Achievement | Game | Global Unlocks | ||
---|---|---|---|---|
Spicy Hog [Chapter 4] Defeat Ganon without taking Damage and rescue Hyrule. |
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41 | ||
Obsidian Turtle [Chapter 4] Defeat Trinexx and obtain the Stone Tablet without taking Damage. |
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41 | ||
Heat Wave [Chapter 4] Defeat the Kholdstares and obtain the Stone Tablet without taking Damage. |
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41 | ||
Cracked Mask [Chapter 2] Defeat Helmasaur King and obtain the Stone Tablet without taking Damage. |
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41 | ||
Another Trip Through Jungle Temple Complete Jungle Temple on hard mode. |
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41 | ||
Gigantic Warship [Chargeless + Deathless] Defeat the Gigantic Warship and complete the third stage without losing a ship or reaching a full charge |
|
39 | ||
Valhalla Tower Damageless I Complete Valhalla Tower on normal mode without taking damage. Death allowed on 2-1 if no checkpoints passed. |
|
36 | ||
Ninja Up Get a Extra Life. |
|
36 | ||
Ninja Break VIII (Stage 4-3) Destroy every item dropping object in Stage 4-3. |
|
36 | ||
Frontline Base Defeat the Compiler and complete the fourth stage |
|
36 | ||
Ryu's Legacy I Clear Act I with a Bonus Score of 18.000. |
|
35 | ||
Ninja Break IX (Stage 5-1) Destroy every item dropping object in Stage 5-1. |
|
34 | ||
Hats Off to You Collect the Helmet artifact |
|
33 | ||
One Ninja Army I Reach the Boss in Act I without taking damage. |
|
32 | ||
Ninja Break VI (Stage 4-1) Destroy every item dropping object in Stage 4-1. |
|
32 | ||
Good Luck Collect the Trebol artifact. |
|
32 | ||
Another Trip Through Demon Fortress Complete Demon Fortress on hard mode. |
|
32 | ||
Ninja Break VII (Stage 4-2) Destroy every item dropping object in Stage 4-2. |
|
31 | ||
Ninja Break X (Stage 5-2) Destroy every item dropping object in Stage 5-2. |
|
30 | ||
The Fall Of The Demon (Act VI) Clear Act VI. |
|
28 | ||
Perfectionist Win the game without losing a life (both quests) |
|
28 | ||
One Ninja Army II Reach the Boss in Act II (cumulative) without dying, restoring health blocks current Act. |
|
28 | ||
Haunted Dungeon Wall Jump Challenge I Complete Haunted Dungeon on normal mode wall jumping at most 30 times. Count resets if death on 1-1 and no checkpoints passed. |
|
28 | ||
Frontline Base [Chargeless + Deathless] Defeat the Compiler and complete the fourth stage without losing a ship or reaching a full charge |
|
28 | ||
Pick Me Out A Winner Bobby Hit A Grand Slam With 2 Outs, 2 Strikes and No Hope! |
|
27 | ||
Ninja Break XI (Stage 5-3) Destroy every item dropping object in Stage 5-3. |
|
27 | ||
Dashing R9-A Obtain the maximum speed upgrades |
|
27 | ||
Master Point Award Earn Over 250000 Points in R-Type |
|
26 | ||
The Den Defeat the Bellmite and complete the fifth stage |
|
25 | ||
Ninja Break XIII (Stage 6-2) Destroy every item dropping object in Stage 6-2. |
|
25 | ||
Princess is Saved!! Complete the game, normal and hard mode, in one sitting and rescue Princess. |
|
24 | ||
Ninja Break XIV (Stage 6-3) Destroy every item dropping object in Stage 6-3. |
|
24 | ||
Stop The Breed Destroy 20 Eggs during the fight with the Demon. |
|
23 | ||
Valhalla Tower Wall Jump Challenge I Complete Valhalla Tower on normal mode wall jumping at most 5 times. Count resets if death on 2-1 and no checkpoints passed. |
|
22 | ||
Behind The Mask Break the Demon's energy field 10 times during the fight with the Masked Devil. |
|
22 | ||
Demon Statue Defeat Demon Statue with the Dragon Sword only and without jumping. |
|
21 | ||
