Reus

Updated 10 months ago

Game for
Reus
Title
Developer
Publisher
Indie, Simulation, Strategy
Genres
Family Sharing
Categories
Released May 16, 2013
Release
USD 9.99
Price
76.45
Game Rating
75
Metacritic Score
6
Steam Review Score
-24
Par
40
Threshold
15h 58m
Last Unlock Playtime
13h 46m
Estimated
14m
Average
2020-05-24 11:12:05
Last Played
2023-04-29 13:03:28
Last Unlock
2013-05-20 15:53:28
First Unlock & Started
10 years 1 month 21 hours 10 minutes
Time Taken
9,948
Owners Including hidden & invalid profiles
8,018
… Players
160
… Expired
5,619
… in Progress
241
… Completed
41h 38m
Completion Playtime Avg.
28h 53m
Completion Playtime Median
5h 50m
Playtime Average
2h 27m
Playtime Median
16.07%
Completion Average
5.69%
Completion Median
Players
Player Completion Achievements Completion Time Playtime Last Unlock
AmeNeko 33.33% 41 / 123 15h 2m 2024-03-24 14:40:45
Cynbel Terreus 30.08% 37 / 123 9h 26m 2024-03-18 03:30:15
Awak_end 56.91% 70 / 123 14h 56m 2024-03-13 00:45:52
Lodish 12.2% 15 / 123 1h 7m 2024-02-04 12:04:26
TARDIS 1.63% 2 / 123 8h 2m 2024-01-17 22:49:21
∇ Flerovium 9.76% 12 / 123 3h 14m 2024-01-09 21:53:25
LiLBabushka 4.07% 5 / 123 2h 27m 2024-01-06 20:53:34
mihoo00oooo 20.33% 25 / 123 20h 0m 2024-01-02 14:49:59
Crpr 18.7% 23 / 123 4h 31m 2023-12-26 18:22:50
Tyri 3.25% 4 / 123 2h 0m 2023-12-21 17:09:19
Achievement Unlocked Visibility Global Unlocks
Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
2023-04-29 13:03:28 4.7%
Theocracy
Have humans complete a Sacrifice Altar Project.
2023-04-29 12:57:25 13.0%
Modern Medicine
Have humans complete an Apothecary Project.
2023-04-24 13:21:30 5.7%
Sailing
Complete a Fishing Docks Project.
2023-04-24 13:18:06 15.7%
Questionable Ethics
Have humans complete a Mad Scientist Project.
2023-04-24 12:56:48 12.0%
Capital
Finish an Era with a Village which has 650 Village Prosperity.
2023-04-21 14:04:25 6.7%
Fantastic Era
Finish an Era with 1600 Prosperity.
2023-04-21 14:04:23 6.9%
Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
2023-04-21 14:04:22 7.7%
Golden Era
Finish an Era with 2000 Prosperity.
2023-04-21 14:04:21 5.5%
Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
2023-04-21 14:04:19 5.1%
Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
2023-04-21 14:04:18 5.0%
Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
2023-04-21 14:04:17 7.2%
Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
2023-04-21 14:04:15 4.0%
World Economy
Finish an Era with at least 3 Completed Great Projects.
2023-04-21 14:04:14 4.2%
Entertainment
Have humans complete a Circus Project.
2023-04-21 14:02:50 5.8%
Colonization
Have humans complete a Hamlet Project.
2023-04-21 13:53:29 6.6%
Currency
Have humans complete a Customs House Project.
2023-04-17 10:45:00 16.1%
Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
2020-05-24 11:11:05 7.0%
Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
2020-05-24 11:11:03 11.1%
Level 3
Achieved Level 3.
2020-05-24 11:11:02 8.8%
Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
2020-05-24 11:11:01 6.2%
Alloys
Have humans complete a Blast Furnace Project.
2020-05-24 10:35:33 5.0%
Theology
Have humans complete a Temple Project.
2020-05-24 10:12:21 16.6%
Construction
Have humans complete a Workshop Project.
2020-05-24 10:02:21 14.7%
Booming Era
Finish an Era with 1200 Prosperity.
2013-12-03 16:05:48 9.6%
Great Development
Finish an Era with a Completed Great Project.
2013-12-03 16:05:47 9.5%
Vibrant Era
Finish an Era with 1000 Prosperity.
2013-12-03 16:05:46 11.2%
Vitality
Finish an Era with a village which has at least 50 of each Resource.
2013-12-03 16:05:44 16.5%
Astronomy
Have humans complete an Observatory Project.
2013-12-03 15:50:59 6.2%
Geology
Have humans complete a Geologist Project.
2013-12-03 15:37:39 15.7%
Feudalism
Have humans complete a Mill Project.
2013-12-03 15:34:15 20.8%
Chosen People
Finish an Era with only one Village which has 175 Prosperity.
