Achievement | Unlocked | Visibility | Global Unlocks | |
---|---|---|---|---|
In The Midst Of A Cold, Dark Winter
Lose at least 30,000 ships in a single game. |
2011-12-24 16:29:21 | 6.8% | ||
1. 500,000 Points
Reach a score of five hundred thousand points in a single game. |
2011-12-24 16:10:35 | 8.9% | ||
1. Warmup: 1 Hour Campaign
Reach a game time of one hour in a single game. |
2011-12-21 00:11:15 | 16.5% | ||
1. First Loss
Lose to the AI on any difficulty level. |
2011-12-20 22:43:31 | 10.7% | ||
5. Maxed Out Resources
Accumulate 999,999 each stored metal and crystal in a single game. |
2011-12-20 22:37:43 | 18.2% | ||
Heat Wave Brown Out
Accumulate a net energy balance of 300,000. |
2011-07-05 23:26:03 | 11.0% | ||
1. Future Proofing: 150,000 Energy
Accumulate a net energy balance of 150,000. |
2011-07-05 23:26:03 | 13.7% | ||
1. Rainy Day Savings: 50,000 Energy
Accumulate a net energy balance of 50,000. |
2011-07-05 23:26:03 | 19.5% | ||
3. Caught In The Act
Win against Backdoor Hacker on difficulty 9 or up. |
2.6% | |||
3. Caught In The Act
Win against Backdoor Hacker on difficulty 7 or up. |
2.6% | |||
5. Control 110
Your team must control one hundred and ten non-home planets in a single game. |
2.6% | |||
1. Control 15
Your team must control fifteen non-home planets in a single game. |
6.4% | |||
1. Control 25
Your team must control twenty-five non-home planets in a single game. |
4.5% | |||
1. Control 2
Your team must control two non-home planets in a single game. |
15.1% | |||
1. Control 35
Your team must control thirty-five non-home planets in a single game. |
3.6% | |||
5. Control 50
Your team must control fifty non-home planets in a single game. |
3.0% | |||
1. Control 5
Your team must control five non-home planets in a single game. |
11.6% | |||
5. Control 80
Your team must control eighty non-home planets in a single game. |
2.6% | |||
3. Counter This
Win against Counter Spy on any difficulty. |
2.7% | |||
3. Counter This
Win against Counter Spy on difficulty 9 or up. |
2.6% | |||
3. Counter This
Win against Counter Spy on difficulty 7 or up. |
2.6% | |||
2. Detrencher
Win against Entrenched Homeworlder on any difficulty. |
3.1% | |||
2. Detrencher
Win against Entrenched Homeworlder on difficulty 9 or up. |
2.6% | |||
2. Detrencher
Win against Entrenched Homeworlder on difficulty 7 or up. |
2.7% | |||
3. Electric Turtle Soup
Win against Teleporter Turtle on any difficulty. |
2.7% | |||
3. Electric Turtle Soup
Win against Teleporter Turtle on difficulty 9 or up. |
2.6% | |||
3. Electric Turtle Soup
Win against Teleporter Turtle on difficulty 7 or up. |
2.6% | |||
1. Who Read These Plans? 2,000,000 Energy
Accumulate a net energy balance of 2,000,000. |
4.2% | |||
4. Bulletproof Vest
Win against Raid Engine on any difficulty. |
2.6% | |||
4. Bulletproof Vest
Win against Raid Engine on difficulty 9 or up. |
2.6% | |||
4. Bulletproof Vest
Win against Raid Engine on difficulty 7 or up. |
2.6% | |||
3. Captain, We're Taking Damage
Win against Starfleet Commander on any difficulty. |
2.6% | |||
3. Captain, We're Taking Damage
Win against Starfleet Commander on difficulty 9 or up. |
2.6% | |||
3. Captain, We're Taking Damage
Win against Starfleet Commander on difficulty 7 or up. |
2.6% | |||
3. Discounts Not Accepted
Win with the Zenith Traders minor faction enabled on any difficulty. |
3.3% | |||
2. Do I Seem Heavier To You?
Win against Gravity Driller on any difficulty. |
2.9% | |||
2. Do I Seem Heavier To You?
Win against Gravity Driller on difficulty 9 or up. |
2.6% | |||
2. Do I Seem Heavier To You?
Win against Gravity Driller on difficulty 7 or up. |
2.7% | |||
2. Don't Open That Door
Win against One-Way Doormaster on any difficulty. |
2.7% | |||
2. Don't Open That Door
Win against One-Way Doormaster on difficulty 9 or up. |
2.6% | |||
2. Don't Open That Door
Win against One-Way Doormaster on difficulty 7 or up. |
2.6% | |||
3. Forget The Indigenous
Win with the Zenith Miners minor faction enabled on any difficulty. |
2.7% | |||
2. Go Back Where You Came From
Win against Zenith Descendant on any difficulty. |
2.7% | |||
2. Go Back Where You Came From
Win against Zenith Descendant on difficulty 9 or up. |
2.6% | |||
2. Go Back Where You Came From
Win against Zenith Descendant on difficulty 7 or up. |
