Achievement Unlocked Visibility Global Unlocks
Keynesian economics and deficit spending
Find and use this answer: "Inflation due to permanent money creation".
2.7%
Samatha
Discover the "4th Jhana"
8.0%
Tang Dynasty
Find and use this answer: "1 is chosen after an exam"
9.1%
Salt and iron
Answer every parent question in the "Economics" section [this excludes sub-questions].
6.3%
Balance
Answer every parent question in the "Industry and environment" section [this excludes sub-questions].
9.6%
Framing reality
Answer every parent question in the "Foregin policy" and "Military" sections [this excludes sub-questions].
6.4%
Childcare
Answer every parent question in the "Childcare" section [this excludes sub-questions].
7.5%
Building unit
Answer every parent question in the "Family" section [this excludes sub-questions].
7.4%
Austerities
Answer every parent question in the "Austerities" section [this excludes sub-questions].
10.6%
Shang Yang
Answer every parent question in the "Justice" section [this excludes sub-questions].
8.2%
Larger than Egypt
Lead a nation with a total area larger than 1,001,450 square km.
7.4%
Larger than Germany
Lead a nation with a total area larger than 357,022 square km.
14.2%
Larger than Greece
Lead a nation with a total area larger than 131,990 square km.
22.5%
Larger than India
Lead a nation with a total area larger than 3,287,263 square km.
2.5%
Larger than Romania
Lead a nation with a total area larger than 238,391 square km.
17.4%
Larger than Russia
Lead a nation with a total area larger than 17,098,242 square km.
1.3%
Larger than Spain
Lead a nation with a total area larger than 505,600 square km.
11.7%
Larger than the USA
Lead a nation with a total area larger than 9,857,348 square km.
1.3%
Soldier
Win a battle.
7.9%
General
Win at least 10 battles.
3.1%
Campaigner
Win at least 25 battles.
1.8%
Wandering Greeks
Colonize 30 provinces.
8.8%
Reflections on togetherness
Shorten the noble soul cycle to less than 73,000 years.
8.9%
The erosion of civilizations
Have the environment degradation rating that is applied to your provinces every 144 years be lower than 2%.
2.6%
Deeper understanding of the world
Add 100 ideas !
12.1%
Lands of the Saints
Have at least 2500 ascetics.
12.2%
Exiting samsara
Have at least 1000 freed souls.
18.2%
A new world
Create your first nation
84.2%
"Fear the real killer"
Lead a population of vegans.
4.6%
State
Lead a nation that has at least 10 provinces.
17.4%
Regional Power
Lead a nation that has at least 25 provinces.
10.5%
Polity
Lead a nation that has at least 3 provinces.
31.9%
Empire
Lead a nation that has at least 50 provinces.
6.5%
Magician
Find and answer this question: "Time needed for the materialization of karmic seeds [both common souls and noble souls ] ?"
5.0%
Astral strategies
Find and answer this question: "Can take birth off-world - on other planets, abodes ?"
4.2%
Forbidden City
Find and answer this question: "How do we avoid disconnect between leadership and subjects/citizens and also promote competence and ability?"
20.6%
Kangaroo courts, no more !
Find and answer this question: "How do we make sure that the court of justice won't be used as a political weapon ?"
13.0%
Crassus
Find and answer this question: "How do we avoid a single entity controlling too much wealth and power ?"
11.2%
Transparency
Find and answer this question: "Which financial transactions are public knowledge ?"
7.9%
Subutai
Lead the continent in battles fought at the end of a simulation.
2.6%
Beacon
Be the continent's paragon of peace and virtue at the end of a simulation.
2.6%
"Cats can have a little salami"
Lead the continent in food stockpiled at the end of a simulation.
2.6%
To the stars
Lead the continent in freed souls at the end of a simulation.
2.6%
Training the mind
Lead the continent in the number of spiritual methods uncovered / developed at the end of the simulation.
2.6%
Bunnies
Lead the continent in population size at the end of a simulation.
2.6%
Spheres of Influence
Lead the largest state on your continent at the end of a simulation.
1.4%
Sophisticates
Lead the continent in sophistication [ideas added] at the end of a simulation.
2.6%
Compulsive researcher
Create a nation in at least 12 simulations.
1.2%
Try again and again
Create a nation in at least 3 simulations.
1.2%
New ideas
Create a nation in at least 7 simulations.
1.2%