Achievement | Unlocked | Global Unlocks | |
---|---|---|---|
Late To The Party [Arcade, 3-Hard 1] Get a First Attack after 30 seconds with a Newcomer to the Alpha series (60 for SFA3 vs SFA1) and win the Round. |
2022-07-26 18:52:26 | 3 | |
Alpha Strike [Arcade, 3-Hard 1] Finish off 3 different ISM opponents (can include Shadaloo-ISM) with a Alpha Counter and not switching the Character. |
2022-07-26 18:39:26 | 0 | |
The Man, The Myth, The Legend [Arcade, 1-Easy, 1 Credit] Use Dan's 'Mythical Taunt' or 'Legendary Taunt' for 60 seconds (cumulative) to provoke a opponent while his Guard recovering. |
2022-07-26 18:34:08 | 2 | |
High Voltage (X-ISM) [Arcade, 4-Hard 2] Hit a opponent with 1-3 Health damage (must fall on the ground) 5 seconds after he performed a Air Recovery using X-ISM. |
2022-07-19 01:14:35 | 11 | |
No Time (To Play A Round) [Arcade, 4-Hard 2] Win a Round by Time-Out against a Sub-Boss in Stage 5 or 9. |
2022-07-19 01:12:53 | 4 | |
Wasted (X-ISM) [Arcade, 4-Hard 2] Stun 3 different ISM opponents (can include Shadaloo-ISM) using X-ISM without switching the Character. |
2022-07-19 01:08:20 | 7 | |
Quick, Change The Channel! [Arcade, 4-Hard 2] Win a Round using Throws only against a Sub-Boss in Stage 5 or 9. |
2022-07-19 01:02:36 | 2 | |
No Goal Too High [Arcade, 4-Hard 2] Win a Round without jumping against a Sub-Boss in Stage 5 or 9. |
2022-07-19 00:59:38 | 6 | |
No... ...Escape... [Arcade, 4-Hard 2] Win a Round by Block damage (Cheap) against a Sub-Boss in Stage 5 or 9. |
2022-06-23 20:18:20 | 19 | |
Boxing Champion [Arcade, 3-Hard 1] Reach and defeat the Sub-Boss in Stage 9 only using Punches (No Throws). |
2022-06-23 20:18:19 | 9 | |
Schools Out (Choose Your Path) [Arcade, 2-Normal] Reach and defeat the Sub-Boss in Stage 5 only using Punches or Kicks (Balrog counts as Punch Only). |
2022-06-23 20:07:22 | 8 | |
Ancient Berserker [Arcade, 3-Hard 1] Damage diff ISMs by 2000 HP, a DMG GBlock = Multiplier, 2 extra if V-ISM is active, no 'Danger' or less HP for 20sec per Stage. |
2022-05-14 01:46:25 | 8 | |
Reach YoU (Final Fight) [Arcade, 4-Hard 2] Win a Round using Cody's Knife only (Knife Throw OK) against a Sub-Boss in Stage 5 or 9. |
2022-05-14 01:35:24 | 0 | |
Throw Combo [Arcade, 3-Hard 1] Get a 7 Hit Throw Combo (must end with a throw) in one instance (No active V-ISM). |
2022-05-14 01:34:23 | 3 | |
Non-Super Hit Deluxe [Arcade, 4-Hard 2] Hit a opponent 3 times Mid-Air without him touching the ground (No Moves, Super and active V-ISM). |
2022-05-14 01:27:18 | 7 | |
Survival Of The Fittest [Arcade, 4-Hard 2] Get Time-Vital x50 (cumulative) without getting Block damage 10 times, 5 additional blocks (100 max) for each Alpha Counter. |
2022-05-09 01:50:29 | 1 | |
Stay Cranked [Arcade, 4-Hard 2] Get 300 Hits from Combos (see Cranked) in 240 seconds without the opponent recovering. [Falling on ground -3 seconds] |
2022-05-09 01:50:25 | 5 | |
Arcade Time Attack [Arcade, 3-Hard 1] Get a Score of 500.000 in 60 seconds (cumulative). |
