Reus

Updated 3 months ago

Game for
Reus
Title
Developer
Publisher
Indie, Strategy, Simulation
Genres
Categories
Released May 16, 2013
Release
USD 9.99
Price
77.01
Game Rating
75
Metacritic Score
6
Steam Review Score
+76
Par
100
Threshold
5h 8m
Last Unlock Playtime
19h 48m
Estimated
12m
Average
2014-01-29 12:23:41
Last Played
2014-01-29 12:12:20
Last Unlock
2014-01-22 17:35:21
First Unlock & Started
6 days 18 hours 36 minutes
Time Taken
4,999
Owners Including hidden & invalid profiles
4,079
… Players
235
… Expired
2,626
… in Progress
126
… Completed
37h 47m
Completion Playtime Avg.
35h 26m
Completion Playtime Median
5h 38m
Playtime Average
2h 32m
Playtime Median
17.08%
Completion Average
6.5%
Completion Median
Players
Player Completion Achievements Completion Time Playtime Last Unlock
√αηɨʟʟε 62.6% 77 / 123 24h 22m 2020-01-23 21:32:47
peridot887 5.69% 7 / 123 1h 28m 2020-01-19 16:05:23
Mr. Saguaro 100% 123 60h 3m 60h 3m 2020-01-15 19:03:34
Rousept 6.5% 8 / 123 2h 5m 2020-01-04 23:55:15
Dherevo 3.25% 4 / 123 28m 2019-12-29 21:25:29
Cheddarick the Grate 48.78% 60 / 123 2h 57m 2019-12-27 09:10:00
MakutaOfShadows 26.83% 33 / 123 4h 49m 2019-12-23 06:31:25
✪ G λ M Ξ ® 1.63% 2 / 123 9h 7m 2019-12-11 22:48:39
Lagreca 4.07% 5 / 123 3h 41m 2019-12-01 02:36:24
Nicasiock 1.63% 2 / 123 27m 2019-11-28 05:22:01
Achievement Unlocked Visibility Global Unlocks
Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
2014-01-29 12:12:20 16.6%
Civilized
Finish an Era with a Village which has 250 Prosperity.
2014-01-29 12:12:19 19.1%
Level 2
Achieved level 2.
2014-01-29 12:12:17 20.0%
Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
2014-01-29 12:12:16 15.4%
Chosen People
Finish an Era with only one Village which has 175 Prosperity.
2014-01-29 12:12:14 17.6%
Theology
Have humans complete a Temple Project.
2014-01-29 11:44:18 16.3%
Classical Era
Finish an Era with 450 Prosperity.
2014-01-29 11:02:15 27.8%
Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
2014-01-29 11:02:14 34.1%
Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
2014-01-29 11:02:12 18.6%
Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
2014-01-29 11:02:11 40.5%
Alchemy
Have humans complete an Alchemist Project.
2014-01-29 11:00:33 17.1%
Geology
Have humans complete a Geologist Project.
2014-01-28 17:46:15 15.4%
Traditional Medicine
Have humans complete a Druid Project.
2014-01-28 17:17:14 36.3%
Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
2014-01-27 17:17:00 39.3%
Genesis Era
Finish an Era with 250 Prosperity.
2014-01-27 17:16:59 39.3%
Specialization
Finish an Era with a completed upgraded Project.
2014-01-27 17:16:58 33.2%
Education
Have humans complete a University Project.
2014-01-27 17:12:28 19.3%
Metal Casting
Have humans complete a Metal Casting Project.
2014-01-27 16:59:36 38.5%
A New Threat
Finish the third Era.
2014-01-27 16:42:12 58.9%
Writing
Have humans complete a School Project.
2014-01-23 21:29:42 66.8%
A New Beginning
Finish the second Era.
2014-01-22 17:55:12 79.4%
Paganism
Have humans complete a Shrine Project.
2014-01-22 17:54:42 78.6%
Farming
Have humans complete a Granary Project.
2014-01-22 17:44:09 85.4%
The First Era
Finish the first Era.
2014-01-22 17:35:21 93.1%
Commerce
Have humans complete a Trader Project.