Throwing Star Kill 50 enemies with the Throwing Star. |
|
20 | ||
But Wait, There's More! Complete the game with all 4 artifacts in one sitting, revealing the hell mode password. |
|
20 | ||
Basaquer Defeat Basaquer without taking damage. |
|
20 | ||
Jungle Temple Damageless I Complete Jungle Temple on normal mode without taking damage. Death allowed on 3-1 if no checkpoints passed. |
|
19 | ||
One Ninja Army III Reach the Boss in Act III (cumulative) without dying, restoring health blocks current Act. |
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18 | ||
Fire Wheel Kill 12 Enemies with a single Fire Wheel instance. |
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18 | ||
Dragon Sword II Reach the Boss in Act II (cumulative) without picking up any Sub-Weapon and no Fire Wheel. |
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18 | ||
The Den [Chargeless + Deathless] Defeat the Bellmite and complete the fifth stage without losing a ship or reaching a full charge |
|
17 | ||
Kelbeross Defeat Kelbeross without taking damage. |
|
17 | ||
Final Run Through Haunted Dungeon Complete Haunted Dungeon on hell mode. |
|
17 | ||
Bomberhead Defeat Bomberhead with Sub-Weapons only and without taking damage. |
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17 | ||
Ryu's Legacy III Clear Act III with a Bonus Score of 20.000. |
|
16 | ||
Ride The Lightning Defeat Bloody Malth by staying on the right without touching the Pentagram. |
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16 | ||
Joe's Challenge I (Stage 1-1) Reach the End in 50 seconds, 2000 Score, Break all Sub-Weapons, 0 kills. [5 sec on Freeze] |
|
16 | ||
Dragon Sword III Reach the Boss in Act III (cumulative) without picking up any Sub-Weapon and no Fire Wheel. |
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16 | ||
Demonic Dogs Defeat Kelbeross with Sub-Weapons only and without jumping. |
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16 | ||
Time Freeze Kill 4 Enemies in different position in a single Time Freeze instance. |
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15 | ||
Ryu's Legacy IV Clear Act IV with a Bonus Score of 20.000. |
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15 | ||
Ryu's Legacy II Clear Act II with a Bonus Score of 20.000. |
|
15 | ||
One Ninja Army IV Reach the Boss in Act IV (cumulative) without dying, restoring health blocks current Act. |
|
15 | ||
Haunted Dungeon Speedrun I Complete Haunted Dungeon on normal mode within 2 minutes and 25 seconds. Timer will reset if death on 1-1 and no checkpoints passed. |
|
15 | ||
Dragon Sword IV Reach the Boss in Act IV (cumulative) without picking up any Sub-Weapon and no Fire Wheel. |
|
15 | ||
Transport System Defeat the Yashoo and complete the sixth stage |
|
14 | ||
Ryu's Legacy V Clear Act V with a Bonus Score of 20.000. |
|
14 | ||
Jungle Temple Wall Jump Challenge I Complete Jungle Temple on normal mode wall jumping at most 40 times. Count resets if death on 3-1 and no checkpoints passed. |
|
14 | ||
Joe's Challenge II (Stage 2-1) Reach the End in 50 seconds, 7x 1000 Score, Slash Jump. |
|
14 | ||
Joe's Challenge III (Stage 2-2) Reach the End in 55 seconds, 4x 1000 Score, Flame Shot, less than 3 damage (5 on Restore). |
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14 | ||
Face Off Avoid getting hit by Jaquio's attacks for 30 seconds. |
|
14 | ||
Demon Slayer Defeat Masked Devil, Jaquio and the Demon without getting hit 16 times (one full health bar). |
|
14 | ||
Arcade King Defeat all 30 enemies at the end Demon Fortress section 3. |
|
14 | ||
Joe's Challenge XII (Stage 6-1) Reach the End in 20 seconds, Break all Sub-Weapons, less than 6 damage. [-1 sec on DMG, 3 sec on 1K Score (2x)] |