2013-12-03 15:01:33 17.7%
Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
2013-12-03 15:01:32 18.6%
Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
2013-12-03 15:01:31 11.0%
Alchemy
Have humans complete an Alchemist Project.
2013-12-03 14:24:59 17.4%
Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
2013-12-03 05:23:49 11.1%
Developing Era
Finish an Era with 800 Prosperity.
2013-12-03 05:23:48 12.6%
Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
2013-12-03 05:23:46 11.9%
Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
2013-12-03 05:23:45 18.1%
Specialized Economy
Finish an Era with 3 completed upgraded Projects.
2013-12-03 05:23:43 14.1%
Education
Have humans complete a University Project.
2013-12-03 05:18:52 19.6%
Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
2013-05-22 00:14:05 16.7%
Level 2
Achieved level 2.
2013-05-22 00:14:04 20.1%
Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
2013-05-22 00:14:03 15.6%
Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
2013-05-21 03:21:43 34.0%
Trade Route
Have humans complete a Market Project.
2013-05-21 03:08:05 17.1%
Commerce
Have humans complete a Trader Project.
2013-05-21 02:54:05 36.6%
Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
2013-05-21 02:43:42 20.6%
Civilized
Finish an Era with a Village which has 250 Prosperity.
2013-05-21 02:43:41 19.2%
Classical Era
Finish an Era with 450 Prosperity.
2013-05-21 02:43:39 27.9%
Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
2013-05-21 02:43:38 39.3%
Genesis Era
Finish an Era with 250 Prosperity.
2013-05-21 02:43:37 39.2%
Specialization
Finish an Era with a completed upgraded Project.
2013-05-21 02:43:35 33.1%
Fascism
Have humans complete a Barracks Project.
2013-05-21 02:36:50 6.0%
Calendar
Have humans complete a Plantation Project.
2013-05-21 02:31:53 21.7%
Metal Casting
Have humans complete a Metal Casting Project.
2013-05-21 01:59:18 38.6%
Traditional Medicine
Have humans complete a Druid Project.
2013-05-21 01:56:06 36.5%
A New Threat
Finish the third Era.
2013-05-20 16:33:29 58.6%
Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
2013-05-20 16:33:27 40.4%
Writing
Have humans complete a School Project.
2013-05-20 16:17:39 66.7%
A New Beginning
Finish the second Era.
2013-05-20 16:10:51 79.0%
Paganism
Have humans complete a Shrine Project.
2013-05-20 16:10:12 78.3%
Farming
Have humans complete a Granary Project.
2013-05-20 16:01:52 85.2%
The First Era
Finish the first Era.
2013-05-20 15:53:28 93.0%
Shipwrighting
Have humans complete a Harbor Project.
11.0%
Venture Capital
Have humans complete a Bank Project.
6.5%
Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
4.7%
Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
4.7%
Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
4.6%
Abundant World
Finish an Era with at least 1000 Food being used by Villages.
4.6%
Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
4.6%
Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
4.6%
Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
4.1%
Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
3.9%
Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
3.8%
Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
3.3%
Navigation
Have humans complete a Lighthouse Project.
3.1%
Famous Victor
Have humans complete a Historic Point Project.
3.1%
Après-Ski
Have humans complete a Tavern Project.
3.1%
Great Era
Finish an Era with 3500 Prosperity.
3.0%
Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
2.9%
Fantastic View
Have humans complete a Nature Park Project.
2.8%
Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
2.7%
Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
2.4%
Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
2.3%
Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
2.3%
Overgrowth
Finish an Era with 2000 Food in Use from Villages.
2.2%
Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
2.1%
Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
2.0%
Treasury
Finish an Era with a Village with 1000 Wealth in Use.
2.0%
Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
1.9%
Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
1.9%
Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
1.9%
First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
1.9%
Scientific Method
Have humans complete a Laboratory Project.
1.8%
Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
1.8%
Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
1.7%
Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
1.6%
Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
1.6%
Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
1.5%
Market Revolution
Have humans complete a Multinational Project.
1.5%
Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
1.5%
Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
1.5%
1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1.4%
For the Gods
Have humans complete a Monument Project.
1.4%
Lords of the Sea
Have humans complete an Island Town Project.
1.4%
Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
1.4%
Universal Healthcare
Have humans complete a Hospital Project.
1.4%
Long Live the King!
Have humans complete a Castle Project.
1.3%
Machinery
Have humans complete a Factory Project.
1.3%
Pinnacle of Culture
Have humans complete an Opera Project.
1.3%
Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.2%
1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
1.1%
Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.1%
Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1.0%
Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1.0%
Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.0%
1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
1.0%
Genesis Titan
Complete all orginal developments and projects.
0.9%
Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%
Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.9%
Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%
Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%
Completion Playtime
Including hidden & invalid profiles