Achievement Unlocked Visibility Global Unlocks
VIGILANT
Catch the horner infiltrator.
2.2%
AH, IT PRICKLED!
End the game with death from a “palisade” trap.
2.4%
AZYME
Make love with Monique by the lake.
2.1%
BENEVOLENT
Replace the captain and put him in stocks.
1.8%
SOULLESS BASTARD
Agree with Monique and leave Tim to die in the jungle.
2.0%
IRRESPONSIBLE
Don’t share food with Tim on the ship, let him climb up the tree instead of you and then allow him to drink from a muddy river.
2.0%
INGLORIOUS BASTARD
End the game with death from a spear, trying to attack local inhabitants.
2.2%
BOTTOMS UP!
Agree to take a sip out of the little brat’s mug without much arguing.
2.0%
THIS IS MERELY THE BEGINNING OF THE PATH
Finish the prologue.
2.5%
FRIENDSHIP
Do not abandon Le Clerk in captivity and refuse to escape.
2.0%
“GENIUS”
Behave like an idiot during the hike and call Monique with a whistle.
2.0%
CRUELTY
Give any sacrifice to the cultists alive.
2.2%
CRUNCH
Finish off the doctor by wringing his neck.
2.2%
HUMBLE
Refuse to participate in bathing at the Kumran's celebration.
2.0%
LEAP OF FAITH
Jump down from a waterfall during a chase in the jungle.
2.0%
STONE TO THE HEAD
Die under a cave-in in underground caves.
2.2%
TO THE DEPTHS
Finish the game on a raft with a doctor
2.5%
NIGHT CONFUSION
Die by the hand of the horner infiltrator.
2.2%
KONG
Die in a fight with a giant gorilla, fighting alongside Monique’s squad.
2.2%
LOGIC OF SURVIVAL
Choose the healer to give to the cultists as payment.
2.0%
LIAR
During the interrogation, lie about the captain, exaggerating his dangerousness.
2.0%
MERCY
Give any sacrifice to the cultists, breaking their neck beforehand.
2.1%
A FIND
Find a blade in the jungles while examining pirate corpses.
2.1%
NUTCRACKER
Die, being devoured by a swarm of rats in underground caves.
2.2%
LOGIC OF REPRODUCTION
Choose the infertile girl to give to the cultists as payment.
2.0%
AXE-TO-HEAD
End the game with death from decapitation, refusing to help Dubois.
2.0%
WOODCHIPS AND FLAME
End the game with death from cannonball hitting your raft.
2.5%
NOURISHING DINNER
End the game with death from a crocodile attack.
2.2%
HEARTY SUPPER
End the game with death from a giant anaconda attack.
2.1%
SLY SNAKE
Convince the captain to allow Rob to participate in the fort defence council.
2.0%
ALLIANCE
Agree to help Dubois with the red fort.
2.4%
BIRD’S EYE VIEW
While wandering in the jungle climb up a tree and look around.
2.2%
SWEET REVENGE
Replace the captain and string him up.
1.8%
LIGHT AT THE END OF THE TUNNEL
Pass the labyrinth of underground caves.
2.3%
PERSUASIVE
Convince Monique to send Tim for treatment in the settlement.
2.3%
MERRY SWINGS
Surrender to the captain and end the game with death from hanging.
2.3%
TASTES LIKE CHICKEN
Throw Tim to the sharks and try to escape from the ship by swimming
2.0%
TASTES LIKE TURKEY
Throw Le Clerk to the sharks and try to escape from the ship by swimming.
2.1%
EDUCATIONAL MOMENT
Give a kick to a little brat in the village.
2.0%
WOMANIZER
Fully enjoy the bathing at the Kumran's celebration.
1.9%