Reus

Updated 11 months ago

Game for
Reus
Title
Developer
Publisher
Indie, Strategy, Simulation
Genres
Categories
Released May 16, 2013
Release
USD 9.99
Price
76.29
Game Rating
75
Metacritic Score
6
Steam Review Score
+75
Par
99
Threshold
5h 8m
Last Unlock Playtime
19h 48m
Estimated
12m
Average
2014-01-29 12:23:41
Last Played
2014-01-29 12:12:20
Last Unlock
2014-01-22 17:35:21
First Unlock & Started
6 days 18 hours 36 minutes
Time Taken
5,966
Owners Including hidden & invalid profiles
4,829
… Players
202
… Expired
3,159
… in Progress
157
… Completed
42h 33m
Completion Playtime Avg.
31h 7m
Completion Playtime Median
5h 53m
Playtime Average
2h 31m
Playtime Median
17%
Completion Average
6.5%
Completion Median
Players
Player Completion Achievements Completion Time Playtime Last Unlock
SlyTaelus 100% 123 133h 2m 133h 2m 2020-09-22 00:08:56
Tsukichild 11.38% 14 / 123 6h 27m 2020-09-19 01:03:00
ultimartifact 4.88% 6 / 123 2h 0m 2020-09-15 21:04:43
LinkiSeb 7.32% 9 / 123 8h 24m 2020-09-14 11:32:16
Qumumba 100% 123 1m 1m 2020-08-31 20:08:11
FrenchToaster 27.64% 34 / 123 11h 34m 2020-08-22 07:49:11
yaromirro 8.94% 11 / 123 1h 25m 2020-08-15 16:50:01
since1979 1.63% 2 / 123 43m 2020-08-06 22:09:35
NaniKanseiDorifto 100% 123 1m 1m 2020-08-02 18:49:53
JDrakul 4.88% 6 / 123 2h 52m 2020-08-01 02:48:08
Achievement Unlocked Visibility Global Unlocks
Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
2014-01-29 12:12:20 16.4%
Civilized
Finish an Era with a Village which has 250 Prosperity.
2014-01-29 12:12:19 18.9%
Level 2
Achieved level 2.
2014-01-29 12:12:17 19.8%
Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
2014-01-29 12:12:16 15.2%
Chosen People
Finish an Era with only one Village which has 175 Prosperity.
2014-01-29 12:12:14 17.5%
Theology
Have humans complete a Temple Project.
2014-01-29 11:44:18 16.2%
Classical Era
Finish an Era with 450 Prosperity.
2014-01-29 11:02:15 27.6%
Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
2014-01-29 11:02:14 33.8%
Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
2014-01-29 11:02:12 18.4%
Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
2014-01-29 11:02:11 40.2%
Alchemy
Have humans complete an Alchemist Project.
2014-01-29 11:00:33 17.0%
Geology
Have humans complete a Geologist Project.
2014-01-28 17:46:15 15.4%
Traditional Medicine
Have humans complete a Druid Project.
2014-01-28 17:17:14 36.1%
Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
2014-01-27 17:17:00 39.0%
Genesis Era
Finish an Era with 250 Prosperity.
2014-01-27 17:16:59 38.9%
Specialization
Finish an Era with a completed upgraded Project.
2014-01-27 17:16:58 32.9%
Education
Have humans complete a University Project.
2014-01-27 17:12:28 19.2%
Metal Casting
Have humans complete a Metal Casting Project.
2014-01-27 16:59:36 38.2%
A New Threat
Finish the third Era.
2014-01-27 16:42:12 58.6%
Writing
Have humans complete a School Project.
2014-01-23 21:29:42 66.5%
A New Beginning
Finish the second Era.
2014-01-22 17:55:12 79.1%
Paganism
Have humans complete a Shrine Project.
2014-01-22 17:54:42 78.3%
Farming
Have humans complete a Granary Project.
2014-01-22 17:44:09 85.2%
The First Era
Finish the first Era.
2014-01-22 17:35:21 93.0%
Commerce
Have humans complete a Trader Project.
