Game for
DROD: Gunthro and the Epic Blunder
Title
Developer
Publisher
Strategy, Adventure, Indie
Genres
Family Sharing Remote Play Together
Categories
Released September 23, 2016
Release
USD 9.99
Price
83.57
Game Rating
8
Steam Review Score
+246
Par
254
Threshold
3h 21m
Last Unlock Playtime
121h 40m
Estimated
25m
Average
2016-10-01 22:37:46
Last Played
2016-10-01 22:28:12
Last Unlock
2016-10-01 16:38:34
First Unlock & Started
5 hours 49 minutes
Time Taken
912
Owners Including hidden & invalid profiles
683
… Players
15
… Expired
115
… in Progress
18
… Completed
151h 58m
Completion Playtime Avg.
144h 43m
Completion Playtime Median
12h 1m
Playtime Average
3h 12m
Playtime Median
23.71%
Completion Average
4%
Completion Median
Players
Player Completion Achievements Completion Time Playtime Last Unlock
pb 100% 300 289h 34m 293h 22m 2024-01-31 17:45:02
GlowGreen#1835 1% 3 / 300 1h 19m 2024-01-21 18:49:03
OnlyPants 3% 9 / 300 4h 19m 2024-01-18 02:53:23
Pietruszek 14% 42 / 300 34h 16m 2023-11-17 00:01:48
Arcus 4% 12 / 300 6h 16m 2023-04-27 19:09:16
linux 53.67% 161 / 300 81h 23m 2023-03-29 00:15:32
Silverthief 7% 21 / 300 24h 41m 2023-03-28 01:44:49
nickchanger 100% 300 316h 24m 316h 24m 2023-03-13 13:20:54
Leusignac 1.67% 5 / 300 2m 2023-01-06 05:25:51
Skiah 5.67% 17 / 300 72h 25m 2023-01-05 00:18:12
Achievement Unlocked Visibility Global Unlocks
Timed to Perfection
Don't let the queen lay eggs in The Roach Pits:3N
2016-10-01 22:28:12 19.6%
Merciful Victory
Don't kill the soldier in The True Court:1W
2016-10-01 21:46:22
12.5%
On His Majesty's Service
Sent on a mission by the Rasarun Court
2016-10-01 18:40:24 29.1%
You're Not Alone
Have at least one soldier survive in The True Court:1N
2016-10-01 18:23:21 25.9%
A Steady Hand
Don't turn your sword in The Rasarun Court:1E
2016-10-01 17:38:33 28.1%
Orb Preservationist
Strike only six orbs in Outer Walls:2S2E
2016-10-01 17:27:56 23.4%
First Blood
Kill the roach in Outer Walls:1S3E
2016-10-01 16:56:00 40.8%
Destructive Mania
Destroy all broken walls in Glum Cove:6N2E
2016-10-01 16:38:34 16.0%
Ragtag Bunch of Misfits
Assemble the Rasarun Leaders
21.0%
Who Let the Roaches Out?
(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
20.5%
Backswipery
Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E
19.7%
But You Can't Hide
(KDD) L1:6N2W - Don't hide in the alcove
18.9%
Out in the Open
Don't take a tunnel in Drokkendutt's Fortress:1N2E
17.1%
Gone in Thirty Seconds
(KDD) L2:2S2E - Clear the room before roaches spawn
16.8%
Look, No Hands!
Don't use your sword in Smuggler's Maze:2N1W
16.8%
Lone Soldier
Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W
15.3%
Ahead of the Game
(KDD) L1:3N2W - Kill the roach facing East and clear the room
15.1%
Efficient Smitemitery
(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
14.7%
Straightforward Smiting
(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
14.7%
The Enemy is Sleeping
(KDD) L3:1S2W - Clear the room without waking any eyes
14.6%
I'm Not Left-Handed
Don't turn your sword in Bractea Town:1E
14.4%
Without Further Delay
Ready to attack the enemy fortress
14.3%
Five Orbs of Bill
(KDD) L3:1S - Strike only five orbs to clear the room
13.9%
Mimic on Holiday
(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
13.0%
They're Behind You!
