Achievement | Unlocked | Visibility | Global Unlocks | |
---|---|---|---|---|
Can't touch this
Kill 50 enemies without getting hurt |
33.2% | |||
Wrecking ball
Defeat a boss without getting hurt |
9.3% | |||
SKiller
Defeat a boss with just the pistol |
9.4% | |||
Collateral Damage
Destroy 2,000 environment objects |
15.7% | |||
Survivor
Score 50k in survival mode |
6.4% | |||
Club of 100,000
Score 100k in survival mode |
5.6% | |||
This is Madness!
Score 250k in survival mode |
5.1% | |||
Reasonably well armed
Acquire all weapons in story mode |
12.8% | |||
Lord of War
Upgrade all weapons to Max level |
5.2% | |||
Seven at one stroke
Blow up 7 enemies with a single explosion |
24.9% | |||
Not known for their wits
Dissolve 5 zombies in acid |
16.7% | |||
A shimmer in the darkness
Find all parts of the golden gun |
9.6% | |||
One more layer between them and me
Find all pieces of the flak jacket |
6.7% | |||
A Key moment
The key to everything, and then some |
8.6% | |||
Secret Cave
Find the secret cave behind the bushes |
9.6% | |||
Spare a dollar?
Find $5,000 |
12.9% | |||
Ultrakill!
Achieve a x10 multiplier |
23.6% | |||
MO-MO-MONSTERKILL!
Achieve a x20 multiplier |
7.7% | |||
It must be Art
erm... what? |
13.2% | |||
First Steps into the Rain
Reach the end of the first level. |
34.5% | |||
A surge of deepest satisfaction
Defeat the cellar inhabitant. |
25.7% | |||
Nothing in common but the enemy
Allow the looter to live. |
25.7% | |||
Can't trust anyone
Prevent the looter from obtaining a weapon |
11.7% | |||
Survival of the Unfit
Help all 6 park defenders to survive |
17.5% | |||
The crawling disease
Survive the worm invasion |
21.6% | |||
Where even light failed
Solve the village's insect problem |
16.2% | |||
Guns without Brains
Obtain automatic guards for the village |
17.9% | |||
Flow with the current
Survive the electric chase |
15.9% | |||
Industry-scale harvesting
Shred 100 monsters with the harvester |
14.3% | |||
Public transport madness
Survive the subway journey |
13.6% | |||
Light up the dark
Bring the lighthouse back to life |
11.8% | |||
Salvage what's left
Help the refugees at the factory |
11.5% | |||
Just like when I was young
Survive the ambush at the schoolyard |
13.5% | |||
Less human than expected
Eliminate the threat in the laboratory |
12.1% | |||
Put an end to this
Finish the story |
11.4% | |||
This madness had to stop
Finish the story on "maniac" difficulty |
5.0% |