2.6% | |||
4. I Hate Raspberry!
Win against Radar Jammer on any difficulty. |
2.6% | |||
4. I Hate Raspberry!
Win against Radar Jammer on difficulty 9 or up. |
2.6% | |||
4. I Hate Raspberry!
Win against Radar Jammer on difficulty 7 or up. |
2.6% | |||
3. I Like Trying New Things
Win against Experimentalist on any difficulty. |
2.7% | |||
3. I Like Trying New Things
Win against Experimentalist on difficulty 9 or up. |
2.6% | |||
3. I Like Trying New Things
Win against Experimentalist on difficulty 7 or up. |
2.6% | |||
3. Insatiable
Win with the Zenith Devourer minor faction enabled on any difficulty. |
2.8% | |||
3. Kumbaya
Win against Peacemaker on any difficulty. |
2.6% | |||
3. Kumbaya
Win against Peacemaker on difficulty 9 or up. |
2.6% | |||
3. Kumbaya
Win against Peacemaker on difficulty 7 or up. |
2.6% | |||
4. Pipe Down!
Win against Alarmist on any difficulty. |
2.6% | |||
4. Pipe Down!
Win against Alarmist on difficulty 9 or up. |
2.6% | |||
4. Pipe Down!
Win against Alarmist on difficulty 7 or up. |
2.6% | |||
3. Power Of The Sun In My Hand
Win with the Zenith Dyson Sphere minor faction enabled on any difficulty. |
3.2% | |||
3. Skewered Lizard
Win against Camouflager on any difficulty. |
2.6% | |||
3. Skewered Lizard
Win against Camouflager on difficulty 9 or up. |
2.6% | |||
3. Skewered Lizard
Win against Camouflager on difficulty 7 or up. |
2.6% | |||
3. Slow Down!
Win against Speed Racer on any difficulty. |
2.6% | |||
3. Slow Down!
Win against Speed Racer on difficulty 9 or up. |
2.6% | |||
3. Slow Down!
Win against Speed Racer on difficulty 7 or up. |
2.6% | |||
4. The Bigger They Are...
Win against Golemite on any difficulty. |
2.6% | |||
4. The Bigger They Are...
Win against Golemite on difficulty 9 or up. |
2.6% | |||
4. The Bigger They Are...
Win against Golemite on difficulty 7 or up. |
2.6% | |||
2. What A Ninny
Win against Shield Ninny on any difficulty. |
2.8% | |||
2. What A Ninny
Win against Shield Ninny on difficulty 9 or up. |
2.6% | |||
2. What A Ninny
Win against Shield Ninny on difficulty 7 or up. |
2.7% | |||
3. You Guys Are Mean
Win against Tag Teamer on any difficulty. |
2.7% | |||
3. You Guys Are Mean
Win against Tag Teamer on difficulty 9 or up. |
2.6% | |||
3. You Guys Are Mean
Win against Tag Teamer on difficulty 7 or up. |
2.6% | |||
3. Pest Control
Win against Neinzul Cluster Bomber on any difficulty. |
2.6% | |||
3. Pest Control
Win against Neinzul Cluster Bomber on difficulty 9 or up. |
2.6% | |||
3. Pest Control
Win against Neinzul Cluster Bomber on difficulty 7 or up. |
2.6% | |||
4. Neinzul Exterminator
Win against Neinzul Nester on any difficulty. |
2.6% | |||
4. Neinzul Exterminator
Win against Neinzul Nester on difficulty 9 or up. |
2.6% | |||
4. Neinzul Exterminator
Win against Neinzul Nester on difficulty 7 or up. |
2.6% | |||
2. Vaccinator
Win against Neinzul Viral Enthusiast on any difficulty. |
2.8% | |||
2. Vaccinator
Win against Neinzul Viral Enthusiast on difficulty 9 or up. |
2.6% | |||
2. Vaccinator
Win against Neinzul Viral Enthusiast on difficulty 7 or up. |
2.7% | |||
3. You Would Make A Good Substitute Teacher
Win against Neinzul Youngster on any difficulty. |
2.6% | |||
3. You Would Make A Good Substitute Teacher
Win against Neinzul Youngster on difficulty 9 or up. |
2.6% | |||
3. You Would Make A Good Substitute Teacher
Win against Neinzul Youngster on difficulty 7 or up. |
2.6% | |||
2. Helping Hand Broke A Nail
Win against Support Corps on any difficulty. |
2.8% | |||
2. Helping Hand Broke A Nail
Win against Support Corps on difficulty 9 or up. |
2.6% | |||
2. Helping Hand Broke A Nail
Win against Support Corps on difficulty 7 or up. |
2.7% | |||
4. Hop, Skip, Boom
Win against Warp Jumper on any difficulty. |
2.6% | |||
4. Hop, Skip, Boom
Win against Warp Jumper on difficulty 9 or up. |
2.6% | |||
4. Hop, Skip, Boom
Win against Warp Jumper on difficulty 7 or up. |
2.6% | |||
4. Should Have Stuck With The Emergent Stuff
Win a game with the Advanced Hybrids Plot enabled on any difficulty. |
2.7% | |||
4. Gap-In-The-Wall'd
Win a game with the Hybrid Hives Plot enabled on any difficulty. |
2.7% | |||
3. Manifest Destiny
Win with the Neinzul Preservation Warden minor faction enabled on any difficulty. |