2022-05-09 01:36:05 | 2 | |
Back In The Game [Arcade, 4-Hard 2] Win a Match against a opponent (same first title appearance) without staying to far away for 10 seconds. |
2022-05-09 01:35:00 | 6 | |
Prepare Yourself [Arcade, 3-Hard 1] Taunt a opponent 3 seconds before finishing him with a A-ISM (V3) Super Combo (No Dan). |
2022-05-09 01:34:22 | 8 | |
Final Showdown [Arcade, 2-Normal, 3 Credits] Finish Arcade Mode by defeating the Final Boss M.Bison in both Rounds and get to see the good ending. |
2022-05-09 00:32:50 | 29 | |
Non-Super Throw Deluxe [Arcade, 4-Hard 2] Throw a opponent Mid-Air after hitting him once Mid-Air before (No Moves, Super and active V-ISM). |
2022-05-09 00:30:51 | 0 | |
Alpha Fighters [Arcade, 2-Normal, 3 Credits] Defeat the second Sub-Boss in Stage 9. |
2022-05-09 00:28:17 | 44 | |
No Pain, No Gain [Arcade, 4-Hard 2] Win a Round without blocking against a Sub-Boss in Stage 5 or 9. |
2022-05-09 00:28:16 | 52 | |
All Or Nothing [Arcade, 3-Hard 1] Win 4 Rounds in 120 seconds (cumulative). [Taunt restarts Timer] |
2022-05-09 00:23:13 | 38 | |
Remember The Name [Arcade, 4-Hard 2] Win a Match against a opponent (different first title appearance) without staying to close for 30 seconds. |
2022-05-09 00:23:13 | 51 | |
Vitality Redefined [Arcade, 4-Hard 2] Get Time-Vital x30 (cumulative) without falling 30 times on the ground or losing a Match (both Rounds). |
2022-05-09 00:17:49 | 17 | |
Final Judgement [Arcade, 4-Hard 2] Get 400 Hits, regular Hits count x1, Max Combo (end results) count x5 without losing a Round. |
2022-05-09 00:15:18 | 23 | |
Fight.Score.Recover.Repeat [Arcade, 4-Hard 2] Get 300K Score from Vital and Time-Vitals (1 counts as 2K) without getting 1000 damage (block damage 3x) and falling 30 times. |
2022-05-09 00:15:18 | 3 | |
Lets Party! [Arcade, 2-Normal] Get 10 First Attacks without losing a Match. |
2022-05-09 00:14:42 | 45 | |
Street Fighters [Arcade, 2-Normal, 3 Credits] Defeat the first Sub-Boss in Stage 5. |
2022-05-09 00:14:30 | 69 | |
Non-Super Combo [Arcade, 4-Hard 2] Get a 5 Hit Combo in one instance (No Moves, Super or active V-ISM). |
2022-05-09 00:12:20 | 17 | |
Cranked [Arcade, 3-Hard 1] Get 100 Hits from Combos, each Hit from 2-3 counts x1, 4-5 x2, 6-7 x3, 8-X x5 without falling on ground. |
2022-05-09 00:02:27 | 7 | |
Never Guard Down [Arcade, 4-Hard 2] Win 4 Rounds without getting Block damage 3 times, 3 additional blocks (30 max) for each Alpha Counter. |
2022-05-09 00:01:03 | 68 | |
Regular Combo [Arcade, 3-Hard 1] Get a 10 Hit Combo in one instance (No Throws, Super or active V-ISM). |
2022-05-09 00:00:03 | 11 | |
Never Give Up [Arcade, 4-Hard 2] Win a Match without getting damage from a Combo (2 Hits and more) or falling down on the ground 3 times. |
2022-05-08 23:58:24 | 93 | |
Air Guard [Arcade, 4-Hard 2] Perform 12 Air Blocks during the same ISM Sub-Level without reaching full ISM Gauge. |
3 | ||
