Achievement Unlocked Visibility Global Unlocks
The First Era
Finish the first Era.
2020-07-26 21:22:58 93.0%
Advanced World
Finish an Era with at least 1000 Tech being Used by Villages.
3.3%
Agriculture
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
20.6%
Alchemy
Have humans complete an Alchemist Project.
17.4%
Alloys
Have humans complete a Blast Furnace Project.
5.0%
Ancient Civilization
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
1.5%
Après-Ski
Have humans complete a Tavern Project.
3.1%
Aristocracy
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
16.7%
Astronomy
Have humans complete an Observatory Project.
6.2%
Booming Era
Finish an Era with 1200 Prosperity.
9.6%
Calendar
Have humans complete a Plantation Project.
21.7%
Canyon City
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
2.3%
Capital
Finish an Era with a Village which has 650 Village Prosperity.
6.7%
Chosen People
Finish an Era with only one Village which has 175 Prosperity.
17.7%
Civilized
Finish an Era with a Village which has 250 Prosperity.
19.2%
Classical Era
Finish an Era with 450 Prosperity.
27.9%
Colonization
Have humans complete a Hamlet Project.
6.6%
Commerce
Have humans complete a Trader Project.
36.6%
Construction
Have humans complete a Workshop Project.
14.7%
Currency
Have humans complete a Customs House Project.
16.1%
Desert Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.1%
Desert Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%
Desert Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1.0%
Desert City
Finish an Era with a Desert Village which has 500 Village Prosperity.
7.0%
Desert Town
Finish an Era with a Desert Village which has 300 Village Prosperity.
11.1%
Desert Tribe
Finish an Era with a Desert Village which has 100 Village Prosperity.
34.0%
Developing Era
Finish an Era with 800 Prosperity.
12.6%
Diverse Town
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
1.5%
Divided Planet
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
3.8%
Education
Have humans complete a University Project.
19.6%
Entertainment
Have humans complete a Circus Project.
5.8%
Famous Victor
Have humans complete a Historic Point Project.
3.1%
Fantastic Era
Finish an Era with 1600 Prosperity.
6.9%
Fantastic View
Have humans complete a Nature Park Project.
2.8%
Farming
Have humans complete a Granary Project.
85.2%
Farming Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
4.6%
Fascism
Have humans complete a Barracks Project.
6.0%
Feudalism
Have humans complete a Mill Project.
20.8%
First World
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
1.9%
Fiscal-Military State
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
11.1%
Fishing Village
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
15.6%
Forest Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.2%
Forest Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%
Forest Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1.0%
Forest City
Finish an Era with a Forest Village which has 500 Village Prosperity.
7.7%
Forest Town
Finish an Era with a Forest Village which has 300 Village Prosperity.
11.9%
Forest Tribe
Finish an Era with a Forest Village which has 100 Village Prosperity.
39.3%
For the Gods
Have humans complete a Monument Project.
1.4%
Fresh Mountain Air
Have humans complete a Mountain Lodge Project.
4.6%
Genesis Era
Finish an Era with 250 Prosperity.
39.2%
Genesis Titan
Complete all orginal developments and projects.
0.9%
Geology
Have humans complete a Geologist Project.
15.7%
Golden Era
Finish an Era with 2000 Prosperity.
5.5%
Grand Era
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
2.0%
Great Development
Finish an Era with a Completed Great Project.
9.5%
Great Era
Finish an Era with 3500 Prosperity.
3.0%
Great Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
5.1%
Harbor Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
4.7%
Hunter Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
4.7%
Industrial Revolution
Finish an Era with a total of 2000 Tech in Use.
1.8%
Legendary Warriors
Finish an Era with a Village which has at least 6 War Markers.
6.2%
Level 2
Achieved level 2.
20.1%
Level 3
Achieved Level 3.
8.8%
Long Live the King!
Have humans complete a Castle Project.
1.3%
Lords of the Sea
Have humans complete an Island Town Project.
1.4%
Machinery
Have humans complete a Factory Project.
1.3%
Market Revolution
Have humans complete a Multinational Project.
1.5%
Mass Production
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
1.4%
Metal Casting
Have humans complete a Metal Casting Project.
38.6%
Mining Community
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
4.7%
Modern Agriculture
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
1.9%
Modern Banking
Finish an Era with 1000 Wealth in Use from Villages.
1.9%
Modern Medicine
Have humans complete an Apothecary Project.
5.7%
Modern Physics
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
1.5%
Mountain Town
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
4.1%
Navigation
Have humans complete a Lighthouse Project.
3.1%
Noble
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
1.7%
Nuclear Energy
Finish an Era with a Village with 1000 Tech in Use.
2.1%
1-Hour Challenge: Bronze
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1.4%
1-Hour Challenge: Gold
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
1.0%
1-Hour Challenge: Silver
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
1.1%
Overgrowth
Finish an Era with 2000 Food in Use from Villages.
2.2%
Overpopulation
Finish an Era with a Village which has 1000 Prosperity.
4.6%
Paganism
Have humans complete a Shrine Project.
78.3%
Paradise Island
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
2.7%
Peaceful
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
1.9%
Physics
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
18.6%
Pinnacle of Culture
Have humans complete an Opera Project.
1.3%
Post-Classical Era
Finish an Era of 30 minutes with 600 Prosperity.
18.1%
Prince of Orange
Finish an Era with a Village with 1000 Food in Use.
2.3%
Questionable Ethics
Have humans complete a Mad Scientist Project.
12.0%
Rich World
Finish an Era with at least 1000 Wealth being used by Villages.
3.9%
Royalty
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
1.6%
Sailing
Complete a Fishing Docks Project.
15.7%
Scientific Method
Have humans complete a Laboratory Project.
1.8%
Shipwrighting
Have humans complete a Harbor Project.
11.0%
Specialization
Finish an Era with a completed upgraded Project.
33.1%
Specialized Economy
Finish an Era with 3 completed upgraded Projects.
14.1%
Superior Development
Finish the Third Era with at least 1 Upgraded Great Project.
2.9%
Superior Vitality
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
2.4%
Survivor
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
5.0%
Swamp Challenge: Bronze
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
1.0%
Swamp Challenge: Gold
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
0.9%
Swamp Challenge: Silver
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
0.9%
Swamp City
Finish an Era with a Swamp Village which has 500 Village Prosperity.
7.2%
Swamp Town
Finish an Era with a Swamp Village which has 300 Village Prosperity.
11.0%
Swamp Tribe
Finish an Era with a Swamp Village which has 100 Village Prosperity.
40.4%
Theocracy
Have humans complete a Sacrifice Altar Project.
13.0%
Theology
Have humans complete a Temple Project.
16.6%
Trade Route
Have humans complete a Market Project.
17.1%
Traditional Medicine
Have humans complete a Druid Project.
36.5%
Treasury
Finish an Era with a Village with 1000 Wealth in Use.
2.0%
A New Beginning
Finish the second Era.
79.0%
A New Threat
Finish the third Era.
58.6%
Universal Healthcare
Have humans complete a Hospital Project.
1.4%
Utopia
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
1.6%
Venture Capital
Have humans complete a Bank Project.
6.5%
Vibrant Era
Finish an Era with 1000 Prosperity.
11.2%
Violent Victory
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
4.0%
Vitality
Finish an Era with a village which has at least 50 of each Resource.
16.5%
World Economy
Finish an Era with at least 3 Completed Great Projects.
4.2%
Abundant World
Finish an Era with at least 1000 Food being used by Villages.
4.6%
Writing
Have humans complete a School Project.
66.7%