- +12
- Par
- 58
- Threshold
- 12h 44m
- Last Unlock Playtime
- 20h 32m
- Estimated
- 16m
- Average
- 2018-06-06 00:27:45
- Last Played
- 2018-06-04 01:01:48
- Last Unlock
- 2015-12-28 17:18:03
- First Unlock & Started
- 2 years 5 months 2 weeks 4 days 7 hours 43 minutes
- Time Taken
Players
Player | Completion | Achievements | Completion Time | Playtime | Last Unlock | ||
---|---|---|---|---|---|---|---|
AmeNeko | 33.33% | 41 / 123 | 15h 2m | 2024-03-24 14:40:45 | |||
Cynbel Terreus | 30.08% | 37 / 123 | 9h 26m | 2024-03-18 03:30:15 | |||
Awak_end | 56.91% | 70 / 123 | 14h 56m | 2024-03-13 00:45:52 | |||
Lodish | 12.2% | 15 / 123 | 1h 7m | 2024-02-04 12:04:26 | |||
TARDIS | 1.63% | 2 / 123 | 8h 2m | 2024-01-17 22:49:21 | |||
∇ Flerovium | 9.76% | 12 / 123 | 3h 14m | 2024-01-09 21:53:25 | |||
LiLBabushka | 4.07% | 5 / 123 | 2h 27m | 2024-01-06 20:53:34 | |||
mihoo00oooo | 20.33% | 25 / 123 | 20h 0m | 2024-01-02 14:49:59 | |||
Crpr | 18.7% | 23 / 123 | 4h 31m | 2023-12-26 18:22:50 | |||
Tyri | 3.25% | 4 / 123 | 2h 0m | 2023-12-21 17:09:19 |
Achievement | Unlocked | Visibility | Global Unlocks | |
---|---|---|---|---|
Chosen People
Finish an Era with only one Village which has 175 Prosperity. |
2018-06-04 01:01:48 | 17.7% | ||
Level 3
Achieved Level 3. |
2018-06-04 01:01:47 | 8.8% | ||
Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity. |
2018-06-04 01:01:46 | 11.1% | ||
Currency
Have humans complete a Customs House Project. |
2018-06-04 00:38:21 | 16.1% | ||
Booming Era
Finish an Era with 1200 Prosperity. |
2016-01-05 22:24:15 | 9.6% | ||
Developing Era
Finish an Era with 800 Prosperity. |
2016-01-05 22:24:13 | 12.6% | ||
Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. |
2016-01-05 22:24:12 | 11.1% | ||
Great Development
Finish an Era with a Completed Great Project. |
2016-01-05 22:24:10 | 9.5% | ||
Specialized Economy
Finish an Era with 3 completed upgraded Projects. |
2016-01-05 22:24:09 | 14.1% | ||
Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity. |
2016-01-05 22:24:08 | 7.2% | ||
Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity. |
2016-01-05 22:24:06 | 11.0% | ||
Vibrant Era
Finish an Era with 1000 Prosperity. |
2016-01-05 22:24:05 | 11.2% | ||
Vitality
Finish an Era with a village which has at least 50 of each Resource. |
2016-01-05 22:24:03 | 16.5% | ||
Modern Medicine
Have humans complete an Apothecary Project. |
2016-01-05 21:52:51 | 5.7% | ||
Education
Have humans complete a University Project. |
2016-01-05 03:10:15 | 19.6% | ||
Feudalism
Have humans complete a Mill Project. |
2016-01-05 02:49:02 | 20.8% | ||
Civilized
Finish an Era with a Village which has 250 Prosperity. |
2016-01-04 21:44:49 | 19.2% | ||
Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. |
2016-01-04 21:44:48 | 15.6% | ||
Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity. |
2016-01-04 21:44:46 | 11.9% | ||
Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals. |
2016-01-04 21:44:45 | 18.6% | ||
Geology
Have humans complete a Geologist Project. |
2016-01-04 21:43:17 | 15.7% | ||
Shipwrighting
Have humans complete a Harbor Project. |
2016-01-04 20:59:42 | 11.0% | ||
Sailing
Complete a Fishing Docks Project. |
2016-01-04 20:41:59 | 15.7% | ||
Level 2
Achieved level 2. |
2015-12-29 00:04:13 | 20.1% | ||
Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants. |
2015-12-29 00:04:11 | 20.6% | ||
Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. |
2015-12-29 00:04:10 | 16.7% | ||
Calendar
Have humans complete a Plantation Project. |
2015-12-28 23:52:48 | 21.7% | ||
Trade Route
Have humans complete a Market Project. |
2015-12-28 23:44:29 | 17.1% | ||
Commerce
Have humans complete a Trader Project. |
2015-12-28 23:14:38 | 36.6% | ||
Classical Era
Finish an Era with 450 Prosperity. |
2015-12-28 21:42:44 | 27.9% | ||
Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity. |
2015-12-28 21:42:43 | 34.0% | ||
Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity. |
2015-12-28 21:42:42 | 39.3% | ||
Genesis Era
Finish an Era with 250 Prosperity. |
2015-12-28 21:42:40 | 39.2% | ||
Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity. |
2015-12-28 21:42:39 | 18.1% | ||
Specialization
Finish an Era with a completed upgraded Project. |
2015-12-28 21:42:37 | 33.1% | ||
Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity. |
2015-12-28 21:42:36 | 40.4% | ||
Construction
Have humans complete a Workshop Project. |
2015-12-28 21:25:18 | 14.7% | ||
Alchemy
Have humans complete an Alchemist Project. |
2015-12-28 21:10:58 | 17.4% | ||
Traditional Medicine
Have humans complete a Druid Project. |
2015-12-28 20:31:55 | 36.5% | ||
Metal Casting
Have humans complete a Metal Casting Project. |
2015-12-28 20:21:57 | 38.6% | ||
A New Threat
Finish the third Era. |
2015-12-28 19:48:17 | 58.6% | ||
Writing
Have humans complete a School Project. |
2015-12-28 18:01:25 | 66.7% | ||
A New Beginning
Finish the second Era. |
2015-12-28 17:51:52 | 79.0% | ||
Paganism
Have humans complete a Shrine Project. |
2015-12-28 17:51:25 | 78.3% | ||
Farming
Have humans complete a Granary Project. |
2015-12-28 17:27:22 | 85.2% | ||
The First Era
Finish the first Era. |
2015-12-28 17:18:03 | 93.0% | ||
Theology
Have humans complete a Temple Project. |
16.6% | |||
Theocracy
Have humans complete a Sacrifice Altar Project. |
13.0% | |||