(KDD) L2:1S - Don't turn after striking the orb and clear the room
12.9%
Cornered in the Centre
(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
12.9%
Look to Westward
(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
12.6%
Three in a Row
(KDD) L3:2N1E - Kill the roaches in three consecutive turns
12.5%
The Heart of the Mystery
Enter the Sand Temple
12.5%
Complete "Gunthro and the Epic Blunder"
GatEB: Saw the ending and credits
12.5%
Don't Fence Me In
(KDD) L5:3E - Clear the room without striking the orb
12.1%
One Direction to Escape
(KDD) L3:3S1W - Clear the room without turning after striking the orb
12.0%
Not So Pretty in Pink
(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
11.9%
Moderate Striker
(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
11.3%
Vandalism!
(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
11.2%
Non-sustainable Growth
(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
11.2%
Peaceful Resolution
Don't kill the Tuenan Captain
11.2%
That Never Goes Out of Style
(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
11.2%
Time for Elevenses
Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors
11.1%
We All Fall Down
(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
11.1%
A Level Playing Field
Break all crumbly walls before hitting the orb in Bractea Town:2S2E
11.0%
House Upon the Sand
Kill the northern roach before killing all three golems in Golem Encampment:2N
10.9%
Monty Hallway Problem
Don't enter from the northern entrance in Inauro Canyon:2N1W
10.7%
No Retreat
(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
10.5%
Nine in a Line
(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
10.4%
What's the Time, Mr Roach?
(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
10.4%
Like Roaches in a Trap
(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
10.0%
Making an Impression
(JtRH) L1:2N3W - Clear the room without using a tunnel
10.0%
A Cat and Roach Game
(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room
9.9%
Superior Master Intellect
(KDD) L7:2N1W - Clear the room without letting the roach queen cross the vertical yellow door
9.8%
Keep Dugandy Tidy
(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
9.7%
All Together, Now...
(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
9.7%
Straight to the Point
Kill all roaches without dropping any trapdoors in Daskeros Tower:2N
9.7%
Dungeon Economics
(JtRH) L2:3E - Clear the room without using the eastern orb
9.4%
Preserving the Ancient Ruins
(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
9.4%
It's a Trap!
(KDD) L14:2E - Don't drop the trapdoor while clearing the room
9.3%
Another Useless Orb
(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
9.2%
Alone Among the Stones
(JtRH) L6:3N3E - Clear the room without using Halph
9.2%
Red Means Danger
Don't step on a red (dirt floor) tile in Inner Chambers:1N
9.2%
No Scroll Left Behind
(KDD) L3:2N - Read the scroll without re-entering the room
9.2%
Everyone Loves a Wubba
(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
9.0%
Exactly as Planned
(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
9.0%
Bishop's Tour
(KDD) L5:2E - Don't move orthogonally while clearing the room
8.8%
No Way Out
(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
8.8%
Solo Serpent Slaughter
(KDD) L12:2S1E - Clear the room without drinking the mimic potion
8.7%
Sword-Only Slaughter
Don't use the bombs in Tuenan Armory:1N2E
8.6%
Don't Drink and Smite
(KDD) L10:1S - Clear the room without drinking the mimic potion
8.5%
All Set Up and Ready
(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
8.5%
Unlucky for Some
(KDD) L13 - Enter the NW room
8.4%
All Quiet on the Western Front
(KDD) L7:2N - Clear the room without crossing the western yellow door
8.4%
Messing About without Boats
Don't step on the eastern raft in Grotto Hideout:2E
8.4%
The Smiter Always Strikes Twice
(KDD) L7:2N1E - Strike the orb only twice while clearing the room
8.4%
Follow the Arrow
(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
8.4%
Visibly Invisible
(JtRH) L7:1N - Clear the room without drinking the invisibility potion
8.3%
Hidden in Plain Sight
(KDD) L3:1N2W - Don't drink the invisibility potion when clearing the room
8.3%
Opportunity Strikes Just Once
(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
8.3%
Impressing the Ladies
Don't use any horns in Inauro Canyon:1N1E
8.2%
Let's Not Go Round Again
(KDD) L12:1S - Clear the room before going round the loop
8.2%
Up, Up, Down, Down, Left, Right, Left, Right
(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
8.1%
Highly Visible Ninja
(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
8.1%
Two to Tango
Use only one horn in Inauro Canyon:2N
8.1%
Toys in Their Boxes
(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
8.0%
The Wyrm That Turned
(KDD) L7:3N - Don't cross the western force arrow while clearing the room
8.0%
He Who Fights Serpents
(KDD) L7:1N - Clear the room without moving diagonally
8.0%
Complete "King Dugan's Dungeon"
KDD: Saw the ending and credits
7.9%
There's Always Another Solution
(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
7.9%
Eyes on the Prize
(KDD) L7:1E - Clear the room without turning
7.9%
Only the Even Numbers
(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
7.9%
Who Needs Orthosquares?
