Achievement Game Global Unlocks
One and Only
Earn an extra life
Mario Bros. 1,587
Gimme The Loot
Grab all 10 coins with Mario in Phase 3
Mario Bros. 1,124
Phase 10
Reach Phase 10
Mario Bros. 887
Beyond Midgar
Escape from Midgar.
Final Fantasy VII 698
Don't Slip
Grab all 10 coins with Mario in Phase 8
Mario Bros. 675
Reminiscence ~ Scars Carved by Fire
Get through Cloud's flashback with Sephiroth.
Final Fantasy VII 665
Killing Hope
Steal a kid's life-savings.
Final Fantasy VII 645
A Flower Blooming in the Slums
Don’t let Aerith fight at Sector 5 Church
Final Fantasy VII 618
Dude (Looks Like a Lady)
Get Don Corneo to choose Cloud over the two females.
Final Fantasy VII 591
The Female Ninja Joins the Team
Have Yuffie join your party.
Final Fantasy VII 551
Workout Plan
Do at least 20 squats at the gym.
Final Fantasy VII 531
The Great Escape
Escape from the Sector 1 Reactor with 7:45 or more remaining.
Final Fantasy VII 510
Golden Feathers
Win the Chocobo Racing mini-game.
Final Fantasy VII 493
The Ballad of Heisenberg
Use a grenade on Rufus.
Final Fantasy VII 490
Sea Breeze Concerto
Get Rufus' mood above 100 in the Junon sendoff.
Final Fantasy VII 474
100k
Score 100,000 points
Mario Bros. 452
DJ Chubby C. vs. Go Go Boco!
Get the fat chocobo instead of the normal chocobo when using the Choco_Mog summon.
Final Fantasy VII 427
Of Transformants and Brevity
Have Vincent join your party.
Final Fantasy VII 415
Reverie of the Broken Phoenix
Loot the Cokatolis nest on Mt. Corel.
Final Fantasy VII 407
Basilisk Run
Beat the Midgar Zolom before viewing the scene with the dead Zolom.
Final Fantasy VII 399
Dragons of Paradise
Obtain the Bahamut Materia.
Final Fantasy VII 392
Valse Aerith
Defeat Jenova LIFE.
Final Fantasy VII 384
Materia Junkie
Complete the Stolen Materia sidequest.
Final Fantasy VII 371
Echoes of Creation
Master your first materia.
Final Fantasy VII 371
Reminiscence ~ False Relations
Get through the events on the Northern Crater
Final Fantasy VII 354
Reminiscence ~ The Bitter Taste of Truth
Find out what really happened in Nibelheim.
Final Fantasy VII 338
Reminiscence ~ Don't Forget the Child!
View a hidden scene with Ilfana and Professor Gast.
Final Fantasy VII 321
Broken Diamond
Defeat the Diamond Weapon.
Final Fantasy VII 321
Double Kill!
Defeat both Turks in Gongaga.
Final Fantasy VII 319
Chemical Mess
Defeat Hojo.
Final Fantasy VII 312
The Needle and the Damage Done
Do 9999 points of damage to an enemy.
Final Fantasy VII 310
Slap Fight
Win the slap fight against Scarlet
Final Fantasy VII 309
Love Story
Complete the Mog's House minigame.
Final Fantasy VII 307
The Imperial March
Get more than 50% ratings in the Shinra march.
Final Fantasy VII 299
Ravaging Reptile
Beat Bottomswell using nothing but limit breaks.
Final Fantasy VII 289
Phase 20
Reach Phase 20
Mario Bros. 285
WOW! They're HUGE!
Obtain all 4 Huge Materias.(Must have them all in inventory before dropping off at Cosmo Canyon)
Final Fantasy VII 279
Duel of the Blades
Complete the game.
Final Fantasy VII 278
Trigger Happy Havoc
Obtain Barret's ultimate weapon
Final Fantasy VII 272
A Pimp's Destiny
Learn what happened to Don Corneo.