Questionable Ethics
Have humans complete a Mad Scientist Project. |
12.0% | |||
Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity. |
7.7% | |||
Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity. |
7.0% | |||
Fantastic Era
Finish an Era with 1600 Prosperity. |
6.9% | |||
Capital
Finish an Era with a Village which has 650 Village Prosperity. |
6.7% | |||
Colonization
Have humans complete a Hamlet Project. |
6.6% | |||
Venture Capital
Have humans complete a Bank Project. |
6.5% | |||
Astronomy
Have humans complete an Observatory Project. |
6.2% | |||
Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers. |
6.2% | |||
Fascism
Have humans complete a Barracks Project. |
6.0% | |||
Entertainment
Have humans complete a Circus Project. |
5.8% | |||
Golden Era
Finish an Era with 2000 Prosperity. |
5.5% | |||
Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
5.1% | |||
Alloys
Have humans complete a Blast Furnace Project. |
5.0% | |||
Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger. |
5.0% | |||
Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. |
4.7% | |||
Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. |
4.7% | |||
Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. |
4.7% | |||
Fresh Mountain Air
Have humans complete a Mountain Lodge Project. |
4.6% | |||
Overpopulation
Finish an Era with a Village which has 1000 Prosperity. |
4.6% | |||
Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. |
4.6% | |||
Abundant World
Finish an Era with at least 1000 Food being used by Villages. |
4.6% | |||
World Economy
Finish an Era with at least 3 Completed Great Projects. |
4.2% | |||
Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. |
4.1% | |||
Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. |
4.0% | |||
Rich World
Finish an Era with at least 1000 Wealth being used by Villages. |
3.9% | |||
Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. |
3.8% | |||
Advanced World
Finish an Era with at least 1000 Tech being Used by Villages. |
3.3% | |||
Après-Ski
Have humans complete a Tavern Project. |
3.1% | |||
Navigation
Have humans complete a Lighthouse Project. |
3.1% | |||
Famous Victor
Have humans complete a Historic Point Project. |
3.1% | |||
Great Era
Finish an Era with 3500 Prosperity. |
3.0% | |||
Superior Development
Finish the Third Era with at least 1 Upgraded Great Project. |
2.9% | |||
Fantastic View
Have humans complete a Nature Park Project. |
2.8% | |||
Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. |
2.7% | |||
Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
2.4% | |||
Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. |
2.3% | |||
Prince of Orange
Finish an Era with a Village with 1000 Food in Use. |
2.3% | |||
Overgrowth
Finish an Era with 2000 Food in Use from Villages. |
2.2% | |||
Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use. |
2.1% | |||
Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. |
2.0% | |||
Treasury
Finish an Era with a Village with 1000 Wealth in Use. |
2.0% | |||
First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. |
1.9% | |||
Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. |
1.9% | |||
Modern Banking
Finish an Era with 1000 Wealth in Use from Villages. |
1.9% | |||
Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. |
1.9% | |||
Scientific Method
Have humans complete a Laboratory Project. |
1.8% | |||
Industrial Revolution
Finish an Era with a total of 2000 Tech in Use. |
1.8% | |||
Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. |
1.7% | |||
Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. |
1.6% | |||
Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. |
1.6% | |||
Market Revolution
Have humans complete a Multinational Project. |
1.5% | |||
Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. |
1.5% | |||
Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. |
1.5% | |||
Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. |
1.5% | |||
Lords of the Sea
Have humans complete an Island Town Project. |
1.4% | |||
1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. |
1.4% | |||
For the Gods
Have humans complete a Monument Project. |
1.4% | |||
Universal Healthcare
Have humans complete a Hospital Project. |
1.4% | |||
Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. |
1.4% | |||
Pinnacle of Culture
Have humans complete an Opera Project. |
1.3% | |||
Machinery
Have humans complete a Factory Project. |
1.3% | |||
Long Live the King!
Have humans complete a Castle Project. |
1.3% | |||
Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
1.2% | |||
1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. |
1.1% | |||
Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
1.1% | |||
Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
1.0% | |||
1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. |
1.0% | |||
Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
1.0% | |||
Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
1.0% | |||
Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
0.9% | |||
Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
0.9% | |||
Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
0.9% | |||
Genesis Titan
Complete all orginal developments and projects. |
0.9% | |||
Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
0.9% |