- +47
- Par
- 47
- Threshold
- 2016-09-30 23:15:56
- Last Played
- 2016-09-30 23:15:56
- Started Playing
Players
Player | Completion | Achievements | Completion Time | Playtime | Last Unlock | ||
---|---|---|---|---|---|---|---|
Spruce | 86.18% | 106 / 123 | 18h 22m | 2024-05-21 05:00:21 | |||
VerttZz | 4.88% | 6 / 123 | 1h 6m | 2024-05-19 22:36:20 | |||
Ask The Viking | 7.32% | 9 / 123 | 4h 13m | 2024-05-14 14:33:10 | |||
DDtective | 4.88% | 6 / 123 | 1h 9m | 2024-05-12 12:12:07 | |||
Frok Zapaan | 16.26% | 20 / 123 | 2h 6m | 2024-05-11 10:05:10 | |||
MUKLAND | 52.85% | 65 / 123 | 11h 28m | 2024-05-09 22:14:49 | |||
Teddy | 4.88% | 6 / 123 | 1h 19m | 2024-05-04 00:39:26 | |||
Romero | 3.25% | 4 / 123 | 1h 51m | 2024-04-28 20:23:26 | |||
AmeNeko | 33.33% | 41 / 123 | 15h 2m | 2024-03-24 14:40:45 | |||
Cynbel Terreus | 30.08% | 37 / 123 | 9h 26m | 2024-03-18 03:30:15 |
Achievement | Unlocked | Visibility | Global Unlocks | |
---|---|---|---|---|
The First Era
Finish the first Era. |
93.0% | |||
Farming
Have humans complete a Granary Project. |
85.2% | |||
A New Beginning
Finish the second Era. |
79.0% | |||
Paganism
Have humans complete a Shrine Project. |
78.3% | |||
Writing
Have humans complete a School Project. |
66.7% | |||
A New Threat
Finish the third Era. |
58.6% | |||
Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity. |
40.4% | |||
Genesis Era
Finish an Era with 250 Prosperity. |
39.2% | |||
Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity. |
39.2% | |||
Metal Casting
Have humans complete a Metal Casting Project. |
38.6% | |||
Commerce
Have humans complete a Trader Project. |
36.6% | |||
Traditional Medicine
Have humans complete a Druid Project. |
36.5% | |||
Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity. |
34.0% | |||
Specialization
Finish an Era with a completed upgraded Project. |
33.1% | |||
Classical Era
Finish an Era with 450 Prosperity. |
27.9% | |||
Calendar
Have humans complete a Plantation Project. |
21.7% | |||
Feudalism
Have humans complete a Mill Project. |
20.8% | |||
Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants. |
20.6% | |||
Level 2
Achieved level 2. |
20.1% | |||
Education
Have humans complete a University Project. |
19.6% | |||
Civilized
Finish an Era with a Village which has 250 Prosperity. |
19.2% | |||
Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals. |
18.6% | |||
Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity. |
18.1% | |||
Chosen People
Finish an Era with only one Village which has 175 Prosperity. |
17.7% | |||
Alchemy
Have humans complete an Alchemist Project. |
17.4% | |||
Trade Route
Have humans complete a Market Project. |
17.1% | |||
Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. |
16.7% | |||
Theology
Have humans complete a Temple Project. |
16.6% | |||
Vitality
Finish an Era with a village which has at least 50 of each Resource. |
16.5% | |||
Currency
Have humans complete a Customs House Project. |
16.1% | |||
Geology
Have humans complete a Geologist Project. |
15.7% | |||
Sailing
Complete a Fishing Docks Project. |
15.7% | |||
Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. |
15.6% | |||
Construction
Have humans complete a Workshop Project. |
14.7% | |||
Specialized Economy
Finish an Era with 3 completed upgraded Projects. |
14.1% | |||
Theocracy
Have humans complete a Sacrifice Altar Project. |
13.0% | |||
Developing Era
Finish an Era with 800 Prosperity. |
12.6% | |||
Questionable Ethics
Have humans complete a Mad Scientist Project. |
12.0% | |||
Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity. |
11.9% | |||
Vibrant Era
Finish an Era with 1000 Prosperity. |
11.2% | |||
Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. |
11.1% | |||
Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity. |
11.1% | |||
Shipwrighting
Have humans complete a Harbor Project. |
11.0% | |||
Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity. |
11.0% | |||
Booming Era
Finish an Era with 1200 Prosperity. |
9.6% | |||
Great Development
Finish an Era with a Completed Great Project. |
9.5% | |||
Level 3
Achieved Level 3. |
8.8% | |||
Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity. |
7.7% | |||
Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity. |
7.2% | |||
Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity. |
7.0% | |||
Fantastic Era
Finish an Era with 1600 Prosperity. |
6.9% | |||
Capital
Finish an Era with a Village which has 650 Village Prosperity. |
6.7% | |||
Colonization
Have humans complete a Hamlet Project. |
6.6% | |||
Venture Capital
Have humans complete a Bank Project. |
6.5% | |||
Astronomy
Have humans complete an Observatory Project. |
6.2% | |||
Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers. |
6.2% | |||