2.7% | |||
3. End Of The Road
Win with the Neinzul Roaming Enclaves minor faction enabled on any difficulty. |
2.9% | |||
3. Would You Like To Play A Game?
Win with the Neinzul Rocketry Corps minor faction enabled on any difficulty. |
2.7% | |||
4. Outsmarted
Win against the "Crafty Spire" AI type on any difficulty. |
2.6% | |||
4. Outsmarted
Win against the "Crafty Spire" AI type on difficulty 9 or up. |
2.6% | |||
4. Outsmarted
Win against the "Crafty Spire" AI type on difficulty 7 or up. |
2.6% | |||
4. Extreme Failer
Win against the "Extreme Raider" AI type on any difficulty. |
2.6% | |||
4. Extreme Failer
Win against the "Extreme Raider" AI type on difficulty 9 or up. |
2.6% | |||
4. Extreme Failer
Win against the "Extreme Raider" AI type on difficulty 7 or up. |
2.6% | |||
4. Vengeance Is Not The Way
Win against the "Retaliatory" AI type on any difficulty. |
2.6% | |||
4. Vengeance Is Not The Way
Win against the "Retaliatory" AI type on difficulty 9 or up. |
2.6% | |||
4. Vengeance Is Not The Way
Win against the "Retaliatory" AI type on difficulty 7 or up. |
2.6% | |||
4. There Was A Bigger Hammer
Win against the "Spire Hammer" AI type on any difficulty. |
2.6% | |||
4. There Was A Bigger Hammer
Win against the "Spire Hammer" AI type on difficulty 9 or up. |
2.6% | |||
4. There Was A Bigger Hammer
Win against the "Spire Hammer" AI type on difficulty 7 or up. |
2.6% | |||
3. Lights out
Win against the "Spireling" AI type on any difficulty. |
2.6% | |||
3. Lights out
Win against the "Spireling" AI type on difficulty 9 or up. |
2.6% | |||
3. Lights out
Win against the "Spireling" AI type on difficulty 7 or up. |
2.6% | |||
3. The Owners Were Home. Armed.
Win against the "Thief" AI type on any difficulty. |
2.6% | |||
3. The Owners Were Home. Armed.
Win against the "Thief" AI type on difficulty 9 or up. |
2.6% | |||
3. The Owners Were Home. Armed.
Win against the "Thief" AI type on difficulty 7 or up. |
2.6% | |||
5. I Have A Bad Feeling About This
Complete the first "episode" of the Fallen Spire progression with 2 Diff 10 AIs and 8 Human Homeworlds. |
2.6% | |||
4. The Best Bagel
Win against the "Everything" AI type on any difficulty. |
2.6% | |||
4. The Best Bagel
Win against the "Everything" AI type on difficulty 9 or up. |
2.6% | |||
4. The Best Bagel
Win against the "Everything" AI type on difficulty 7 or up. |
2.6% | |||
2. The Best Ice Cream
Win against the "Vanilla" AI type on any difficulty. |
3.0% | |||
2. The Best Ice Cream
Win against the "Vanilla" AI type on difficulty 9 or up. |
2.6% | |||
2. The Best Ice Cream
Win against the "Vanilla" AI type on difficulty 7 or up. |
2.7% | |||
4. Pushed Back Into The Sea
Win a game with the Beachheads Plot enabled on any difficulty. |
2.6% | |||
3. The Empire Struck Back
Win a game with the Fallen Spire minor faction enabled, and win by the alternate victory condition. |
2.8% | |||
3. I Get By With A Little Help From My Friends
Win a game with the Fallen Spire minor faction enabled after allying with the refugees but before building the Galactic Capitol. |
2.7% | |||
3. Coming In Through The Front Door
Win a game with the Fallen Spire minor faction enabled after building the Galactic Capitol but without triggering the alternate victory condition. |
2.6% | |||
3. Civilians Tend To Get In The Way
Win a game with the Spire Civilian Leaders minor faction enabled. |
3.0% | |||
3. Vengeance Denied
Win with the Dark Spire minor faction (intensity >= 4) enabled on any difficulty. |