|
13 | ||
Joe's Challenge XIII (Stage 6-2) Reach the End in 55 seconds, Break all Windmill Stars, damage revoked on Restore. [-1 sec on DMG, 3 sec on 1K Score (8x)] |
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13 | ||
Joe's Challenge V (Stage 3-2) Reach the End in 50 seconds, 5x 1000 Score, Break Flame Shot, Windmill Star, 10 kills, 3 or less Sub-Weapon usage. |
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13 | ||
Joe's Challenge VI (Stage 4-1) Reach the End in 40 seconds, 3x 1000 Score, Break Fire Wheel, Extra Life, No Fire Wheel. |
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13 | ||
Joe's Challenge VII (Stage 4-2) Reach the End in 40 seconds, 3x 1000 Score, Extra Life, less than 3 damage (Stop on Restore). [5 sec on Freeze] |
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13 | ||
Joe's Challenge VIII (Stage 4-3) Reach the End in 60 seconds, 6x 1000 Score, Break all Sub-Weapons, No damage (3 on Restore). |
|
13 | ||
Haunted Dungeon Hard Damageless II Complete Haunted Dungeon on hard mode without taking damage. Death allowed on 1-1 if no checkpoints passed. |
|
13 | ||
You Can't Kill a Wizard Reach 10 lives. |
|
12 | ||
Way Of The Windmill Star Kill 30 enemies in 3 lives only using the Windmill Star, no Fire Wheel, Sub-Weapons progress saved until a Sword kill. |
|
12 | ||
Valhalla Tower Speedrun I Complete Valhalla Tower on normal mode within 2 minutes and 10 seconds. Timer will reset if death on 2-1 and no checkpoints passed. |
|
12 | ||
The Bydo Empire's Star Defeat the Bydo Core and complete the first loop |
|
12 | ||
Ryu's Legacy VI Clear Act VI with a Bonus Score of 35.000. |
|
12 | ||
Joe's Challenge X (Stage 5-2) Reach the End in 55 seconds, 5x 1000 Score, Break all SubW and Fire Wheel, No Fire Wheel, less than 3 damage (Stop on Restore). |
|
12 | ||
Joe's Challenge XIV (Stage 6-3) Reach the End in 60 seconds, Break all Sub-Weapons, No Restore, No enemies on screen. [-1s on DMG, 3s on 1K (8x), 5s on FRZ] |
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12 | ||
Joe's Challenge IV (Stage 3-1) Reach the End in 30 seconds, 2x 1000 Score, Break Flame Shot, No Flame Shot, 10 kills, No Sword kills. |
|
12 | ||
Dragon Sword VI Reach the Boss in Act VI (cumulative) without picking up any Sub-Weapon and no Fire Wheel. |
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12 | ||
Dragon Sword V Reach the Boss in Act V (cumulative) without picking up any Sub-Weapon and no Fire Wheel. |
|
12 | ||
City in Ruins Defeat Bronco and complete the seventh stage |
|
12 | ||
Bloody Malth Defeat Bloody Malth without taking damage. |
|
12 | ||
Windmill Star Kill 12 enemies in a single Windmill Star instance. |
|
11 | ||
Way Of The Throwing Star Kill 30 enemies in 3 lives only using the Throwing Star, no Fire Wheel, Sub-Weapons progress saved until a Sword kill. |
|
11 | ||
Way Of The Slash Jump Kill 30 enemies in 3 lives only using the Slash Jump, no Fire Wheel, Sub-Weapons progress saved until a Sword kill. |
|
11 | ||
Way Of The Flame Shot Kill 30 enemies in 3 lives only using the Flame Shot, no Fire Wheel, Sub-Weapons progress saved until a Sword kill. |
|
11 | ||
The Bydo Empire's Star [Chargeless + Deathless] Defeat the Bydo Core and complete the final stage without losing a ship or reaching a full charge |
|
11 | ||
One Ninja Army VI Reach the Boss in Act VI (cumulative) without dying, restoring health blocks current Act. |
|
11 | ||
One Ninja Army V Reach the Boss in Act V (cumulative) without dying, restoring health blocks current Act. |
|
11 | ||
Master Extra Pro Point Award Plus Omega Earn Over 500000 Points in R-Type |
|
11 | ||
