Achievement | Unlocked | Global Unlocks | |
---|---|---|---|
Voyager Access all rooms in level 1 |
5 | ||
Powered Armor Clear level 2 with 100+ power |
6 | ||
Power Source Accumulate 350 power credits total before game's end |
4 | ||
Hour of Power Clear level 3 with 100+ power |
7 | ||
Elimination Grid Clear level 3 in 10 steps or less [5 NS - 5 EW] |
8 | ||
Power Overwhelming Accumulate 500 power credits total before game's end |
2 | ||
Robot Reflexes Defeat 5 bad robots in a row without taking damage or an emergency recharge (shooting good robots doesn't add to count) |
2 | ||
Logic Gate Analysis Clear level 4 in 10 steps or less [5 NS - 5 EW] |
9 | ||
Rover Access all rooms in level 2 |
5 | ||
Megabots Clear level 1 and defeat the final boss |
4 | ||
Power Conservation Accumulate 115 power credits without an emergency recharge |
6 | ||
Cyborg Power Clear level 1 with 150+ power credits |
5 | ||
Balance of Power Accumulate 230 power credits without an emergency recharge |
6 | ||
Cyborg Knight Defeat a dragon |
4 | ||
Nanobots Clear level 4 |
10 | ||
Ockham's Razor Clear level 2 in 10 steps or less [5 NS - 5 EW] |
6 | ||
Pioneer Access all rooms in level 3 |
6 | ||
Taste of Power Clear level 4 with 100+ power |
8 | ||
Kilobots Clear level 2 |
7 | ||
Mastermind Clear level 1 in 10 steps or less [5 NS - 5 EW] |
5 | ||
Microbots Clear level 3 |
8 | ||
Robonaut Access all rooms in level 4 |
11 | ||
Quick Draw Defeat 3 bad robots in a row without taking damage or an emergency recharge (shooting good robots doesn't add to count) |
2 | ||
Quickest Gun on the Grid Defeat 10 bad robots in a row without taking damage or an emergency recharge (shooting good robots doesn't add to count) |
2 |