Final Fantasy VII 272
Canzone of Heart
Obtain Tifa's ultimate weapon.
Final Fantasy VII 271
Lost in the Depths
Obtain Yuffie's ultimate weapon.
Final Fantasy VII 270
The Harbinger of Death
Obtain Vincent's ultimate weapon.
Final Fantasy VII 264
Shout to the Top
Obtain Cait Sith's ultimate weapon.
Final Fantasy VII 260
Prayer
Learn Great Gospel.
Final Fantasy VII 258
A Spaceman Came Travelling
Obtain Cid's ultimate weapon.
Final Fantasy VII 250
Find Your Sword in This Land
Obtain Cloud's ultimate weapon.
Final Fantasy VII 244
Gambling
Learn Slots.
Final Fantasy VII 240
Moulin a Cafe
Obtain every Turtle's Paradise poster and obtain your reward.
Final Fantasy VII 239
A Fine Frenzy
Learn Omnislash.
Final Fantasy VII 239
Wrestling with Double Bass
Win against The Wrestler in the Arm Wrestling minigame.
Final Fantasy VII 238
The Rules of the Road
Score 10,050 points or more in G-Bike at the Gold Saucer.
Final Fantasy VII 236
Forbidden Memory (of a Forgotten Dream)
Learn Cosmo Memory.
Final Fantasy VII 235
Fluss der Liebe
View a hidden scene with Tifa at the end of disc 2.
Final Fantasy VII 234
Final Catastrophe
Learn Catastrophe.
Final Fantasy VII 233
Poki no Tema
Beat Palmer using nothing but limit breaks (Game Over banned).
Final Fantasy VII 227
Mi Casa Su Casa
Buy the house at Costa del Sol.
Final Fantasy VII 227
Ascension to Cosmo Canyon
Obtain Red XIII's ultimate weapon.
Final Fantasy VII 223
Vivo Revenis
Visit the church on disc 2 to see a special someone.
Final Fantasy VII 222
Madd Forest
Complete the Ancient Forest.
Final Fantasy VII 222
June Bug
Defeat the Materia Keeper without him healing himself using nothing but items.
Final Fantasy VII 218
Frozen Landscape
Obtain everything in the Great Glacier.
Final Fantasy VII 216
The Price of Freedom
View the flashback that shows Cloud escaping Nibelheim.
Final Fantasy VII 215
The Caves of Altamira
Complete the Materia Caves quest.
Final Fantasy VII 215
Ultimate Curses!
Steal a Cursed Ring from Ultimate Weapon
Final Fantasy VII 214
The Souls of Chaos
Learn Chaos.
Final Fantasy VII 210
Journeys on a Piano
Learn Final Heaven.
Final Fantasy VII 208
Battle Symphony
Complete Battle Square with Aerith.
Final Fantasy VII 205
Create Your Fantasy
Learn All Creation.
Final Fantasy VII 203
Broken Mirror Reflection
View the Xenogears reference.
Final Fantasy VII 201
Black Hawk Down
Beat Joe's chocobo, Teioh in a race.
Final Fantasy VII 198
Captain of the Skies
Learn Highwind.
Final Fantasy VII 197
200k
Score 200,000 points
Mario Bros. 190
Now that Stinks!
Kill a Marlboro without any status resistances after it's used Bad Breath on you.
Final Fantasy VII 184
Hasty Death
Defeat Jenova DEATH before her 4th turn.
Final Fantasy VII 184
Triple Kill!
Defeat all 3 Turks at Midgar
Final Fantasy VII 175
Phase 30
Reach Phase 30
Mario Bros. 169
Night of Seclusion
Solo Carry Armor with any character (other chars must be dead for the whole battle).
Final Fantasy VII 169
War: The White Weapon
Defeat Diamond Weapon using nothing but limits.
Final Fantasy VII 168
The Gauntlet
Complete the special battle at Battle Square.