Jungle Temple Speedrun I Complete Jungle Temple on normal mode within 2 minutes and 40 seconds. Timer will reset if death on 3-1 and no checkpoints passed. |
|
11 | ||
Joe's Challenge IX (Stage 5-1) Reach the End in 50 seconds, 5x 1000 Score, Break all Sub-Weapons, less than 3 damage (Stop on Restore). |
|
11 | ||
Final Run Through Valhalla Tower Complete Valhalla Tower on hell mode. |
|
11 | ||
City in Ruins [Chargeless + Deathless] Defeat Bronco and complete the seventh stage without losing a ship or reaching a full charge |
|
11 | ||
Transport System [Chargeless + Deathless] Defeat the Yashoo and complete the sixth stage without losing a ship or reaching a full charge |
|
10 | ||
Slash Jump Kill 10 enemies with a Slash Jump without changing direction. |
|
10 | ||
Pretzel Mountain Conqueror Have at least 250000 points. |
|
10 | ||
Legend of R-9A Arrowhead Complete the First Loop without losing a continue |
|
10 | ||
Joe's Challenge XI (Stage 5-3) Reach the End in 80 seconds, Break all Flame Shots, Get all 8 Spirits, No Fire Wheel, less than 3 damage (5 on Restore). |
|
10 | ||
Encounter (Second Loop) Defeat Dobkeralops in the second loop |
|
10 | ||
Demon Fortress Wall Jump Challenge I Complete Demon Fortress on normal mode wall jumping at most 50 times. Count resets if death on 4-1 and no checkpoints passed. |
|
10 | ||
Demon Fortress Damageless I Complete Demon Fortress on normal mode without taking damage. Death allowed on 4-1 if no checkpoints passed. |
|
10 | ||
Creature Cave (Second Loop) Defeat Gomander in the second loop |
|
10 | ||
Valhalla Tower Wall Jump Challenge II Complete Valhalla Tower on hard mode wall jumping at most 15 times. Count resets if death on 2-1 and no checkpoints passed. |
|
9 | ||
Valhalla Tower Hard Damageless II Complete Valhalla Tower on hard mode without taking damage. Death allowed on 2-1 if no checkpoints passed. |
|
9 | ||
Transport System (Second Loop) Defeat the Yashoo in the second loop |
|
9 | ||
The Den (Second Loop) Defeat the Bellmite in the second loop |
|
9 | ||
The Bydo Empire's Star (Second Loop) Defeat the Bydo Core in the second loop |
|
9 | ||
Jungle Temple Wall Jump Challenge II Complete Jungle Temple on hard mode wall jumping at most 40 times. Count resets if death on 3-1 and no checkpoints passed. |
|
9 | ||
Jungle Temple Hard Damageless II Complete Jungle Temple on hard mode without taking damage. Death allowed on 3-1 if no checkpoints passed. |
|
9 | ||
Haunted Dungeon Wall Jump Challenge II Complete Haunted Dungeon on hard mode wall jumping at most 35 times. Count resets if death on 1-1 and no checkpoints passed. |
|
9 | ||
Haunted Dungeon Hell Damageless III Complete Haunted Dungeon on hell mode without taking damage. Death allowed on 1-1 if no checkpoints passed. |
|
9 | ||
Gigantic Warship (Second Loop) Defeat the Gigantic Warship in the second loop |
|
9 | ||
Frontline Base (Second Loop) Defeat the Compiler in the second loop |
|
9 | ||
Flame Shot Kill 12 enemies in 6 Flame Shot instance. |
|
9 | ||
Final Run Through Jungle Temple Complete Jungle Temple on hell mode. |
|
9 | ||
Demon Fortress Speedrun I Complete Demon Fortress on normal mode within 3 minutes and 25 seconds. Timer will reset if death on 4-1 and no checkpoints passed. |
|
9 | ||
Can't Let Princess Down Complete the game, normal and hard mode, without losing a life. Death allowed on 1-1 if no checkpoints passed. |
|
9 | ||
Art Of Scoring III Collect 50 Bonus Score Bags in 600 seconds (10min in-game) without losing 3 lives. [-5s on DMG, -30s on Dead, 5s on Freeze] |
|
9 | ||
Art Of Scoring II Collect 35 Bonus Score Bags without killing 60 enemies, less than 20 Sword kills, without taking 16 damage and losing a life. |
|
9 | ||