(KDD) L7:1S - Clear the room without moving diagonally
7.8%
From the Outside, Looking In
(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
7.8%
First Things First
(KDD) L16:Entrance - Clear the room from the level start
7.8%
Master "Gunthro and the Epic Blunder"
Completed GatEB and cleared all secret rooms
7.7%
Assassinate the Queen!
(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
7.7%
Stuck in the Mire
Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E
7.7%
What the Eye Doesn't See
(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
7.6%
Hold On Five Seconds
(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
7.6%
Single-Handed Clean-Up
Don't turn your sword in Englos Keep:1S
7.5%
Leave No Stone Turned
(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
7.4%
A Good Clean Kill
(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
7.4%
Gordian Knot
(JtRH) L11:5N - Clear the room without stepping on a fuse
7.4%
Master Swordsman I
Don't use the horn or the bomb in Englos Keep:1S1W
7.3%
Who Needs All These Buttons?
(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
7.3%
Tourist in the Beneath
(TCB) Take a stroll down the Golden Lane
7.3%
Master Swordsman II
Don't use the horn in Englos Keep:1S1E
7.2%
Dungeon of Broken Orbs
(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
7.2%
He Came From the East
(KDD) L18:1N2E - Clear the room entering from the east
7.1%
With Steady Sword
(KDD) L14:2S - Clear the room without turning your sword
7.1%
From the Other Side
(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
7.1%
Three's Company
(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
7.1%
Explorer Extraordinaire
Enter the Spider Cave
7.1%
Queen Charmer
Don't drop any trapdoors in Daskeros Tower:1N1E
7.1%
Speed Chess
(KDD) L14:1N3E - Clear the room by turn 20
7.0%
With Slanting Sword
(KDD) L14:1S - Face diagonally and don't turn while clearing the room
7.0%
Peaceful Coexistence
(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
7.0%
Outsmart the Brains!
(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
7.0%
Westward Ho!
(JtRH) L3:2N1W - Face West and don't turn while clearing the room
7.0%
My Turn at the Controls
(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
6.9%
Resoluteness
(TCB) Return from The High Path
6.9%
Rapid Tar-Cleaning Service
(KDD) L8:4S2E - Clear the room by turn 60
6.9%
Roach Family Planning
(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
6.9%
A Stab in the Dark
Kill the giant where it starts in Rock Giant Lair:2W
6.8%
Friendly Enemies
(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
6.8%
Bottom to Top Cleaning
(JtRH) L4:1N2E - Enter from the South and clear the room
6.8%
The Eyes Have It
(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
6.8%
Patron of the Arts
(TCB) Attend the theater
6.7%
Last Trapdoor Standing
When the golem is killed, there should be only one trapdoor left in Golem Encampment:1S3E
6.7%
They Just Keep On Swarming
(KDD) L21:1N1W - Clear the room without dropping any trapdoors
6.7%
V for Victory
(JtRH) L1:6N5W - Clear the room without standing on a tunnel
6.6%
Don't Turn from the Task
(JtRH) L1:1N4W - Clear the room without turning your sword after striking the orb
6.6%
My Cold, Frozen Hands
(TCB) QfK:1N6E - Clear the room without turning your sword
6.6%
Goblin-Free Zone
(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
6.6%
Only Passin' Through
(JtRH) L22:2N2W - Clear the room without striking the southeast orb
6.6%
Attention to Detail
(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
6.6%
You Chose... Poorly
(JtRH) L8:3S1E - Enter from the North and clear the room
6.5%
Keep Your Head Down
(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
6.5%
But Four's a Crowd
(JtRH) L17:3N1E - Clear the room using only three decoy potions
6.5%
Clearing the Arena
(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
6.4%
The Lazy Smitemaster
(KDD) L19:2S - Stay in the top two rows while clearing the room
6.4%
Seeing Triple
(KDD) L21:1N - Drink only three mimic potions and clear the room
6.4%
Deja Vu
(JtRH) L14:2N3W - Clear the room by turn 30
6.3%
Just Call Me "Mario"
(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
6.3%
Mother Knows Best
(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
6.3%
Going It Alone
Step in the middle before killing any roaches or queens in Inner Chambers:3N2E
6.3%
Abstinence
(JtRH) L15:1S4E - Clear the room without using the decoy potion
6.3%
Let's Twist Again
(TCB) TU:1S3E - Use all three arrow rotators to clear the room
6.3%
Choose One Way and Stick to It
(KDD) L20:Entrance - Clear the room without turning after killing the first roach
6.3%
The Mountain Comes to Mahomet
(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
6.2%
Roaches and Goblins and Queens, Oh My!