Final Fantasy VII 168
Cut to the Chase
Complete the first phase of the Ultimate Weapon fight in one battle.
Final Fantasy VII 167
Sweet Vengeance
Solo Hojo while only using Vincent's Chaos limit break.
Final Fantasy VII 166
Torpedo
Complete Level 1 of Torpedo Attack.
Final Fantasy VII 165
Space Jam
Double your GP prize in the Super Dunk minigame.
Final Fantasy VII 165
Ballad of the Sea
Complete Level 2 of Torpedo Attack.
Final Fantasy VII 164
Aphrodite Oceanus
Complete Level 3 of Torpedo Attack.
Final Fantasy VII 164
Sapphire Oceans
Complete the Undersea Mako Reactor Battle in Torpedo Attack.
Final Fantasy VII 163
A Journey Through Grand Oceans
Complete Level 4 of Torpedo Attack.
Final Fantasy VII 163
Crimson Jazz
Defeat the Ruby Weapon.
Final Fantasy VII 162
Acoustic Fireworks
Go on a date with Barret in the Gold Saucer.
Final Fantasy VII 162
Emerald Blues
Defeat the Emerald Weapon.
Final Fantasy VII 160
Nuclear Fusion
Obtain a Master Materia through materia fusion.
Final Fantasy VII 159
Lucky Number Slevin
Get any character to 7777 HP in battle.
Final Fantasy VII 158
Strago's Tribute
Obtain every enemy skill on one materia.
Final Fantasy VII 156
Around the World
Complete the Kalm Traveler quest.
Final Fantasy VII 154
300k
Score 300,000 points
Mario Bros. 134
Tower Defence 101
Complete every optional Fort Condor mission.
Final Fantasy VII 131
Phase 40
Reach Phase 40
Mario Bros. 129
Ancient Steps Retraced
Complete the Temple of the Ancients using magic only, initial equipment, without healing at an inn (full rules in comments).
Final Fantasy VII 128
400k
Score 400,000 points
Mario Bros. 119
Phase 50
Reach Phase 50
Mario Bros. 116
How Many Heavens Are There?
Get 7 "Yeah!"s on Tifa's limit break.
Final Fantasy VII 113
Last Moment
Finish a battle with Cait Sith's Game Over technique.
Final Fantasy VII 112
Dragon's Run
Obtain 5000 or more points in the Speed Square.
Final Fantasy VII 111
Black Wing Metamorphosis
Defeat both forms of Sephiroth at full power without using Knights of the Round or Game Over.
Final Fantasy VII 110
500k
Score 500,000 points
Mario Bros. 110
Phase 60
Reach Phase 60
Mario Bros. 109
Phase 70
Reach Phase 70
Mario Bros. 103
600k
Score 600,000 points
Mario Bros. 102
Frosty Wilderness
Complete the Beginner Course in the Snowboarding minigame with 90 or more points.
Final Fantasy VII 101
700k
Score 700,000 points
Mario Bros. 100
Phase 80
Reach Phase 80
Mario Bros. 99
Savior of Sewers
Reach Phase 90
Mario Bros. 95
Holiday Frappe
Complete the Crazy Course in the Snowboarding minigame with 70 or more points.
Final Fantasy VII 95
800k
Score 800,000 points
Mario Bros. 95
Thy Everlasting Winter Wind Blows
Complete the Expert Course in the Snowboarding minigame with 90 or more points.
Final Fantasy VII 92
Warning!
Must use Mesen core in order to play full game. (Other cores are not capable of running the entire game and will never permit play beyond loop 1)
All Night Nippon Super Mario Bros. (FDS) 90
Powerful Plumber
Score 990,000 points
Mario Bros. 89
Crystalbound Chant
Complete the Crazy Course in the Snowboarding minigame with 90 or more points.
Final Fantasy VII 84
David and Goliath
Complete the game without anyone surpassing level 28.
