Players
Player | Completion | Achievements | Completion Time | Playtime | Last Unlock | ||
---|---|---|---|---|---|---|---|
Flubbersen | 100% | 61 | 6h 35m | 6h 35m | 2023-08-05 08:36:04 | ||
BirdFr | 3.28% | 2 / 61 | 2h 14m | 2023-07-16 10:25:24 | |||
Smiz | 6.56% | 4 / 61 | 41m | 2023-07-14 00:05:12 | |||
Sashimi | 1.64% | 1 / 61 | 6m | 2023-06-01 18:12:36 | |||
Scorcher24 | 14.75% | 9 / 61 | 1h 13m | 2023-05-07 15:52:20 | |||
Armok_Amok | 13.11% | 8 / 61 | 1h 20m | 2023-05-06 15:10:57 | |||
BigMichi1 | 4.92% | 3 / 61 | 39m | 2023-03-25 10:39:22 | |||
Normonon | 27.87% | 17 / 61 | 1h 29m | 2023-03-05 11:36:41 | |||
imKerby | 1.64% | 1 / 61 | 9m | 2023-02-23 09:27:14 | |||
Garangatang | 8.2% | 5 / 61 | 28m | 2023-01-30 16:53:38 |
Achievement | Visibility | Global Unlocks | |
---|---|---|---|
Spotted! I
Reach a zombie threat level of 1. |
94.6% | ||
Building Master I
Build 10 objects. |
82.2% | ||
Survivor I
You have survived for 1 night. |
81.8% | ||
Butterfingers I
Let workers drop 100 resources |
69.5% | ||
Eureka!
Cure your first Humbie level 1 |
68.4% | ||
Building Master II
Build 40 objects. |
64.5% | ||
Building Master III
Build 60 objects. |
57.9% | ||
Buffed I
One Humbie has trained with a training device. |
56.9% | ||
Speedy Science
Cure a Zombie in the third night |
50.0% | ||
Shoot! You missed them! I
Let 10 zombies in total melt again before you are able to treat them into humbies. |
48.4% | ||
Building Master IV
Build 100 objects. |
48.2% | ||
Earn your white coat
Finish the tutorial |
48.2% | ||
Smarty pants
Research Tier II for the first time |
45.8% | ||
Buffed II
30 Humbies have trained with a training device. |
45.2% | ||
We are many! I
Get a total of 30 workers. |
45.0% | ||
Survivor II
You have survived for 10 nights. |
42.0% | ||
Butterfingers II
Let workers drop 1000 resources |
41.7% | ||
Spotted! II
Reach a zombie threat level of 5. |
40.5% | ||
Buffed III
100 Humbies have trained with a training device. |
37.1% | ||
Building Master V
Build 200 objects. |
34.5% | ||
We are many! II
Get a total of 100 workers. |
30.6% | ||
Buffed IV
250 Humbies have trained with a training device. |
29.3% | ||
One step closer
Cure your first Humbie level 2! |
28.8% | ||
Spotted! III
Reach a zombie threat level of 10. |
27.3% | ||
Shoot! You missed them! II
Let 100 zombies in total melt again before you are able to treat them into humbies. |
27.0% | ||
Ice Ice Baby
Have 30 frozen zombies at the same time. |
24.2% | ||
Buffed V
500 Humbies have trained with a training device. |
23.2% | ||
Survivor III
You have survived for 25 nights. |
22.5% | ||
Little know-it-all
Research Tier III for the first time |
22.4% | ||
Building Master VI
Build 500 objects. |
17.6% | ||
Chicken Shit
Press the Lockdown Button in a night without zombies |
16.9% | ||
Butterfingers III
Let workers drop 10.000 resources |
15.4% | ||
Wise guy
Research Tier IV for the first time |
14.6% | ||
Is this a human?
Cure your first Humbie level 3! |
12.8% | ||
We are many! IV
Get a total of 1000 workers. |
10.4% | ||
We are many! III
Get a total of 500 workers. |
10.4% | ||
Spotted! IV
Reach a zombie threat level of 30. |
9.0% | ||
You made it!
Cure your first human! |
7.6% | ||
Material Girl
Spend 10.000 metal on build structures |
7.3% | ||
Citizen Scientist I
Generated 1 Science Point. |
7.2% | ||
Kerfuffle
Have 10 angry Humbies at once |
6.3% | ||
Shoot! You missed them! III
Let 1000 zombies in total melt again before you are able to treat them into humbies. |
5.8% | ||
Citizen Scientist II
Generated 15 Science Points. |
5.7% | ||
Citizen Scientist III
Generated 100 Science Points. |
3.7% | ||
Reverse Darwinism
100 workers turned into zombies |
3.6% | ||
Chef
Let workers eat 1000 Super Food |
3.4% | ||
Spotted! V
Reach a zombie threat level of 50. |
3.4% | ||
Know your surroundings
Get everything out of old objects that is laying around on a single map. |
2.3% | ||
Citizen Scientist IV
Generated 500 Science Points. |
2.0% | ||
Tis but a scratch
All your workers died |
1.8% | ||
Oh no no no!
Let all your scientists be sad at once. |
1.6% | ||
Restore Humanity I
Send away a total of 20 cured humans |
1.4% | ||
Electrification
Maintain a power network that consists of 100 amount of power poles. |
1.3% | ||
Spotted! VI
Reach a zombie threat level of 75. |
1.3% | ||
Nibble down to the roots
Clear all vegetables on a single map |
1.2% | ||
Illumination
Harvest all existing glowberry bushes on a single map. |
1.1% | ||
Survivor IV
You have survived for 100 nights. |
0.9% | ||
Police State FTW
Run 20 Guard Stations in your lab |
0.4% | ||
Restore Humanity II
Send away a total of 100 cured humans |
0.3% | ||
Citizen Scientist V
Generated 10.000 Science Points. |
0.3% | ||
Restore Humanity III
Send away a total of 500 cured humans |
0.1% |
Stats (18)
- 0
- Number of game starts
- 0
- Total sent away humans
- 0
- Total workforce
- 0
- Survived Nights in one lab
- 0
- Highest Zombie Threat Levell
- 0
- Metal Spent for Building
- 0
- Total Built Objects
- 0
- Total number of taining sessions of humbies
- 0
- Total amount of resources dropped by workers
- 0
- Total number of workers who turned into a zombie
- 0
- Total number of zombies that melted before able to be treated
- 0
- Total number of consumed food of the best type
- 0
- Total number of trees planted with the tree nursery
- 0
- Total number of generated science points
- 0
- Total number of Humbie 1 cured
- 0
- Total number of Humbie 2 cured
- 0
- Total number of Humbie 3 cured
- 0
- Total number of cured humans