Arcade
Gradius III

Updated 4 months ago

Game for Arcade
Gradius III
Title
Publisher
Shoot 'em Up
Genre
December 11, 1989
Release
clymax
Author
4.20 / 5
Game Rating
+14
Par
14
Threshold
8
Owners Including hidden & invalid profiles
8
… Players
1
… in Progress
12.9%
Completion Average
12.9%
Completion Median
Achievement Unlocked Global Unlocks
Max Speed
Activate the max number of speed upgrades.
12
Max Options
Activate the max number of option upgrades.
3
Extra Life
Earn an extra life.
14
Weapon Type A
Clear two stages in the Beginner or Technical course having selected Weapon Type A. Weapon types were introduced in Gradius II.
2
Weapon Type C
Clear two stages in the Beginner or Technical course having selected Weapon Type C.
0
Weapon Type D
Clear two stages in the Beginner or Technical course having selected Weapon Type D.
0
Edit Mode
Clear two stages in the Beginner or Technical course having selected Edit Mode. This mode was newly introduced in Gradius III.
0
Force-Field Type
Clear two stages in the Beginner or Technical course having selected Force Field.
2
Shield Type
Clear two stages in the Beginner or Technical course having selected Shield.
0
Free-Shield Type
Clear two stages in the Beginner or Technical course having selected Free Shield.
0
Reduce Type
Clear two stages in the Beginner or Technical course having selected Reduce (Edit-mode only).
0
Option Hunter II
Dev challenge: kill an Option Hunter of Type II. This type is susceptible to ordinary weaponry once it steals an option. This type is from Gradius II.
0
Option Hunter III
Dev challenge: kill an Option Hunter of Type III. Can be killed with a mega crush after it has stolen an option.
0
Beginner Stage 1
Clear stage one of the first loop in the Beginner course. The rank is lower, and some power-ups are kept on death. This game has no continues.
3
Beginner Stage 2
Clear stage two of the first loop in the Beginner course.
2
Technical Stage 1
Clear stage one of the first loop in the Technical course. The rank is higher, and you get access to all stages. This game has no continues.
9
Max Rank Boss–Hunter I
Dev challenge: defeat the boss of stage one in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
0
Technical Stage 4
Clear stage four of the first loop in the Technical course.
0
Technical Stage 5
Clear stage five of the first loop in the Technical course.
0
Max Rank Boss–Hunter V
Dev challenge: defeat the boss of stage five in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
0
Technical Stage 6
Clear stage six of the first loop in the Technical course.
0
Technical Stage 7
Clear stage seven of the first loop in the Technical course.
0
Technical Stage 8
Clear stage eight of the first loop in the Technical course.
0
Cube Rush
Clear the cube rush of stage nine of the first loop in the Technical course. This notoriously difficult map is the winning entry of a map-design contest.
0
Technical Stage 9
Clear stage nine of the first loop in the Technical course.
0
Max Rank Boss–Hunter IX
Dev challenge: defeat the boss of stage nine in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
0
Boss Rush
Clear the boss rush of stage ten in the Technical course.
0
Bonus Stage: Salamander
Clear the Salamander bonus stage of the first loop on Normal mode. Warning: not only is this bonus stage four ranks higher than the final stage, but you'll be powered down both before and after the bonus stage! Entered by getting hit by one of Bacterian
0
Gradius III Veteran
Clear stage ten of the first loop on Normal mode. Amounts to a one-credit clear (1CC) of the game.
0
Gentleman's Victory
Dev challenge: beat the game on Normal mode without having used mega crush.
0
100K Club
Dev challenge: score 100K points in the Technical course on the default difficulty.
1
400K Club
Dev challenge: score 400K points in the Technical course on the default difficulty.
0
500K Club
Dev challenge: score 500K points in the Technical course on the default difficulty.
0
Double
Activate a double upgrade.
31
Mega Crush
Activate a mega crush.
7
Max Rank Boss–Hunter VII
Dev challenge: defeat the boss of stage seven in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
0
Max Rank Boss–Hunter II
Dev challenge: defeat the boss of stage two in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
0
Easter Egg: Shmup Remix
Kill a special enemy to activate a music change. The enemy can bne found in Technical stage three. The remix is one of the stage-four theme from Gradius, the stage-two theme from Salamander, and the stage-one theme from Gradius II.
0
Technical Stage 3
Clear stage three of the first loop in the Technical course.
0
Max Rank Boss–Hunter III
Dev challenge: defeat the boss of stage three in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
0
Max Rank Boss–Hunter VI
Dev challenge: defeat the boss of stage six in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
0
Speed Up
Activate a speed upgrade.
47
Missile
Activate a missile upgrade.
41
Laser
Activate a laser upgrade.
28
Option
Activate an option upgrade.
25
Shield
Activate a shield upgrade.
14
Max Rank Boss–Hunter X
Dev challenge: defeat the mid-boss of stage ten, Dellinger Core, in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
0
Bonus Stage: Gradius
Clear the Gradius bonus stage of the first loop on Normal mode. Warning: not only is this bonus stage four ranks higher than the final stage, but you'll be powered down both before and after the bonus stage! Entered by getting hit by one of Bacterian's
0
Max Rank Boss–Hunter VIII
Dev challenge: defeat the boss of stage eight in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
0
True Cube Rush
Dev challenge: clear the cube rush of Technical stage nine of the first loop without loitering in the top fifth or bottom fifth of the screen for more than one second at a time. An on-screen counter will show you the number of frames you've loitered for.
0
Loop 2, Stage 1
Clear stage one of the second loop in the Technical course.
0
Boss Evader
Defeat a boss by running down the boss timer. For stage 10, only the mid-boss qualifies. Bonus-stage bosses OK.
0
Max-Rank Boss-Evader
Dev challenge: defeat a boss of loop one's max rank of sixteen by running down the boss timer. Can be done on any loop. A challenge indicator will appear if your rank is eligible. For stage 10, only the mid-boss qualifies. Bonus-stage bosses OK.
0
50K Club
Dev challenge: score 50K points in the Technical course on the default difficulty.
6
200K Club
Dev challenge: score 200K points in the Technical course on the default difficulty.
0
300K Club
Dev challenge: score 300K points in the Technical course on the default difficulty.
0
Extra Lives
Earn a second extra life.
4
Lifesaver
Dev challenge: amass the max displayable amount of nine extra lives. The displayed amount wraps around afterwards. Must start from the default amount of three lives in the Technical course.
0
Weapon Type B
Clear two stages in the Beginner or Technical course having selected Weapon Type B.
0
Option Hunter I
Dev challenge: kill an Option Hunter of Type I. Can be killed with a mega crush before or after it steals an option.
0
Beginner Stage 3
Clear stage three of the first loop in the Beginner course.
0
Technical Stage 2
Clear stage two of the first loop in the Technical course.
0