Final Fantasy VII 74
Monday Blues with Miyuki
Defeat Bowser on 1-4 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 44
Tuesday Talk with Takaaki
Defeat Bowser on 2-4 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 34
Noritake's Tuesday Tales
Defeat Bowser on 3-4 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 28
Midweek Music with KYONKYON
Defeat Bowser on 4-4 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 22
Thundering Thursday with Takeshi
Defeat Bowser on 5-4 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 15
High Octane Power Hour: 1-1
In 1-1, be at full speed by the time Mario passes the first ? block and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 15
Sleepy Saturday with Matchan
Defeat Bowser on 6-4 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 14
Signing Off with Hidechan
Defeat Bowser on 7-4 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 14
Topping the Charts: 4-1
As Luigi, jump over the 4-1 flagpole
All Night Nippon Super Mario Bros. (FDS) 13
Knights of Nippon: Mario
Defeat Bowser on 8-4 as Mario
All Night Nippon Super Mario Bros. (FDS) 13
High Octane Power Hour: 4-1
In 4-1, be at full speed by the time Mario clears the first pipe and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 12
Rush Hour Report: 1-2
On Normal mode, kill all 14 goombas as small Mario then finish 1-2 in its entirety with at least 310 time remaining
All Night Nippon Super Mario Bros. (FDS) 11
Live on the Airwaves: 1-1
Starting at the first ? block, beat 1-1 as Luigi without touching ground level for more than 0.1 seconds
All Night Nippon Super Mario Bros. (FDS) 11
High Octane Power Hour: 3-3
In 3-3, be at full speed by the time Mario passes the four skinny trees at the midway checkpoint and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 11
Beat the Clock Block: 3-4
Finish 3-4 with Mario with at least 260 time remaining
All Night Nippon Super Mario Bros. (FDS) 11
Shining Knights of Nippon: Mario
Defeat Bowser on 8-4 Hard mode as Mario
All Night Nippon Super Mario Bros. (FDS) 10
Monday Re-Run
Clear Loop 2 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 10
High Octane Power Hour: 1-4
In 1-4, be at full speed by the time Mario jumps over the first lava pit and do not slow down before reaching the axe
All Night Nippon Super Mario Bros. (FDS) 10
High Octane Power Hour: 1-3
In 1-3, be at full speed by the time Mario jumps from the second platform with goombas just after the midway checkpoint and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 10
Beat the Clock Block: 8-4
With Mario, make it into the first pipe in 8-4 with at least 370 time remaining
All Night Nippon Super Mario Bros. (FDS) 10
Tuesday Re-Run
Clear Loop 3 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 9
Rush Hour Report: 3-1
On Normal mode, kill 16 goombas and hammer brothers as small Mario then finish 3-1 in its entirety with at least 300 time remaining
All Night Nippon Super Mario Bros. (FDS) 9
Live on the Airwaves: 1-2
Starting at the second ? block, beat 1-2 as Luigi without touching ground level
All Night Nippon Super Mario Bros. (FDS) 9
High Octane Power Hour: 7-3
In 7-3, be at full speed by the time Mario jumps off the platform with the mushroom block just past the midway checkpoint and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 9
High Octane Power Hour: 6-1
In 6-1, be at full speed by the time Mario jumps over the first pit and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 9
High Octane Power Hour: 5-3
In 5-3, be at full speed by the time Mario jumps off the low, wide tree at the midway checkpoint and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 9
High Octane Power Hour: 3-2
In 3-2, be at full speed by the time Mario passes the first tree after the midway checkpoint (barren section after the first pit) and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 9
High Octane Power Hour: 2-3
In 2-3, be at full speed by the time Mario reaches the bridge and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 9
Beat the Clock Block: 7-2
In 7-2, from when Mario passes the first coral in the large pit after the midway checkpoint, reach the far wall within 35 time decrements
All Night Nippon Super Mario Bros. (FDS) 9
Beat the Clock Block: 4-4
Finish 4-4 with Mario with at least 340 time remaining
All Night Nippon Super Mario Bros. (FDS) 9
Wednesday Re-Run
Clear Loop 4 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 8