Fascism
Have humans complete a Barracks Project. |
6.0% | |||
Entertainment
Have humans complete a Circus Project. |
5.8% | |||
Modern Medicine
Have humans complete an Apothecary Project. |
5.7% | |||
Golden Era
Finish an Era with 2000 Prosperity. |
5.5% | |||
Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
5.1% | |||
Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger. |
5.0% | |||
Alloys
Have humans complete a Blast Furnace Project. |
5.0% | |||
Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. |
4.7% | |||
Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. |
4.7% | |||
Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. |
4.7% | |||
Overpopulation
Finish an Era with a Village which has 1000 Prosperity. |
4.6% | |||
Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. |
4.6% | |||
Fresh Mountain Air
Have humans complete a Mountain Lodge Project. |
4.6% | |||
Abundant World
Finish an Era with at least 1000 Food being used by Villages. |
4.6% | |||
World Economy
Finish an Era with at least 3 Completed Great Projects. |
4.2% | |||
Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. |
4.1% | |||
Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. |
4.0% | |||
Rich World
Finish an Era with at least 1000 Wealth being used by Villages. |
3.9% | |||
Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. |
3.8% | |||
Advanced World
Finish an Era with at least 1000 Tech being Used by Villages. |
3.3% | |||
Navigation
Have humans complete a Lighthouse Project. |
3.1% | |||
Après-Ski
Have humans complete a Tavern Project. |
3.1% | |||
Famous Victor
Have humans complete a Historic Point Project. |
3.1% | |||
Great Era
Finish an Era with 3500 Prosperity. |
3.0% | |||
Superior Development
Finish the Third Era with at least 1 Upgraded Great Project. |
2.9% | |||
Fantastic View
Have humans complete a Nature Park Project. |
2.8% | |||
Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. |
2.7% | |||
Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
2.4% | |||
Prince of Orange
Finish an Era with a Village with 1000 Food in Use. |
2.3% | |||
Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. |
2.3% | |||
Overgrowth
Finish an Era with 2000 Food in Use from Villages. |
2.2% | |||
Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use. |
2.1% | |||
Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. |
2.0% | |||
Treasury
Finish an Era with a Village with 1000 Wealth in Use. |
2.0% | |||
Modern Banking
Finish an Era with 1000 Wealth in Use from Villages. |
1.9% | |||
Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. |
1.9% | |||
Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. |
1.9% | |||
First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. |
1.9% | |||
Scientific Method
Have humans complete a Laboratory Project. |
1.8% | |||
Industrial Revolution
Finish an Era with a total of 2000 Tech in Use. |
1.8% | |||
Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. |
1.7% | |||
Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. |
1.6% | |||
Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. |
1.6% | |||
Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. |
1.5% | |||
Market Revolution
Have humans complete a Multinational Project. |
1.5% | |||
Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. |
1.5% | |||
Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. |
1.5% | |||
Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. |
1.4% | |||
Lords of the Sea
Have humans complete an Island Town Project. |
1.4% | |||
1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. |
1.4% | |||
For the Gods
Have humans complete a Monument Project. |
1.4% | |||
Universal Healthcare
Have humans complete a Hospital Project. |
1.4% | |||
Pinnacle of Culture
Have humans complete an Opera Project. |
1.3% | |||
Machinery
Have humans complete a Factory Project. |
1.3% | |||
Long Live the King!
Have humans complete a Castle Project. |
1.3% | |||
Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
1.2% | |||
Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
1.1% | |||
1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. |
1.1% | |||
Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
1.0% | |||
1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. |
1.0% | |||
Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
1.0% | |||
Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
1.0% | |||
Genesis Titan
Complete all orginal developments and projects. |
0.9% | |||
Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
0.9% | |||
Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
0.9% | |||
Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
0.9% | |||
Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
0.9% |