Reus

Updated 4 years ago

Game for
Reus
Title
Developer
Publisher
Indie, Simulation, Strategy
Genres
Family Sharing
Categories
Released May 16, 2013
Release
USD 9.99
Price
76.45
Game Rating
75
Metacritic Score
6
Steam Review Score
+35
Par
39
Threshold
34m
Last Unlock Playtime
15h 52m
Estimated
8m
Average
2014-01-18 14:04:12
Last Played
2014-01-18 14:03:52
Last Unlock
2014-01-18 13:38:16
First Unlock & Started
25 minutes
Time Taken
9,869
Owners Including hidden & invalid profiles
7,959
… Players
159
… Expired
5,570
… in Progress
240
… Completed
41h 49m
Completion Playtime Avg.
28h 59m
Completion Playtime Median
5h 51m
Playtime Average
2h 27m
Playtime Median
16.09%
Completion Average
5.69%
Completion Median
Players
Player Completion Achievements Completion Time Playtime Last Unlock
AmeNeko 33.33% 41 / 123 15h 2m 2024-03-24 14:40:45
Cynbel Terreus 30.08% 37 / 123 9h 26m 2024-03-18 03:30:15
Lodish 12.2% 15 / 123 1h 7m 2024-02-04 12:04:26
TARDIS 1.63% 2 / 123 8h 2m 2024-01-17 22:49:21
∇ Flerovium 9.76% 12 / 123 3h 14m 2024-01-09 21:53:25
LiLBabushka 4.07% 5 / 123 2h 27m 2024-01-06 20:53:34
mihoo00oooo 20.33% 25 / 123 20h 0m 2024-01-02 14:49:59
Crpr 18.7% 23 / 123 4h 31m 2023-12-26 18:22:50
Tyri 3.25% 4 / 123 2h 0m 2023-12-21 17:09:19
铁布 3.25% 4 / 123 29m 2023-12-16 10:23:06
Achievement Unlocked Visibility Global Unlocks
A New Beginning
Finish the second Era.
2014-01-18 14:03:52 79.0%
Paganism
Have humans complete a Shrine Project.
2014-01-18 13:58:12 78.3%
Farming
Have humans complete a Granary Project.
2014-01-18 13:47:38 85.2%
The First Era
Finish the first Era.
2014-01-18 13:38:16 93.0%
Writing
Have humans complete a School Project.
66.7%
A New Threat
Finish the third Era.
58.6%
Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
40.4%
Genesis Era
Finish an Era with 250 Prosperity.
39.2%
Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
39.2%
Metal Casting
Have humans complete a Metal Casting Project.
38.6%
Commerce
Have humans complete a Trader Project.
36.6%
Traditional Medicine
Have humans complete a Druid Project.
36.5%
Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
34.0%
Specialization
Finish an Era with a completed upgraded Project.
33.1%
Classical Era
Finish an Era with 450 Prosperity.
27.9%
Calendar
Have humans complete a Plantation Project.
21.7%
Feudalism
Have humans complete a Mill Project.
20.8%
Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
20.6%
Level 2
Achieved level 2.
20.1%
Education
Have humans complete a University Project.
19.6%
Civilized
Finish an Era with a Village which has 250 Prosperity.
19.2%
Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
18.6%
Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
18.1%
Chosen People
Finish an Era with only one Village which has 175 Prosperity.
17.7%
Alchemy
Have humans complete an Alchemist Project.
17.4%
Trade Route
Have humans complete a Market Project.
17.0%
Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
16.7%
Theology
Have humans complete a Temple Project.
16.6%
Vitality
Finish an Era with a village which has at least 50 of each Resource.
16.5%
Currency
Have humans complete a Customs House Project.
16.1%
Geology
Have humans complete a Geologist Project.
15.7%
Sailing
Complete a Fishing Docks Project.
15.7%
Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
15.6%
Construction
Have humans complete a Workshop Project.
14.7%
Specialized Economy
Finish an Era with 3 completed upgraded Projects.
14.1%
Theocracy
Have humans complete a Sacrifice Altar Project.
12.9%
Developing Era
Finish an Era with 800 Prosperity.
12.6%
Questionable Ethics
Have humans complete a Mad Scientist Project.
12.0%
Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
11.9%
Vibrant Era
Finish an Era with 1000 Prosperity.
11.2%
Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
11.1%
Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
11.1%
Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
11.0%
Shipwrighting
Have humans complete a Harbor Project.
11.0%
Booming Era
Finish an Era with 1200 Prosperity.
9.6%
Great Development
Finish an Era with a Completed Great Project.
9.5%
Level 3
Achieved Level 3.
8.8%
Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
7.7%
Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
7.2%
Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
7.0%
Fantastic Era
Finish an Era with 1600 Prosperity.
6.9%
Capital
Finish an Era with a Village which has 650 Village Prosperity.
6.7%
Colonization
Have humans complete a Hamlet Project.
6.6%
Venture Capital
Have humans complete a Bank Project.
6.5%
Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
6.2%
Astronomy
Have humans complete an Observatory Project.
6.2%
Fascism
Have humans complete a Barracks Project.
6.0%
Modern Medicine
Have humans complete an Apothecary Project.
5.7%
Entertainment
Have humans complete a Circus Project.
5.7%
Golden Era
Finish an Era with 2000 Prosperity.
5.5%
Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
5.1%
Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
5.0%
Alloys
Have humans complete a Blast Furnace Project.
5.0%
Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
4.7%
Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
4.7%
Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
4.6%
Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
4.6%
Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
4.6%
Abundant World
Finish an Era with at least 1000 Food being used by Villages.
4.6%
Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
4.6%
World Economy
Finish an Era with at least 3 Completed Great Projects.
4.2%
Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
4.1%
Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
4.0%
Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
3.9%
Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
3.8%
Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
3.3%
Navigation
Have humans complete a Lighthouse Project.
3.1%
Après-Ski
Have humans complete a Tavern Project.
3.1%
Famous Victor
Have humans complete a Historic Point Project.
3.1%
Great Era
Finish an Era with 3500 Prosperity.
3.0%
Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
2.9%
Fantastic View
Have humans complete a Nature Park Project.
2.8%
Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
2.7%
Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
2.4%
Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
2.3%
Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
2.3%
Overgrowth
Finish an Era with 2000 Food in Use from Villages.
2.2%
Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
2.1%
Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
2.0%
Treasury
Finish an Era with a Village with 1000 Wealth in Use.
2.0%
Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
1.9%
Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
1.9%
Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
1.9%
First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
1.9%
Scientific Method
Have humans complete a Laboratory Project.
1.8%
Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
1.8%
Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
1.7%
Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
1.6%
Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
1.6%
Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
1.5%
Market Revolution
Have humans complete a Multinational Project.
1.5%
Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
1.5%
Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
1.5%
Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
1.4%
Lords of the Sea
Have humans complete an Island Town Project.
1.4%
1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1.4%
For the Gods
Have humans complete a Monument Project.
1.4%
Universal Healthcare
Have humans complete a Hospital Project.
1.4%
Pinnacle of Culture
Have humans complete an Opera Project.
1.3%
Machinery
Have humans complete a Factory Project.
1.3%
Long Live the King!
Have humans complete a Castle Project.
1.3%
Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.2%
Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.1%
1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
1.1%
Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1.0%
1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
1.0%
Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.0%
Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1.0%
Genesis Titan
Complete all orginal developments and projects.
0.9%
Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%
Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.9%
Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%
Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%
Completion Playtime
Including hidden & invalid profiles