2.6% | |||
4. I Didn't Vote For You!
Win against the "Fortress King" AI type on any difficulty. |
2.5% | |||
4. Dethroned
Win against the "Fortress King" AI type on difficulty 9 or up. |
2.5% | |||
4. The Violence Inherent In The System
Win against the "Fortress King" AI type on difficulty 7 or up. |
2.5% | |||
4. Meddling Kids
Win against the "Heroic" AI type on any difficulty. |
2.5% | |||
4. Heroic Sacrifice
Win against the "Heroic" AI type on difficulty 9 or up. |
2.5% | |||
4. Score One For The Overlord
Win against the "Heroic" AI type on difficulty 7 or up. |
2.5% | |||
2. Into The Shadows
Be in a game with at least one player in the Champion or Normal+Champion role. |
7.1% | |||
3. So Many Ways To Die
Be in a game where all four racial-tech-base champion forms are unlocked. |
3.6% | |||
3. Fully Armed And Operational
Unlock all four modular fortress designs. |
2.8% | |||
4. Good Grief
Be in a game where a Battleship-size champion form is unlocked. |
3.1% | |||
3. That's A Big Ship
Be in a game where a Cruiser-size champion form is unlocked. |
3.5% | |||
2. What Will You Destroy?
Be in a game where a Destroyer-size champion form is unlocked. |
4.2% | |||
2. Experienced
Be in a game with a champion that is at least level 10. |
4.3% | |||
3. Veteren
Be in a game with a champion that is at least level 20. |
3.6% | |||
2. Beginning Upon The Road
Be in a game with a champion that is at least level 2. |
5.3% | |||
3. Elite
Be in a game with a champion that is at least level 30. |
3.2% | |||
4. Heroic
Be in a game with a champion that is at least level 40. |
3.0% | |||
4. Champion!
Be in a game with a champion that is at least level 50. |
2.9% | |||
5. Swiss Army Knife
Be in a game where all champion module lines are unlocked to at least MkI. |
2.7% | |||
2. Upgraded
Spend unlock points to unlock at least one champion module upgrade. |
4.7% | |||
3. Specialist
Unlock the MkV version of a champion module. |
3.4% | |||
3. Escalation
Be in a game where your allies win the 2v2 nebula scenario. |
2.9% | |||
3. Standing Your Ground
Be in a game where your allies win the 3v2 nebula scenario. |
3.1% | |||
4. Brawl Royale
Be in a game where your allies win the 5v4 nebula scenario. |
2.8% | |||
3. Epsilon Eridani
Be in a game where the Epsilon Eridani remnant triumphs over the Sorrow's Fang in their 1v1 nebula scenario. |
4.0% | |||
3. Free For All
Be in a game where the Shattered Pillar Zenith survives the 3-way FFA nebula scenario with the Neinzul Astrids and the Dark Spire. |
4.0% | |||
3. Dysons Punched Out
Be in a game where the Gray Spire survive the assault of the malfunctioning dyson gatlings in their 1v1 nebula scenario. |
4.1% | |||
3. Get Thee Back Whence Thou Came!
Be in a game where the Shattered Pillar Zenith repel the assualt of the Citadel Ascendant Zenith in their 1v1 nebula scenario. |
3.4% | |||
3. Inmate Control
Be in a game where the Neinzul Mourners succesfully quell the dimensional prison revolt in their nebula scenario. |
3.6% | |||
3. Appetite Control
Be in a game where the In Memoriam Terra resistance manages to defeat the Ravenous Shadow in their 1v1 nebula scenario. |