(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
6.2%
Complete "Journey to Rooted Hold"
JtRH: Saw the ending and credits
6.2%
Sonata for Unaccompanied Smiter
(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
6.2%
Down, Along, Up, in That Order
(JtRH) L19:2N1W - Take the southern passage first to clear the room
6.1%
Worthless Snakes!
(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
6.1%
A True Warrior Uses His Sword
(JtRH) L20:2N - Clear the room without setting off any bombs
6.0%
Short Circuit
(KDD) L17:1W - Clear the room and reach the green door by turn 240
6.0%
Charge First, Think Later
Clear Daskeros Tower:4N with the blue doors up
6.0%
Sniper!
(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
5.9%
Runnin' Through an Open Door
(KDD) L25:2S1W - Clear the room without standing on a closed door
5.9%
Two Wrongs Make a Right
(JtRH) L3:4N2W - Clear the room, killing the roach yourself
5.8%
Tar Toccata
(JtRH) L10:2E - Clear the room of tar without turning your sword
5.8%
Come and Join the Party
(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
5.8%
Don't Step on a Crack
(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
5.8%
Stupid Goblins!
(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
5.8%
Who'd Trust a Goblin, Anyway?
(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
5.8%
All in the Same Boat
(TCB) EC:1S2W - Clear the room without using the northern platform
5.8%
Limited Growth
(KDD) L16:2E - Kill the tar mother before it grows three times
5.7%
A Pair of Blue Eyes
(KDD) L24:1N - Kill the tar mother last while clearing the room
5.7%
Worthy Opponent
(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
5.7%
A Room of Two Halves
(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
5.7%
Stuck in the Mud
(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
5.7%
I Got a Name
(TCB) Get an official name from the Naming Office
5.7%
Finish What You Start
(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
5.6%
Snakes on a Euclidean Plane
(JtRH) L19:1N1E - Stay inside the arena until the room is clear
5.6%
Bad Boys Love Their Mamas
(KDD) L16:2S1E - Kill the tar mother last when clearing the room
5.6%
Stunted Growth
(KDD) L16:1S1E - Kill the tar mother before it grows
5.6%
Aim for the Eyes
(KDD) L17:2S1E - Kill the tar mother first, then clear the room
5.6%
Fancy Meeting You Down Here
(TCB) DAA: Speak with Halph, then leave the room
5.6%
Free and Equal
(JtRH) L3:3N3W - Clear the room without striking the orb
5.6%
A Maze of Many Ways
(KDD) L25:2S - Clear the room without going through the SE U-bend
5.5%
Looking Out for Number One
(TCB) Receive a promotion
5.5%
Mother of Some Roaches
(JtRH) L24:1S - Clear the room without striking the orb
5.5%
Mimics Were Born Free
(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
5.5%
Stuck in the Middle with You
(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
5.5%
Unnecessary Complications
(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
5.5%
Wub is All Around
(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
5.5%
Power Grab
(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
5.5%
Where Have All the Serpents Gone?
(JtRH) L8:5S - Clear the room without striking the orb
5.5%
Relentless Pursuit
(JtRH) L13:3N1E - Trap the Goblin King
5.4%
Master "King Dugan's Dungeon"
KDD: Completed the hold and cleared all secret rooms
5.4%
The Bridge Beethro Can No Longer Cross
(TCB) TU:3E - Drop all trapdoors and exit to the east
5.4%
Knowing is Half the Battle
(TCB) The Patronage: Find and talk to the Patrons
5.3%
Cunning as a Serpent
(JtRH) L15:1S1W - Enter from the North and clear the room
5.2%
Architect of Her Own Downfall
(TCB) Talk to Veemis
5.2%
Divide and Conquer
(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
5.2%
Great Snakes!