36.2%
Calendar
Have humans complete a Plantation Project.
21.4%
Feudalism
Have humans complete a Mill Project.
20.4%
Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
20.2%
Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
17.7%
Trade Route
Have humans complete a Market Project.
16.7%
Vitality
Finish an Era with a village which has at least 50 of each Resource.
16.1%
Currency
Have humans complete a Customs House Project.
15.8%
Sailing
Complete a Fishing Docks Project.
15.3%
Construction
Have humans complete a Workshop Project.
14.3%
Specialized Economy
Finish an Era with 3 completed upgraded Projects.
13.7%
Theocracy
Have humans complete a Sacrifice Altar Project.
12.6%
Developing Era
Finish an Era with 800 Prosperity.
12.2%
Questionable Ethics
Have humans complete a Mad Scientist Project.
11.7%
Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
11.5%
Vibrant Era
Finish an Era with 1000 Prosperity.
10.9%
Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
10.8%
Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
10.7%
Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
10.6%
Shipwrighting
Have humans complete a Harbor Project.
10.6%
Great Development
Finish an Era with a Completed Great Project.
9.2%
Booming Era
Finish an Era with 1200 Prosperity.
9.2%
Level 3
Achieved Level 3.
8.4%
Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
7.3%
Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
6.8%
Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
6.7%
Fantastic Era
Finish an Era with 1600 Prosperity.
6.6%
Capital
Finish an Era with a Village which has 650 Village Prosperity.
6.4%
Colonization
Have humans complete a Hamlet Project.
6.3%
Venture Capital
Have humans complete a Bank Project.
6.1%
Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
5.9%
Astronomy
Have humans complete an Observatory Project.
5.9%
Fascism
Have humans complete a Barracks Project.
5.7%
Modern Medicine
Have humans complete an Apothecary Project.
5.4%
Entertainment
Have humans complete a Circus Project.
5.4%
Golden Era
Finish an Era with 2000 Prosperity.
5.2%
Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
4.8%
Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
4.7%
Alloys
Have humans complete a Blast Furnace Project.
4.7%
Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
4.4%
Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
4.4%
Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
4.3%
Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
4.3%
Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
4.3%
Abundant World
Finish an Era with at least 1000 Food being used by Villages.
4.3%
Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
4.3%
World Economy
Finish an Era with at least 3 Completed Great Projects.
3.9%
Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
3.8%
Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
3.7%
Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
3.6%
Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
3.5%
Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
3.0%
Navigation
Have humans complete a Lighthouse Project.
2.8%
Après-Ski
Have humans complete a Tavern Project.
2.8%
Famous Victor
Have humans complete a Historic Point Project.
2.8%
Great Era
Finish an Era with 3500 Prosperity.
2.7%
Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
2.6%
Fantastic View
Have humans complete a Nature Park Project.
2.5%
Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
2.4%
Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
2.2%
Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
2.1%
Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
2.1%
Overgrowth
Finish an Era with 2000 Food in Use from Villages.
2.0%
Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
1.9%
Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
1.8%
Treasury
Finish an Era with a Village with 1000 Wealth in Use.
1.8%
Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
1.7%
Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
1.7%
First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
1.6%
Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
1.6%
Scientific Method
Have humans complete a Laboratory Project.
1.6%
Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
1.5%
Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
1.5%
Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
1.4%
Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
1.4%
Market Revolution
Have humans complete a Multinational Project.
1.3%
Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
1.3%
Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
1.3%
Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
1.3%
Universal Healthcare
Have humans complete a Hospital Project.
1.2%
Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
1.2%
Machinery
Have humans complete a Factory Project.
1.2%
1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1.2%
Long Live the King!
Have humans complete a Castle Project.
1.2%
Lords of the Sea
Have humans complete an Island Town Project.
1.2%
For the Gods
Have humans complete a Monument Project.
1.2%
Pinnacle of Culture
Have humans complete an Opera Project.
1.1%
Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.0%
Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.9%
Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.9%
1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%
Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.8%
Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.8%
1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
0.8%
Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.8%
Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.8%
Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.8%
Genesis Titan
Complete all orginal developments and projects.
0.7%
Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.7%
Completion Playtime
Including hidden & invalid profiles