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Achievement | Unlocked | Visibility | Global Unlocks | |
---|---|---|---|---|
Red Light, Green Light
Automate a building using sensors or switches from the Automation tab in the Build Menu. |
26.2% | |||
One Bed One Bath
Have at least one bed and one toilet for each Duplicant in the colony. |
70.5% | |||
Oxygen Not Occluded
Distribute 1000kg of Oxygen using gas vents. |
29.8% | |||
Some Reservations
Improve Duplicant Morale by designating 4 areas as Nature Reserves. |
2.9% | |||
Outdoor Renovations
Construct a building outside the initial starting biome. |
52.2% | |||
Immovable Object
Block a meteor from hitting your base using a Bunker Door. |
4.8% | |||
Super Sustainable
Generate 240,000kJ of power without using coal, methane, petrol or wood generators. |
2.1% | |||
Pulling Back The Veil
Reveal 80% of map by exploring outside the starting biome. |
5.6% | |||
Honorary Doctorate
Unlock every item in the Research Tree. |
2.3% | |||
To Pay the Bills
Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree. |
52.7% | |||
It's Not Raw
Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range. |
45.5% | |||
They Got Better
Cure a sick Duplicant of disease. |
31.9% | |||
Carnivore
Have Duplicants eat 400,000kcal of critter meat before the 100th cycle. |
1.5% | |||
And Nowhere to Go
Have 8 Duplicants wear non-default clothing simultaneously. |
7.4% | |||
Job Suitability
For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit. |
2.8% | |||
Slick
Enter an oil biome for the first time. |
14.6% | |||
First Teleport of Call
Teleport a Duplicant and defrost a Friend on another world. |
4.7% | |||
Tune Up For What?
Perform 100 Tune Ups on power generators. |
5.5% | |||
GMO A-OK
Successfully analyze at least one seed of all mutatable plants. |
0.3% | |||
Good Egg
Hatch a new critter morph from an egg. |
42.8% | |||
Down the Hatch
Produce 10 t of refined metal by ranching Smooth Hatches. |
2.9% | |||
Easy Livin'
Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles. |
2.7% | |||
Ghosts of Gravitas
Recover a Database entry by inspecting facility ruins. |
24.2% | |||
Cluster Conquest
Land dupes or rovers on all worlds in the cluster. |
0.6% | |||
Art Underground
Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting. |
12.0% | |||
Mine the Gap
Mine 1,000,000kg from space POIs. |
0.3% | |||
Locavore
Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms. |
3.8% | |||
Royal Flush
Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks. |
34.9% | |||
Radical Trip
Have radbolts travel a cumulative 10 km. |
1.6% | |||
Space Race
Launch your first rocket into space. |
5.0% | |||
That's Rad!
Run a Research Reactor at full capacity for 5 cycles. |
0.7% | |||
Not 0K, But Pretty Cool
Reduce the temperature of a building to 6 Kelvin. |
2.6% | |||
Soft Launch
Build a launchpad on a world without a teleporter. |
1.7% | |||
Turn of the Century
Reach cycle 100 with at least one living Duplicant. |
22.6% | |||
Morale High Ground
Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher. |
1.3% | |||
One Year, to be Exact
Reach cycle 365.25 with a single colony. |
7.7% | |||
Sweeter Than Honey
Extract Uranium from a Beeta hive without getting stung. |
0.9% | |||
Critter Whisperer
Find and tame one of every critter species in the world. Default morphs only. |
0.7% | |||
Moovin' On Up
Find and tame a Gassy Moo. |
0.8% | |||
Totally Tubular
Have Duplicants travel 10,000m by Transit Tube. |
5.8% | |||
No Place Like Clone
Have at least 20 living Duplicants living in the colony at one time. |
6.5% | |||
Get a Room
Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable. |
3.1% | |||
Cosmic Archaeology
Uncover the past to secure your future by fullfilling the requirements of the Exploration Imperative. |
0.4% | |||
The Great Escape
Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative. |
1.3% | |||
Home Sweet Home
Establish your permanent home by fulfilling the requirements of the Colonize Imperative. |
2.0% |