(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
5.2%
A View from Above
(JtRH) L17:2N1E - Enter from the North and clear the room
5.1%
The Honest Smitemaster
(JtRH) L15:1N3E - Clear the room without placing any decoys
5.1%
One Orb to Rule Them All
(JtRH) L9:1S1W - Clear the room, striking only one orb
5.1%
Never Turn Your Back
(JtRH) L13:2N1E - Clear the room without turning your sword
5.1%
Fight Them on the Trapdoors
(JtRH) L4:1N1E - Clear the room, killing all eyes while standing on the trapdoors
5.1%
Charge of the Smite Brigade
(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
5.1%
Snakes and Ladders
(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
5.1%
Clear as Mud
(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
5.0%
He Outlived His Usefulness
(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
5.0%
Now You See Him...
(TCB) OBG:1S - Clear the room without drinking the invisibility potion
5.0%
Master Snake-charmer
(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
5.0%
Beethro Has a Brain Too
(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
5.0%
I See You Standing on the Other Side
(TCB) EC:2W - Clear the room without letting the Slayer die
5.0%
Chasm of No Return
(TCB) EC:2E - Clear the room without moving any platforms from east to west
5.0%
Spring Cleaning
(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
5.0%
The Decoy is a Decoy
(JtRH) L24:1S1E - Clear the room without using the decoy potion
4.9%
Snap, Crackle and Pop
(TCB) PH:3N1W - Clear the room using only three bombs
4.9%
Wake Me Up Before You Go
(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
4.9%
Round and Round the Garden
(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
4.9%
A Monster Made of Eyes
(JtRH) L22:3N3W - Take the western route and clear the room
4.9%
The Red Snake of Courage
(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
4.9%
Complete "The City Beneath"
TCB: Saw the ending and credits
4.8%
Honest Toil
(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
4.7%
Lend a Helping Hook
(JtRH) L6:1S1E - Complete the room without turning your sword
4.7%
Getting to the Heart of the Matter
(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
4.7%
Pacifist Run
(KDD) L25:2W - Exit the room without killing any goblins
4.7%
Clash on the Big Bridge
(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
4.7%
Slayer of Slayers
(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
4.7%
Tar Fugue
(JtRH) L12:1N - Clear the room without turning your sword
4.6%
Clean Sweep
(JtRH) L12:1E - Clear all tar
4.6%
The Longest Flight
(TCB) RD:4S6E - Destroy all bombs before killing the roach
4.6%
The Steady Smitemaster
(JtRH) L4:1E - Clear the room without turning your sword
4.6%
Escapology
(JtRH) L7:1E - Enter from the West or North and reach the stairs
4.6%
Turn the Lock and Turn Once Only
(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
4.6%
Hero of Another Story
(TCB) FR: Speak with Tendry
4.5%
Did You Just Punch Out Cthulhu?
(TCB) I:AGV:4N - Kill all the aumtlich by stepping
4.5%
Smash and Grab
(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
4.5%
Slayer on a Hot Tile Roof
(TCB) DU:4E - Clear the room without letting the Slayer die
4.4%
No Giant Leaps for Mankind
(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
4.4%
Keep Away from the Edge
(JtRH) L15:1W - Clear the room without any roach queens stepping on a trapdoor
4.4%
Not Invited to the Party
PoW:1N1E - Don't use your sword
4.4%
The Abyss Gazes Also
(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
4.4%
He Died a Free Monster
(TCB) FR:4N1W - Clear the room without dropping both trapdoors
4.3%
Putting That Aside...
(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
4.2%
Patrick's Puzzle
(JtRH) L12:2N2E - Clear all tar
4.2%
Steady as a Rock
(JtRH) L6:4N1E - Clear the room without turning your sword
4.2%
Buridan's Decoy
(JtRH) L23:1W - Clear the room using only two decoy potions
4.2%
Take Five
PoW:1N - When Gunthro steps on the last door, all five doors must be open
4.1%
Sometimes That's the Best Kind of Help
(JtRH) L18:1S2W - Clear the room without using Halph
4.1%
Master "Journey to Rooted Hold"
JtRH: Completed the hold and cleared all secret rooms
4.1%
Simple Addition
(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes
4.1%
A Legend in His Own Time
(TCB) TV: Eavesdrop on a bedtime story
4.0%
The Dark Side of Town
(TCB) Find the secret dark side of The City
4.0%
It's All Over Now, Baby Blue
(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
4.0%
Killer Rabbit in the Headlights
(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
3.9%
Light Armor
(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
3.9%
Completion Playtime
Including hidden & invalid profiles