36.4%
Calendar
Have humans complete a Plantation Project.
21.6%
Feudalism
Have humans complete a Mill Project.
20.6%
Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
20.4%
Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
17.9%
Trade Route
Have humans complete a Market Project.
16.8%
Vitality
Finish an Era with a village which has at least 50 of each Resource.
16.3%
Currency
Have humans complete a Customs House Project.
15.9%
Sailing
Complete a Fishing Docks Project.
15.4%
Construction
Have humans complete a Workshop Project.
14.4%
Specialized Economy
Finish an Era with 3 completed upgraded Projects.
13.8%
Theocracy
Have humans complete a Sacrifice Altar Project.
12.7%
Developing Era
Finish an Era with 800 Prosperity.
12.3%
Questionable Ethics
Have humans complete a Mad Scientist Project.
11.8%
Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
11.6%
Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
10.9%
Vibrant Era
Finish an Era with 1000 Prosperity.
10.9%
Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
10.8%
Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
10.7%
Shipwrighting
Have humans complete a Harbor Project.
10.7%
Great Development
Finish an Era with a Completed Great Project.
9.3%
Booming Era
Finish an Era with 1200 Prosperity.
9.3%
Level 3
Achieved Level 3.
8.5%
Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
7.4%
Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
6.8%
Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
6.7%
Fantastic Era
Finish an Era with 1600 Prosperity.
6.6%
Capital
Finish an Era with a Village which has 650 Village Prosperity.
6.4%
Colonization
Have humans complete a Hamlet Project.
6.3%
Venture Capital
Have humans complete a Bank Project.
6.2%
Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
5.9%
Astronomy
Have humans complete an Observatory Project.
5.9%
Fascism
Have humans complete a Barracks Project.
5.8%
Entertainment
Have humans complete a Circus Project.
5.4%
Modern Medicine
Have humans complete an Apothecary Project.
5.4%
Golden Era
Finish an Era with 2000 Prosperity.
5.2%
Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
4.8%
Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
4.7%
Alloys
Have humans complete a Blast Furnace Project.
4.7%
Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
4.4%
Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
4.4%
Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
4.3%
Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
4.3%
Abundant World
Finish an Era with at least 1000 Food being used by Villages.
4.3%
Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
4.3%
Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
4.2%
World Economy
Finish an Era with at least 3 Completed Great Projects.
3.9%
Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
3.8%
Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
3.7%
Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
3.6%
Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
3.5%
Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
3.0%
Navigation
Have humans complete a Lighthouse Project.
2.8%
Famous Victor
Have humans complete a Historic Point Project.
2.8%
Après-Ski
Have humans complete a Tavern Project.
2.7%
Great Era
Finish an Era with 3500 Prosperity.
2.7%
Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
2.6%
Fantastic View
Have humans complete a Nature Park Project.
2.5%
Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
2.4%
Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
2.1%
Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
2.1%
Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
2.0%
Overgrowth
Finish an Era with 2000 Food in Use from Villages.
1.9%
Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
1.9%
Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
1.8%
Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
1.7%
Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
1.7%
Treasury
Finish an Era with a Village with 1000 Wealth in Use.
1.7%
First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
1.6%
Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
1.6%
Scientific Method
Have humans complete a Laboratory Project.
1.6%
Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
1.5%
Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
1.5%
Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
1.3%
Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
1.3%
Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
1.3%
Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
1.3%
Market Revolution
Have humans complete a Multinational Project.
1.2%
Lords of the Sea
Have humans complete an Island Town Project.
1.2%
Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
1.2%
Universal Healthcare
Have humans complete a Hospital Project.
1.2%
Machinery
Have humans complete a Factory Project.
1.1%
Long Live the King!
Have humans complete a Castle Project.
1.1%
Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
1.1%
1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1.1%
For the Gods
Have humans complete a Monument Project.
1.1%
Pinnacle of Culture
Have humans complete an Opera Project.
1.0%
Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.9%
1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%
Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.9%
1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
0.8%
Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
0.8%
Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.8%
Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.8%
Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.7%
Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.7%
Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.7%
Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.7%
Genesis Titan
Complete all orginal developments and projects.
0.7%
Completion Playtime
Including hidden & invalid profiles