yellow Shield: Target Control B [Game 2/4] Clear wave 4 - the final wave of yellow ballistic missiles. |
5 | |
...The Time of the White Missile Has Come! [Game 1/2/3/4] Clear wave 13 - the wave that loops forever. |
2 | |
City Defender [Game 1/2/3/4] Reach a score of at least 2000 without ever letting a city get hit. |
7 | |
White Duel [Game 9/10/11/12] Clear wave 13 - the wave that loops forever. |
2 |