3.1% | |||
5. In Memoriam Terra
Reach the champion-related secret "ending". |
2.6% | |||
3. Boom Booms
Win against the "Artillerist" AI type on any difficulty. |
2.5% | |||
3. Bombs Bursting In Air
Win against the "Artillerist" AI type on difficulty 9 or up. |
2.5% | |||
3. Carried A Bigger Stick
Win against the "Artillerist" AI type on difficulty 7 or up. |
2.5% | |||
2. Back Stage Pass
Win against the "Bouncer" AI type on any difficulty. |
2.7% | |||
2. Not On The List
Win against the "Bouncer" AI type on difficulty 9 or up. |
2.5% | |||
2. Bounced Out
Win against the "Bouncer" AI type on difficulty 7 or up. |
2.6% | |||
2. Go Ahead, Try Honor
Win against the "Chivalric" AI type on any difficulty. |
2.7% | |||
2. Chivalry Is, Indeed, Dead
Win against the "Chivalric" AI type on difficulty 9 or up. |
2.5% | |||
2. Out Jousted
Win against the "Chivalric" AI type on difficulty 7 or up. |
2.6% | |||
3. That Means It Looks Good On The Wall, Right?
Win against the "Exotic" AI type on any difficulty. |
2.5% | |||
3. More Like "Extinct"
Win against the "Exotic" AI type on difficulty 9 or up. |
2.5% | |||
3. Probably Should Have Stuck With The Waves
Win against the "Exotic" AI type on difficulty 7 or up. |
2.5% | |||
3. Join The Army, They Said
Win against the "Reservist" AI type on any difficulty. |
2.5% | |||
3. I'd Rather Be Sailing
Win against the "Reservist" AI type on difficulty 9 or up. |
2.5% | |||
3. See The World, They Said
Win against the "Reservist" AI type on difficulty 7 or up. |
2.5% | |||
4. You Mad Bro?
Win against the "Vengeful" AI type on any difficulty. |
2.5% | |||
4. Anger Only Clouds The Mind
Win against the "Vengeful" AI type on difficulty 9 or up. |
2.5% | |||
4. Chill Out
Win against the "Vengeful" AI type on difficulty 7 or up. |
2.5% | |||
4. In Its Native Habitat...
Win against the "Vicious Exotic" AI type on any difficulty. |
2.5% | |||
4. That Beast Was Dynamite(-d)!
Win against the "Vicious Exotic" AI type on difficulty 9 or up. |
2.5% | |||
4. Mind The Fangs
Win against the "Vicious Exotic" AI type on difficulty 7 or up. |
2.5% | |||
4. Dodge Roll
Win against the "Vorpal" AI type on any difficulty. |
2.5% | |||
4. Sorry, I'm Actually A Construct
Win against the "Vorpal" AI type on difficulty 9 or up. |
2.5% | |||
4. No Snicker-Snack For You
Win against the "Vorpal" AI type on difficulty 9 or up. |
2.5% | |||
4. The Hunter Became The Hunted
Win a game with the Hunter Plot enabled (at at least intensity 4 of 10) on any difficulty. |
2.5% | |||
4. We're Good Chums Now
Win a game with the Shark-B Plot enabled (at at least intensity 4 of 10) on any difficulty. |
2.5% | |||
4. Blood In The Water
Win a game with the Shark-A Plot enabled (at at least intensity 4 of 10) on any difficulty. |
