Master System
E-SWAT

Updated 5 years ago

E-SWAT
Title
Sanritsu
Developer
Sega
Publisher
Action
Genre
1990
Release
Arcaderama
Author
3.25 / 5
Game Rating
+23
Par
23
Threshold
24
Owners Including hidden & invalid profiles
24
… Players
7
… in Progress
24.72%
Completion Average
26.92%
Completion Median
Players
Player Completion Achievements Last Unlock
VRJan 3.85% 1 / 26 2023-12-21 20:21:56
Lifeinsteps 50% 13 / 26 2022-10-04 00:58:24
Elmonoob 50% 26 / 26 2022-09-09 07:23:40
Kinglink 3.85% 1 / 26 2022-03-23 07:48:40
hellobion 26.92% 14 / 26 2020-09-15 03:53:59
sireture 3.85% 1 / 26 2020-04-28 19:19:11
XashTheStampede 34.62% 9 / 26 2018-09-19 21:33:20
psyduck 0/ 26
MadMixa81 0/ 26
GuiCogo 0/ 26
Achievement Unlocked Global Unlocks
IronClad I (Fireman)
Beat the Fireman wearing the combat suit
10
Weapon Allergy
Beat the game without collecting any special weapon
9
Round 5 - ??? Unknown
Beat the round 5
19
Round 1 - Rescue Little Cindy
Beat the round 1
44
A Real Gentleman
Don't shoot little Cindy
17
Round 4 - Unfriendly Confines
Beat the round 4
22
Cyber Police
[Normal mode] Complete the game without dying
10
I'm Machine Enough I (Death Machine)
Beat Death Machine keeping at least the boots of the suit
17
Lock and Load IV (Rocket Man)
[Normal Mode] Beat the Rocket Man without being harmed
9
Master of Kung Fu
Beat the Rolling Man without using gun [no-bullets]
12
IronClad II (Rocket Man)
Beat the Rocket Man wearing the combat suit
19
I'm Machine Enough III (Flying Skulls)
Beat the flying skulls keeping at least the boots of the suit
15
I'm Machine Enough II (Gladiator)
Beat the Gladiator keeping at least the boots of the suit
16
Lock and Load III (Fireman)
[Normal Mode] Beat the Fireman without being harmed
8
Penny Pincher
[Normal Mode] Accumulate 9 special weapons
20
I Know Kung Fu
Empty the gun and kick 10 enemies [no-bullets]
27
Round 3 - Peril at pier 36
Beat the round 3
22
I'm Machine Enough V (Death Machine II)
Beat Death Machine II keeping at least the boots of the suit
15
I'm Machine Enough IV (Chameleon Twins)
Defeat Chameleon Twins keeping at least the boots of the suit
20
Lock and Load I (Rolling Man)
[Normal Mode] Beat the Rolling man without being harmed
31
Saving Ammo I (Rolling Man)
[Normal Mode] Have 80 or more bullets while you defeat the Rolling Man
17
Lock and Load II (Nasty Nick)
[Normal Mode] Beat Nasty Nick without being harmed
21
Marksman I
[Normal Mode] Earn over 50,000
11
Saving Ammo II (Nasty Nick)
[Normal Mode] Have 150 or more bullets while you defeat Nasty Nick
11
Round 2 - Enter the Enemy zone
Beat the round 2
33
Marksman II
[Normal Mode] Earn over 75,000
10