Art Of Scoring I Collect 20 Bonus Score Bags without killing 10 enemies and losing a life. |
|
9 | ||
Valhalla Tower Speedrun II Complete Valhalla Tower on hard mode within 2 minutes and 15 seconds. Timer will reset if death on 2-1 and no checkpoints passed. |
|
8 | ||
Jungle Temple Speedrun II Complete Jungle Temple on hard mode within 3 minutes. Timer will reset if death on 3-1 and no checkpoints passed. |
|
8 | ||
Hocus-Pocus Academies Greatest Mage Complete hell mode in one sitting and rescue Princess. |
|
8 | ||
Haunted Dungeon Speedrun II Complete Haunted Dungeon on hard mode within 2 minutes and 30 seconds. Timer will reset if death on 1-1 and no checkpoints passed. |
|
8 | ||
Final Run Through Demon Fortress Complete Demon Fortress on hell mode. |
|
8 | ||
Demon Fortress Wall Jump Challenge II Complete Demon Fortress on hard mode wall jumping at most 45 times. Count resets if death on 4-1 and no checkpoints passed. |
|
8 | ||
Demon Fortress Speedrun II Complete Demon Fortress on hard mode within 4 minutes and 45 seconds. Timer will reset if death on 4-1 and no checkpoints passed. |
|
8 | ||
Demon Fortress Hard Damageless II Complete Demon Fortress on hard mode without taking damage. Death allowed on 4-1 if no checkpoints passed. |
|
8 | ||
City in Ruins (Second Loop) Defeat Bronco in the second loop |
|
8 | ||
Valhalla Tower Hell Damageless III Complete Valhalla Tower on hell mode without taking damage. Death allowed on 2-1 if no checkpoints passed. |
|
7 | ||
Haunted Dungeon Speedrun III Complete Haunted Dungeon on hell mode within 2 minutes and 35 seconds. Timer will reset if death on 1-1 and no checkpoints passed. |
|
7 | ||
Valhalla Tower Wall Jump Challenge III Complete Valhalla Tower on hell mode wall jumping at most 12 times. Count resets if death on 2-1 and no checkpoints passed. |
|
6 | ||
Valhalla Tower Speedrun III Complete Valhalla Tower on hell mode within 2 minutes and 25 seconds. Timer will reset if death on 2-1 and no checkpoints passed. |
|
6 | ||
Normal Minimalist Without collecting a fairy or magic feather, complete normal mode with at most 4700 points. |
|
6 | ||
Jungle Temple Wall Jump Challenge III Complete Jungle Temple on hell mode wall jumping at most 40 times. Count resets if death on 3-1 and no checkpoints passed. |
|
6 | ||
Haunted Dungeon Wall Jump Challenge III Complete Haunted Dungeon on hell mode wall jumping at most 33 times. Count resets if death on 1-1 and no checkpoints passed. |
|
6 | ||
Demon Fortress Speedrun III Complete Demon Fortress on hell mode within 5 minutes . Timer will reset if death on 4-1 and no checkpoints passed. |
|
6 | ||
Jungle Temple Speedrun III Complete Jungle Temple on hell mode within 3 minutes. Timer will reset if death on 3-1 and no checkpoints passed. |
|
5 | ||
Jungle Temple Hell Damageless III Complete Jungle Temple on hell mode without taking damage. Death allowed on 3-1 if no checkpoints passed. |
|
5 | ||
If You're Going Through Hell, Keep On Going Complete hell mode without losing a life. Death allowed on 1-1 if no checkpoints passed. |
|
5 | ||
Demon Fortress Wall Jump Challenge III Complete Demon Fortress on hell mode wall jumping at most 45 times. Count resets if death on 4-1 and no checkpoints passed. |
|
5 | ||
Demon Fortress Hell Damageless III Complete Demon Fortress on hell mode without taking damage. Death allowed on 4-1 if no checkpoints passed. |
|
3 | ||
Hard Minimalist Without collecting a fairy or magic feather, complete hard mode with at most 6600 points. Must use 1-1 hard mode password. |
|
2 | ||
Hell Minimalist Without collecting a fairy or magic feather, complete hell mode with at most 7000 points. |
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1 |