2.5% | |||
5. Plasma Rifles At Dawn
Win a game with the Showdown Devices minor faction enabled on any difficulty. |
2.7% | |||
4. Keep Your Core Guard Posts To Yourself
Win against the "Brutal" AI type on any difficulty. |
2.4% | |||
4. I'll Show You Brutal
Win against the "Brutal" AI type on difficulty 9 or up. |
2.4% | |||
4. Nobody Likes A Bully
Win against the "Brutal" AI type on difficulty 7 or up. |
2.4% | |||
2. You Should Have Known This Wouldn't End Well
Win against the "Cowardly" AI type on any difficulty. |
2.5% | |||
2. Bravely Ran Away
Win against the "Cowardly" AI type on difficulty 9 or up. |
2.4% | |||
2. Stand And Fight Like A... A... Well, You Get The Idea
Win against the "Cowardly" AI type on difficulty 7 or up. |
2.4% | |||
3. Stand Still So I Can Hit You!
Win against the "Kite Flier" AI type on any difficulty. |
2.4% | |||
3. Danced Like A Butterfly, Stung By A Nuke
Win against the "Kite Flier" AI type on difficulty 9 or up. |
2.4% | |||
3. Struck By Lightning
Win against the "Kite Flier" AI type on difficulty 7 or up. |
2.4% | |||
4. Imitators Will Be Shot
Win against the "Mime" AI type on any difficulty. |
2.4% | |||
4. Never Trust A Mime
Win against the "Mime" AI type on difficulty 9 or up. |
2.4% | |||
4. Flattery Will Get You Nowhere
Win against the "Mime" AI type on difficulty 7 or up. |
2.4% | |||
4. Two Can Play At Disproportionate Response
Win against the "Overreactive" AI type on any difficulty. |
2.4% | |||
4. Dude, It Was Just A Fleet Wipe
Win against the "Overreactive" AI type on difficulty 9 or up. |
2.4% | |||
4. There's Probably Medication For That
Win against the "Overreactive" AI type on difficulty 7 or up. |
2.4% | |||
4. The Powers Of Two Were Not Enough
Win against the "Quadratic" AI type on any difficulty. |
2.4% | |||
4. Math Hurts
Win against the "Quadratic" AI type on difficulty 9 or up. |
2.4% | |||
4. Equated With Dead
Win against the "Quadratic" AI type on difficulty 7 or up. |
2.4% | |||
4. Enough With The Starships Already
Win against the "Starship Fanatic" AI type on any difficulty. |
2.4% | |||
4. They're Just Bigger Targets, You Know
Win against the "Starship Fanatic" AI type on difficulty 9 or up. |
2.4% | |||
4. Try Smaller Ships Next Time
Win against the "Starship Fanatic" AI type on difficulty 7 or up. |
2.4% | |||
4. Enough With The Guardians Already
Win against the "Vanguard" AI type on any difficulty. |
2.4% | |||
4. Time To Hire Better Security
Win against the "Vanguard" AI type on difficulty 9 or up. |
2.4% | |||
4. Guard This!
Win against the "Vanguard" AI type on difficulty 7 or up. |
2.4% | |||
5. Boom! Problem Solved
Destroy an AI Homeworld with a Nomad Planet. |
2.4% | |||
4. Well, I Guess That Would Do It
Win a game via the Exodian Blade Faction's alternate victory condition, on any difficulty. |
2.4% | |||
4. Wandering Where We Will
Win a game with the Nomad Planets Faction enabled (on at least intensity 4 of 10) on any difficulty. |
2.5% | |||
4. Go Ahead, Strike First. I'll Strike Last.