Thursday Re-Run
Clear Loop 5 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 8
The Lost Tapes: Broadcast C
Defeat Bowser on C-4 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 8
Sunday Re-Run
Clear Loop 8 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 8
Shining Knights of Nippon: Luigi
Defeat Bowser on 8-4 Hard Mode as Luigi
All Night Nippon Super Mario Bros. (FDS) 8
Saturday Re-Run
Clear Loop 7 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 8
Rush Hour Report: 2-1
On Normal mode, kill at least 14 goombas as small Mario then finish 2-1 in its entirety with at least 300 time remaining
All Night Nippon Super Mario Bros. (FDS) 8
Live on the Airwaves: 2-1
Starting at the first floating brick, reach the vine warp of 2-1 as Luigi without touching ground level
All Night Nippon Super Mario Bros. (FDS) 8
Knights of Nippon: Luigi
Defeat Bowser on 8-4 as Luigi
All Night Nippon Super Mario Bros. (FDS) 8
Hotshot Hotline: 7-1
In 7-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it
All Night Nippon Super Mario Bros. (FDS) 8
Hotshot Hotline: 5-2
In 5-2 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it
All Night Nippon Super Mario Bros. (FDS) 8
Hotshot Hotline: 5-1
In 5-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it
All Night Nippon Super Mario Bros. (FDS) 8
High Octane Power Hour: 6-3
In 6-3, be at full speed by the time Mario reaches the medium height tree shortly into the Bullet Bill section after the midway checkpoint and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 8
High Octane Power Hour: 4-3
In 4-3, be at full speed by the time Mario jumps off the fifth mushroom of the cluster after the elevator platforms at the midway checkpoint and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 8
High Octane Power Hour: 4-2
In 4-2, be at full speed by the time Mario clears the pipe surrounded by pits just after the midway checkpoint and do not slow down before entering the pipe at the end of the underground section
All Night Nippon Super Mario Bros. (FDS) 8
High Octane Power Hour: 2-4
In 2-4, be at full speed by the time Mario jumps over the first lava pit in and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 8
High Octane Power Hour: 2-2
In 2-2, be at full swimming speed by the time Mario passes the second coral after the midway checkpoint and do not slow down before reaching the far wall
All Night Nippon Super Mario Bros. (FDS) 8
Friday Re-Run
Clear Loop 6 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 8
Beat the Clock Block: 7-4
Finish 7-4 with Mario with at least 330 time remaining
All Night Nippon Super Mario Bros. (FDS) 8
Topping the Charts: 8-1
As Luigi, jump over the 8-1 flagpole
All Night Nippon Super Mario Bros. (FDS) 7
Topping the Charts: 7-1
As Luigi, jump over the 7-1 flagpole
All Night Nippon Super Mario Bros. (FDS) 7
Topping the Charts: 6-1
As Luigi, jump over the 6-1 flagpole
All Night Nippon Super Mario Bros. (FDS) 7
Topping the Charts: 5-3
As Luigi, jump over the 5-3 flagpole
All Night Nippon Super Mario Bros. (FDS) 7
Topping the Charts: 5-1
As Luigi, jump over the 5-1 flagpole
All Night Nippon Super Mario Bros. (FDS) 7
Topping the Charts: 2-3
As Luigi, jump over the 2-3 flagpole
All Night Nippon Super Mario Bros. (FDS) 7
Topping the Charts: 1-3
As Luigi, jump over the 1-3 flagpole
All Night Nippon Super Mario Bros. (FDS) 7
The Lost Tapes: Broadcast B
Defeat Bowser on B-4 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 7
The Lost Tapes: Broadcast A
Defeat Bowser on A-4 as Mario or Luigi
All Night Nippon Super Mario Bros. (FDS) 7
Rush Hour Report: 8-1
On Normal mode, kill at least 20 goombas as small Mario then finish 8-1 in its entirety with at least 150 time remaining
All Night Nippon Super Mario Bros. (FDS) 7
Rush Hour Report: 6-4
On Normal mode, kill at least three goombas as small Mario then finish 6-4 with at least 225 time remaining
All Night Nippon Super Mario Bros. (FDS) 7
Rush Hour Report: 6-2
On Normal mode, kill at least two goombas as small Mario then finish 6-2 in its entirety with at least 315 time remaining
All Night Nippon Super Mario Bros. (FDS) 7
Rush Hour Report: 5-4
On Normal mode, kill all goombas as small Mario then finish 5-4 with at least 250 time remaining
All Night Nippon Super Mario Bros. (FDS) 7
One Magnificent Mario
Defeat Bowser on D-4 Hard mode as Mario
All Night Nippon Super Mario Bros. (FDS) 7
One Legendary Luigi!