Variable Punch Combo (V-ISM) [Arcade, 2-Normal] Get a 10 Hit Combo in one instance only using Punches while V-ISM is active (No Moves). |
0 | ||
Psycho Charge Beta (Juli) [Arcade, 3-Hard 1] Defeat Juli and win the Round without her using ISM Recovery 'Psycho Charge Beta' to use Shadaloo-ISM 2 times. |
4 | ||
Psycho Charge Alpha (Juni) [Arcade, 3-Hard 1] Defeat Juni in 30 sec and win the Round without her using Health Recovery 'Psycho Charge Alpha' 2 times. |
3 | ||
Beta Blocker [Arcade, 3-Hard 1] Get 20 Counter Hits each against 3 different ISM opponents (can include Shadaloo-ISM) without losing a Match. |
21 | ||
...One Can... ...Death [Arcade, 4-Hard 2] Win a Round by... ...3 seconds... ...against a opponent in Stage 5. |
0 | ||
Deep Impact [Arcade, 3-Hard 1] Collect 10 Points by crushing Guards, X-ISM (2), A-ISM (1), V-ISM (1), S-ISM (2) 1 extra if V-ISM is active, not losing a Match |
0 | ||
Super Combos (A-ISM) [Arcade, 3-Hard 1] Get 3x 10 Hit (Super) Combos using 3 A-ISM Sub-Levels, can start as Regular Combo. |
0 | ||
Caught In The Matrix (V-ISM) [Arcade, 4-Hard 2] Get 80 Hits across multiple V-ISM instances in 60 seconds (cumulative) while V-ISM is active. |
1 | ||
Skull Crusher [Arcade, 3-Hard 1] Defeat Balrog (Boxer) in a Round and crush his Guard without losing your Guard. |
0 | ||
Satsui no Hado [Ryu starts with Taunt] [Arcade, 4-Hard 2] Damage 3 diff ISMs (S-ISM = X-ISM) by 600 HP each using Akuma (X-ISM, 2x DMG) or Ryu (A-ISM, V-ISM) without losing 100 HP. |
0 | ||
Hyper Alpha Taunt Turbo [Arcade, 2-Normal, 1 Credit] Taunt 4 different opponents in a row while their Health and Guard is draining but not yours without losing a Match (No Dan). |
0 | ||
Animal Instinct (A-ISM) [Arcade, 4-Hard 2] Collect 80 Hits by taunting after performing a Hit Combo in 120 seconds (cumulative) using A-ISM. |
0 | ||
Rigged Match [Arcade, 3-Hard 1] Win 2 Rounds in a row against different opponents with the same Time Counter in 20 seconds. |
2 | ||
Clash Of The Super Powers [Arcade, 4-Hard 2] Defeat M.Bison (Dictator) in a Round without getting hit or to much block dmg by his 'Ultimate Psycho Crusher'. |
5 | ||
Ground Recover [Arcade, 4-Hard 2] Perform Ground Recoveries for 10 seconds during the same ISM Sub-Level without reaching full ISM Gauge. |
0 | ||
Variable Kick Combo (V-ISM) [Arcade, 2-Normal] Get a 10 Hit Combo in one instance only using Kicks while V-ISM is active (No Moves) (No Balrog). |
0 | ||
Kickboxing Champion [Arcade, 4-Hard 2] Reach and defeat the Sub-Boss in Stage 9 only using Kicks (No Throws and no Balrog). |
2 | ||
Air Recover [Arcade, 4-Hard 2] Perform 8 Air Recoveries during the same ISM Sub-Level without reaching full ISM Gauge. |
0 | ||
Meteor Rain [Arcade, 3-Hard 1] Collect 30 Points by throwing damaged Guards Mid-Air, 1 DMG GBlock = 1 Point, 3 extra if V-ISM is active, not losing a Match. |
0 | ||
Chain Combo [Arcade, 3-Hard 1] Chain 5 Moves together in one instance (No Throw, Super or active V-ISM). |
0 |