Win a game with the Preemption Plot enabled (on at least intensity 4 of 10) on any difficulty. |
2.4% | |||
5. Extreme Knowledge Saver
Accumulate 50,000 stored knowledge in a single game. |
3.1% | |||
4. Fancy Hammer
Win against Technologist Sledge on any difficulty. |
2.6% | |||
4. Fancy Hammer
Win against Technologist Sledge on difficulty 9 or up. |
2.6% | |||
4. Fancy Hammer
Win against Technologist Sledge on difficulty 7 or up. |
2.6% | |||
1. First Difficulty 10 Loss
Lose to the AI on difficulty level 10 or up. |
3.0% | |||
5. Paragon
Win against the AI on difficulty level 10 or up. |
2.7% | |||
1. First Co-Op Game Completed
Finish a game playing co-op with at least one other player. |
4.9% | |||
5. Double Paragon
Win against 2 AIs on difficulty level 10 or up. |
2.7% | |||
1. First Victory
Win against the AI on any difficulty level. |
4.5% | |||
2. Fort Buster
Win against Fortress Baron on any difficulty. |
3.1% | |||
2. Fort Buster
Win against Fortress Baron on difficulty 9 or up. |
2.6% | |||
2. Fort Buster
Win against Fortress Baron on difficulty 7 or up. |
2.7% | |||
5. Double Godlike
Win against 2 AIs on difficulty level 10 or up, with no positive human or negative AI handicaps. |
2.6% | |||
5. Godlike
Win against the AI on difficulty level 10 or up, with no positive human or negative AI handicaps. |
2.6% | |||
4. I'm Badly Burned
Win against Scorched Earth on any difficulty. |
2.6% | |||
4. I'm Badly Burned
Win against Scorched Earth on difficulty 9 or up. |
2.6% | |||
4. I'm Badly Burned
Win against Scorched Earth on difficulty 7 or up. |
2.6% | |||
3. I Saw That
Win against Stealth Master on any difficulty. |
2.7% | |||
3. I Saw That
Win against Stealth Master on difficulty 9 or up. |
2.6% | |||
3. I Saw That
Win against Stealth Master on difficulty 7 or up. |
2.6% | |||
4. Ivory Tower
Win against Technologist Turtle on any difficulty. |
2.6% | |||
4. Ivory Tower
Win against Technologist Turtle on difficulty 9 or up. |
2.6% | |||
4. Ivory Tower
Win against Technologist Turtle on difficulty 7 or up. |
2.6% | |||
1. Kills: Xenocidal
Kill at least 200,000 ships in a single game. |
3.0% | |||
1. Kills: Warrior
Kill at least 30,000 ships in a single game. |
5.1% | |||
1. Kills: Merciless
Kill at least 75,000 ships in a single game. |
3.8% | |||
3. Look At My Friends!
Win with the Human Resistance Fighters minor faction enabled on any difficulty. |
3.4% | |||
1. Losses: What Have We Done
Lose at least 200,000 ships in a single game. |
2.7% | |||
1. Losses: For The Greater Good
Lose at least 75,000 ships in a single game. |
3.2% | |||
4. Man Down!
Win against Special Forces Captain on any difficulty |
2.6% | |||
4. Man Down!
Win against Special Forces Captain on difficulty 9 or up. |
2.6% | |||
4. Man Down!
Win against Special Forces Captain on difficulty 7 or up. |
2.6% | |||
3. Not Hungry
Win against Feeding Parasite on any difficulty. |
2.7% | |||
3. Not Hungry
Win against Feeding Parasite on difficulty 9 or up. |
2.6% | |||
3. Not Hungry
Win against Feeding Parasite on difficulty 7 or up. |
2.6% |