Defeat Bowser on D-4 Hard Mode as Luigi
All Night Nippon Super Mario Bros. (FDS) 7
Lost Tape Legend!: Mario
Defeat Bowser on D-4 as Mario
All Night Nippon Super Mario Bros. (FDS) 7
Lost Tape Legend!: Luigi
Defeat Bowser on D-4 as Luigi
All Night Nippon Super Mario Bros. (FDS) 7
Live on the Airwaves: 6-2
Starting at the first block, beat 6-2 as Luigi without touching ground level
All Night Nippon Super Mario Bros. (FDS) 7
Live on the Airwaves: 5-2
Starting at the first block, reach the vine warp in 5-2 as Luigi without touching ground level for more than 0.2 seconds
All Night Nippon Super Mario Bros. (FDS) 7
Hotshot Hotline: 8-3
In 8-3 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it
All Night Nippon Super Mario Bros. (FDS) 7
Hotshot Hotline: 8-2
In 8-2 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flag pole without despawning it
All Night Nippon Super Mario Bros. (FDS) 7
High Octane Power Hour: D-2
In D-2, be at full speed by the time Mario jumps and do not slow down before reaching the springboard near the end
All Night Nippon Super Mario Bros. (FDS) 7
High Octane Power Hour: C-2
In C-2, be at full speed by the time Mario jumps off the midstage tree top just after the midway checkpoint and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 7
High Octane Power Hour: A-3
In A-3, be at full speed by the time Mario jumps off the low, wide mushroom in the middle of the stage just past the midway checkpoint and do not slow down before reaching the flag pole
All Night Nippon Super Mario Bros. (FDS) 7
Budget Broadcast: 8-2
As Luigi, beat 8-2 without earning any score
All Night Nippon Super Mario Bros. (FDS) 7
Budget Broadcast: 7-3
As Luigi, beat 7-3 only earning score once
All Night Nippon Super Mario Bros. (FDS) 7
Beat the Clock Block: C-1
Finish C-1 with Mario in its entirety with at least 320 time remaining
All Night Nippon Super Mario Bros. (FDS) 7
Beat the Clock Block: A-2
In A-2, from when Mario begins to climb the large stairs after the midway checkpoint, enter the exit pipe within 20 time decrements
All Night Nippon Super Mario Bros. (FDS) 7
Topping the Charts: D-1
As Luigi, jump over the D-1 flagpole
All Night Nippon Super Mario Bros. (FDS) 6
Topping the Charts: C-2
As Luigi, jump over the C-2 flagpole
All Night Nippon Super Mario Bros. (FDS) 6
Topping the Charts: B-1
As Luigi, jump over the B-1 flagpole
All Night Nippon Super Mario Bros. (FDS) 6
Topping the Charts: A-3
As Luigi, jump over the A-3 flagpole
All Night Nippon Super Mario Bros. (FDS) 6
Topping the Charts: A-2
As Luigi, jump over the A-2 flagpole
All Night Nippon Super Mario Bros. (FDS) 6
Topping the Charts: A-1
As Luigi, jump over the A-1 flagpole
All Night Nippon Super Mario Bros. (FDS) 6
Topping the Charts: 8-3
As Luigi, jump over the 8-3 flagpole
All Night Nippon Super Mario Bros. (FDS) 6
Topping the Charts: 7-2
As Luigi, jump over the 7-2 flagpole
All Night Nippon Super Mario Bros. (FDS) 6
Topping the Charts: 3-1
As Luigi, jump over the 3-1 flagpole
All Night Nippon Super Mario Bros. (FDS) 6
Topping the Charts: 2-2
As Luigi, jump over the 2-2 flagpole
All Night Nippon Super Mario Bros. (FDS) 6
Rush Hour Report: A-1
On Normal mode, kill all four hammer brothers as small Mario then finish A-1 in its entirety with at least 280 time remaining
All Night Nippon Super Mario Bros. (FDS) 6
Rate Limited: C-3
As Luigi, complete C-3 while jumping at most 9 times (no checkpoint)
All Night Nippon Super Mario Bros. (FDS) 6
Rate Limited: B-3
As Luigi, complete B-3 while jumping at most 13 times (no checkpoint)
All Night Nippon Super Mario Bros. (FDS) 6
Rate Limited: 4-3
As Luigi, complete 4-3 while jumping at most 13 times (no checkpoint)
All Night Nippon Super Mario Bros. (FDS) 6
Rate Limited: 3-3
As Luigi, complete 3-3 while jumping at most 13 times (no checkpoint)
All Night Nippon Super Mario Bros. (FDS) 6
Rate Limited: 3-2
As Luigi, complete 3-2 while jumping at most 13 times (No checkpoint)
All Night Nippon Super Mario Bros. (FDS) 6
Live on the Airwaves: 4-2
Starting at the first brick, beat 4-2 as Luigi without touching ground level
All Night Nippon Super Mario Bros. (FDS) 6
Hotshot Hotline: D-3
In D-3 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flagpole without despawning it
All Night Nippon Super Mario Bros. (FDS) 6
Hotshot Hotline: D-1
In D-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the flagpole without despawning it
All Night Nippon Super Mario Bros. (FDS) 6
Hotshot Hotline: B-1
In B-1 with Mario, beat the first Bullet Bill fired to the right from the first cannon in a race to the far wall without despawning it
All Night Nippon Super Mario Bros. (FDS) 6
High Octane Power Hour: B-3
In B-3, be at full speed by the time Mario jumps from the first tree top and do not slow down before reaching the second pipe
All Night Nippon Super Mario Bros. (FDS) 6
Budget Broadcast: D-3
As Luigi, beat D-3 without earning any score
All Night Nippon Super Mario Bros. (FDS) 6
Budget Broadcast: C-1
As Luigi, beat C-1 only earning score once
All Night Nippon Super Mario Bros. (FDS) 6
Beat the Clock Block: D-4
Finish D-4 with Mario with at least 260 time remaining
All Night Nippon Super Mario Bros. (FDS) 6
Beat the Clock Block: C-4
Finish C-4 with Mario with at least 300 time remaining
All Night Nippon Super Mario Bros. (FDS) 6
Beat the Clock Block: C-3
In C-3, from when Mario jumps off the low tree tops just past the midway checkpoint, reach the flagpole within 45 time decrements
All Night Nippon Super Mario Bros. (FDS) 6
Beat the Clock Block: B-4
Finish B-4 with Mario with at least 210 time remaining
All Night Nippon Super Mario Bros. (FDS) 6
Beat the Clock Block: B-2
In B-2, from when Mario passes the large platform after the midway checkpoint, reach the far wall within 45 time decrements
All Night Nippon Super Mario Bros. (FDS) 6
Beat the Clock Block: A-4
Finish A-4 with Mario with at least 240 time remaining
All Night Nippon Super Mario Bros. (FDS) 6